Amazing Adventure

Post/Author/DateTimePost
#1

silverleaf209

Jan 22, 2010 23:15:50


This is an adventure me and a friend made. This is only the plot. Fill in monsters. Add details as needed. This adventure goes in one big circle. If another murder is commited go back up to three choices, once you have discovered the identity of the murderer. Any questions mail me, or leave comments. Enjoy!


  • Main plot: Evil curse turns innocents into murderers.

  • Town Wizard opens up tomb, activating curse.
    • Has no idea that he is in control of curse activation


  • Commissioned to capture murderer.

  • Discover murderers identity.
    • Take him down

    • Follow him

    • Go to wizard for advice.


 


  • Street (Take him down)
    • Takes hostage
      • Kill hostage and murderer
        • Run out of town, after paid.

        • Kill murderer
          • Paid and leave town
            • To solve curse


          • Knock out murderer
            • Interrogation (skill challenge)
              • Find out he is innocent
                • Go to court to prove innocent
                  • Attacked by town people, forced to protect judge and murderer
                    • Another murderer appears.

                    • Let him go.
                      • Get paid. End.







          • Run away and set trap
            • Ranger sets a trap.
              • Set up at murderer house.
                • Capture
                  • Interrogate (Skill challenge)
                    • Find out nothing.
                      • Lose lead. End. No pay.

                      •  Let him go.
                        • Market, gang fight. Another murder.


                      • Kill
                        • Get paid. End.












  • Market (Follow him)
    • Gang fight
      • East side
        • East side tavern
          • Killed by poison.  End.

          • Discover poison (Leaf says “I don’t drink after fights”)
            • Take him down
              • Threaten him. Throw him out.

              • Popo.
                • Court him. Win fight. Paid. End.

                • Court him. Lose fight.
                  • Another murder happens

                  • Kill him
                    • Lose the lead. End. No pay.






          • West side
            • Bar fight. Three muggers.
              • Win battle
                • Another murder happens. Pick up lead.

                • Lose battle
                  • Lose all possessions. Another murder happens.





          • Neutral (defend ourselves)
            • Fight to defend
              • Win
                • Another murder happens.

                • Lose
                  • We die. End.




            • Run away (Skill challenge)
              • Win
                • Another murder happens.

                • Lose
                  • Lose lead. End. No pay.









  • Tower (Ask wizard for advice)
    • Piss him off. Crowd of murderous citizens.
      • Win
        • Wizard explains tomb. And his worries.
          • Blow off his curse idea.
            • End. Never discover. No pay.

            • Believe him.
              • Go to tomb.
                • Wizard goes insane in the membrane.
                  • Attempts to kill us. (Mutates in to giant, evil, monster)
                    • Fight in tomb.

                    • Win

                    • Explain curse to citizens. Paid. Rich.

                    • Lose

                    • End.






          • Lose
            • Die. End.






#2

vman3force

Jan 23, 2010 2:51:42
Well, its good that you are thinking about various options. I still think that you are going to run into a point when the players will flat out contradict what you had in mind, and just take it in a direction you didnt even think about. Also, there are too many dead ends. Yes, in reality there would be, but for the sake of the game your losses need to lead into something. What happens after "end"? All of this stuff isnt happening in a vacuum (i assume). what would be the repercussions of their failure to find out the truth? what adventures would they have then?