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| #1necroblivionJun 20, 2008 0:44:38 | Ok all, I'm completely tossing out the 4e alignment. It's so bad, I'm not even going to slander it. ![]() Here's my thoughts on a better version. Everyone hated the absolutes. Not every person was completely committed to one alignment paradigm and detected as such. That was really hard coding people into some foolishness and game mechanic buggery. My thoughts are this. Assume that everyone/thing is Neutral in respect to the Law/Chaos axis, and Neutral towards the Good/Evil axis. Then, you must actively choose to be labeled Lawful, or Chaotic. You must choose to be Good or Evil. If you choose these concepts, they are binding and you are tagged as such. A paladin (as currently written) must be Lawful and Good. Now, further expanding this is my concept of tendencies. I may be Neutral, but tend towards Lawfulness, without being hauled off to Mechanus when I die (Planescape reference anyone?). So, the tendencies would be represented in parentheses and not be binding nor labeling. So, I might make a human cleric then who is (Lawful) Good. I tend to follow the laws but do not detect as Lawful. I do detect as Good. My rogue however might be Chaotic (Good). He is essentially Chaotic Neutral, but frequently performs good acts. He only detects as Chaotic however. This also adds a fun twist to NPC's. I think a much more realistic approach. Suppose then you Detect Evil on that Lawful (Evil) tax collector. He is not an evil person. He just sometimes does bad things. That lich king however might be Lawful Evil. That gnoll might be (Chaotic) Evil or even Chaotic Evil. |
| #2sblaxmanJun 21, 2008 21:12:21 | Sooo... you are running alignment as it's been since 1e? Each alignment was just a general desciption of how you tend to act... you can be TN boarding on NG, or on LN... you can be CG leaning towards CN... etc. They were never "binding" in any way shape or form, just desciptiors of your general persona. Don't know about 4e, but in ad&d (1e/2e)... it's pretty much what you just described. |