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| #1liwmialJul 04, 2008 20:44:49 | I know this isn't perfect, but it is a start - I am modifying the Eladrin race for my next campaign and would appreciate your input to make sure it is relatively balanced. Elemental Eladrin (Name will probably change) Average Height: 5'7" - 6'4" Average Weight: 150-200 lb. Ability Scores:+2 dex, +2 int, +1 str, -3 cha Size: Medium Speed: 6 Vision: Low light, Elemental Aura - beings of an elemental nature appear to radiate a soft aura, color specific to the elemental type. (Fire = red, Water = blue, Earth = green, Air = purple Language: Common, Elven Skill Bonus: +2 Intimidate, +2 Streetwise Weapon Proficiency: Military Melee Elemental Origin: your ancestors were touched by the essence of elementals, so you are considered an elemental for the purposes of effects that relate to creature origin. Trance: Leaving this unchanged. Elemental Pulse: Burst 1, elemental damage (as your elemental type) 1d10+1 per level. reflex save for 1/2 damage. fire- a wave of heat bursts outward from you body. earth- shards fo stone spray outwards in all directions. water- daggers of ice fly from your body, shredding nearby foes. air- the air howls as a twister appears, centered on your self, whipping nearby enemies. At level 11 increase to 1d12+1 damage per level, burst 2. At level 21 increase to 2d12 +2 damage per level, burst 2. Hated: All goods and services cost 25% more than listed, everyday you have a 2% cumulative chance to be attacked by the Empire (the evil government, will be renamed later.), which resets after each encounter. There will be more of a background provided tomorrow, I overslept and am running out the door to work at the moment. Thoughts? |