Alchemy and Healing - need help

Post/Author/DateTimePost
#1

themormegil

Sep 24, 2008 6:24:43
The problem is, a player wants to use Alchemy to create healing objects. I know of the Herbal Pouch already, but I would like to have more options ready. I could allow him to brew potions, but I thought asking for help here was a good idea anyway. So please, could you post ideas for homebrewing Alchemy Healing objects, while possibly not making them magical? (I'm looking more on a Nature base, here...)

Thanks
#2

Negflar2099

Sep 24, 2008 12:59:44
How about an item that lets someone make a save vs. some effect when they quaff the brew? Like this.

Necronize
Level: 1
Cost: 70
Material Components: 15 gp
When you drink this you can make a save vs any ongoing effect that does necrotic damage. You make the save with a +2 bonus.

You could make something like that for every type of damage.
#3

serphet

Sep 24, 2008 14:08:27
and have the bonus go up based on level, find a precedent from another AV item.