Alterations to wizard spells

Post/Author/DateTimePost
#1

erk_

Mar 24, 2009 17:54:53
Just some tweaks I've done to wiz spells in my world. Some are original, some are procured from around the zone.

At-Will
Magic Missile: On a hit, push 1.
Scorching Burst: Leaves behind a zone of fire. Until the start of your next turn, creatures ending their turn in the zone take 1/2 your intelligence modifier fire damage.
Ray of Frost: gets a +2 to hit.

Daily
Fireball leaves behind a burst 1 zone of fire around the origin. Creatures entering or starting their turn in the zone take 1d6+your intelligence modifier fire damage. The zone ends at the end of your next turn, or may be sustained as a minor action.

Homebrew
Tholre's Situational Gravity: At-will.
Int vs. Fort, Ranged 3, 1 creature.
Hit: The target is immobilised and knocked prone until the start of your next turn.
Special: using Situational Gravity in melee does not provoke an opportunity attack.


There's probably more, I'll post it as I remember it.