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| #1alucidmindApr 20, 2010 1:32:39 | The PCs don't want to start off any higher than level 5 due to being very new to 4E. This is my first campaign that I'm making. My plan is to create a city where about a century or two ago, a massive battle was waged against the rampaging Tarrasque. The loss of so many people was great but they did manage to defeat, but not destroy, it. Instead of just beating it into submission, they managed to keep it down by impaling gigantic spikes into it. These very people decided to build an entire civilization around the tarrasque. They ensured to keep it caged beneath the city. Butchers cut strips of meat off the tarrasque while mages ensure to keep it just barely alive. A sorceress wishes to destroy all modern civilizations due to her past. When she was young, Neogi attacked her home. All but her were either killed or enslaved during the attack. Multiple distress signals have been sent prior to the attack and during but all were ignored. She now blames every living, Neogi included, being responsible for the destruction and enslavement of her people. Knowing full well that her people are likely all dead now, she wants revenge. Upon destroying all civilizations, she will force all into her rule or die. She wants to create a single civilization where, in her eyes, everyone truly cares everyone else. In essense, form a communistic empire that evolves into a true democratic utopia. She has found an orb in an ancient Primordial ruin that, according to legend, grants her power over the Tarrasque. The players will be drafted into the military by the food-strained city to go into the city where the tarrasque is in and find out what and where the food source is. Meant to be a pure infiltration mission with little to no casualties. They will find out about it the tarrasque through gathering information throughout the city. They will then have the choice of informing their king or to go into the government building and gain more information. Doing the latter will earn them A LOT more gold and the favor of their king. Doing the former will just earn them 500 gold. Either way, they must return to the king which in turn sparks the attack thus bringing about the war where the PCs are the shadow team meant to sneak in and sabatage the enemy forces and kill all guards. If they chose to infiltrate the government building before going to the king, security will be even more hostile. Recognizing who they are is even higher if they were spotted last time and they will be in for a tougher fight. If this is the first time then it will be the same difficulty as it would have been before they informed their king, but just with more enemies. As the PCs are doing their little dungeon delve, the sorceress attacks after finally learning that the tarrasque is not under the Earth resting like it usually is, but rather under this city. She then attacks the city while the attack is going on, but her forces are a full army of giants, archons, bullywugs, Djinns, and Hell Hounds. I specifically chose these creatures due to their description stating they were either created by the Primordials or aided them to make the world and fight the Gods so I figured it fits since she wishes to use the Tarrasque (a Primordial creation) to destroy the world so she came re-make it. As the PCs get to the tarrasque, they see from several floors above it's cage that it is trying (and actually succeeding) in breaking loose. The PCs level is far too low to deal with the tarrasque. The PCs must now escape the city dodging/killing enemies and avoiding falling rubble and collapsing ground. I will have one NPC that might join the PCs based on their decisions. The PCs must get ahold of the sorceress' orb to stop the tarrasque and must do so before she destroys all civilizations. I am going to have the final battle of the campaign actually be on the back of the tarrasque with her army marching along with it on the way to the one of the two remaining cities. Is there anything I should change? Add? Flat out get rid of? Looking forward to literally any and all feedback I can get. Especially ideas I can add or advice I can use for this (and future) campaigns. |
| #2ratchetsgApr 20, 2010 6:28:41 | I advise that you start at level 1. It allows you and your players to learn the game from the beginning. You dont have to many powers to worry about and the monsties arent complicated. I wrote this guide for our group, as we have just started a shared DMing campaign. Works quite well for us. html_removed html_removed Tips for DM’ing
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