Alternative alignment system

Post/Author/DateTimePost
#1

nord_ronnoc

Dec 19, 2009 16:36:02
My friend, Silikin Tyth, had came up with this alignment system, and it seems to be much more accurate than the one that Wizards provided.

Common Reputation Alignment: What most people view you as.

Basic Reputation

True Reputation Alignment: What people would think of you if they knew everything you do.

Similar to what most video games use, such as Neverwinter Nights, where every action is judged, not just those witnessed

Self-Percieved Alignment:  What your character believes others think of him/her.

How your character views him/herself in relation to common ethics/morals

Self-Judged Alignment:  What your character views themselves as.

How your character views him/herself based on their own beliefs.

Example: Hitler in Germany

Common Reputation: Good (amongst the Germans)
True Reputation: Chaotic Evil
Self-Percieved Alignment: Evil? (I believe Hitler knew that other countries viewed his actions were evil)
Self-Judged Alignment: Lawful Good/ Good (I highly doubt Hitler saw himself as evil. I believe that he honestly woke up thinking "How can I make Germany great again today?" and that he honestry believed he was working towards that. Later, as it became more for power, the Lawful left)
#2

PrimeSonic

Dec 19, 2009 17:11:18
While this certainly would be a useful aid in developing a character's personality and backstory, I can't help but wonder what this will add or take away from the game?

If this is just a tool to really get the personality of the character down on paper, all the better. Hopefully it won't be used to restrict character choices like previous alignment systems have.

Thinking over it, it might not be a bad thing to use, so long as it doesn't keep the players from having fun.
#3

FaustianPenguin

Dec 19, 2009 20:10:36
Problem with this is you're assuming what you think has any bearing on your alignment. It doesn't.

It has a bearing on your personality, yeah, but your alignment is completely and absolutely free of your self-consciousness.
#4

Qube

Dec 20, 2009 4:25:02
Thinking over it, it might not be a bad thing to use, so long as it doesn't keep the players from having fun.

I agree with this. as DnD 4E character is a hero, it becomes more important what other people think of you...

In many TV series (or at least the ones I watch) sometimes the protagonist takes the wrong decision for the right reasons , or the right decisions for the wrong reasons ...

#5

kroska

Dec 22, 2009 22:38:49
This is a good tool for making thorough personalities regardless. I like it to say the least.
I'm not sure it may make a great alignment system indefinatly, but its great for character development.

So gonna use this idea (snatches).
#6

guang

Dec 23, 2009 7:47:38
Isn't alignment kinda old-fashioned in 4e anyhow though? Seems to be for me. Except maybe for some of the divine classes - but even they can be pretty scary and it doesn't matter so much