| Post/Author/DateTime | Post |
|---|---|
| #1themormegilSep 24, 2008 6:24:43 | The problem is, a player wants to use Alchemy to create healing objects. I know of the Herbal Pouch already, but I would like to have more options ready. I could allow him to brew potions, but I thought asking for help here was a good idea anyway. So please, could you post ideas for homebrewing Alchemy Healing objects, while possibly not making them magical? (I'm looking more on a Nature base, here...) Thanks |
| #2Negflar2099Sep 24, 2008 12:59:44 | How about an item that lets someone make a save vs. some effect when they quaff the brew? Like this. Necronize Level: 1 Cost: 70 Material Components: 15 gp When you drink this you can make a save vs any ongoing effect that does necrotic damage. You make the save with a +2 bonus. You could make something like that for every type of damage. |
| #3serphetSep 24, 2008 14:08:27 | and have the bonus go up based on level, find a precedent from another AV item. |