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| #1erk_Mar 24, 2009 17:54:53 | Just some tweaks I've done to wiz spells in my world. Some are original, some are procured from around the zone. At-Will Magic Missile: On a hit, push 1. Scorching Burst: Leaves behind a zone of fire. Until the start of your next turn, creatures ending their turn in the zone take 1/2 your intelligence modifier fire damage. Ray of Frost: gets a +2 to hit. Daily Fireball leaves behind a burst 1 zone of fire around the origin. Creatures entering or starting their turn in the zone take 1d6+your intelligence modifier fire damage. The zone ends at the end of your next turn, or may be sustained as a minor action. Homebrew Tholre's Situational Gravity: At-will. Int vs. Fort, Ranged 3, 1 creature. Hit: The target is immobilised and knocked prone until the start of your next turn. Special: using Situational Gravity in melee does not provoke an opportunity attack. There's probably more, I'll post it as I remember it. |