| Post/Author/DateTime | Post |
|---|---|
| #1NamagemFeb 06, 2012 8:01:11 | While trying to make a chess encounter for my game, I realized that the existing initative setup doesn't work very well to show how it works, with each unit acting in turn, and therefore having far more turns than the PCs (assuming it's not just a game of chess, in which case, just use chess :P). In response, I discovered this: Alternating initative. This works on a few assumptions: |
| #2mhbjarkistefFeb 06, 2012 23:53:25 | I did a chess encounter back when I was starting 4e, I really wish I would've seen this post back then. What really would've helped me is the "divide actins between your pieces" bit. It would allow me to move and attack as I please. I had it that each piece only had a move action, and in that move action was its attack. It didn't work to well... |
| #3NamagemFeb 09, 2012 6:29:48 | Does anyone have any thoughts, additions, criticisms, anything? |