An elemental based race.

Post/Author/DateTimePost
#1

liwmial

Jul 04, 2008 20:44:49
I know this isn't perfect, but it is a start - I am modifying the Eladrin race for my next campaign and would appreciate your input to make sure it is relatively balanced.

Elemental Eladrin (Name will probably change)

Average Height: 5'7" - 6'4"
Average Weight: 150-200 lb.

Ability Scores:+2 dex, +2 int, +1 str, -3 cha
Size: Medium
Speed: 6
Vision: Low light, Elemental Aura - beings of an elemental nature appear to radiate a soft aura, color specific to the elemental type. (Fire = red, Water = blue, Earth = green, Air = purple
Language: Common, Elven
Skill Bonus: +2 Intimidate, +2 Streetwise
Weapon Proficiency: Military Melee
Elemental Origin: your ancestors were touched by the essence of elementals, so you are considered an elemental for the purposes of effects that relate to creature origin.
Trance: Leaving this unchanged.
Elemental Pulse: Burst 1, elemental damage (as your elemental type)
1d10+1 per level. reflex save for 1/2 damage.

fire- a wave of heat bursts outward from you body.
earth- shards fo stone spray outwards in all directions.
water- daggers of ice fly from your body, shredding nearby foes.
air- the air howls as a twister appears, centered on your self, whipping nearby enemies.

At level 11 increase to 1d12+1 damage per level, burst 2.
At level 21 increase to 2d12 +2 damage per level, burst 2.


Hated: All goods and services cost 25% more than listed, everyday you have a 2% cumulative chance to be attacked by the Empire (the evil government, will be renamed later.), which resets after each encounter.

There will be more of a background provided tomorrow, I overslept and am running out the door to work at the moment. Thoughts?