| Post/Author/DateTime | Post |
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| #1lizardmageAug 28, 2008 10:51:12 | Hey all, So my campaign is heading in a direction where I would like to use a couple of critters that where left out. Namely Deinonychus, T-Rex, and for my wife the Tressym. If anyone can help out that would rock. If anyone else has more dinos that would be great since I have a skull island-esqe island that I keep holding off till I improve at monster making or the MM2 has more Dinosaurs. |
| #2tankschmidtAug 28, 2008 11:26:49 | I found this T-Rex on some forum somewhere out there and added it to my evergrowing google doc of homemade monsters. Sorry I can't give the author credit, but I hope it helps you out! Tyranosaurus Rex; Level 8 Solo Brute Huge natural beast (Reptile) HP 390; Bloodied 195 AC 22; Fortitude 25, Reflex 20, Will 17 Initiative: +5 Senses: Perception +11; darkvision Speed 8 Basic Melee Bite (standard; at-will) Reach 2; +12 vs. AC; 1d10+5 damage and if the target is large size or smaller, the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. The target cannot forced to move by a push, pull or slide once grabbed. Melee Roaring Charge (Standard; Charge; Recharge 4,5 or 6) Reach 2; The T-Rex Makes a normal charge attack except he can move up to double his speed as part of the charge. Melee Trample (standard; at-will) The T-Rex can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the T-rex must end its move in an unoccupied space. When it enters an enemy’s space, the T-Rex makes a trample attack: +12 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone. Melee Chew Toy (Standard, At Will) Grabbed target only; +12 Vs Fort; 2d8 + 5 Damage and target is dazed (save ends). The creature then automatically escapes the grab, as the T-Rex spits it out. Melee Enraged Stomping (Immediate reaction; when first bloodied; encounter) Reach 2; The T-Rex trashes around, stomping and flailling hits head and tail. +12 Vs AC on all enemies within reach, 1d8+5 damage. Alignment unaligned Languages - Str: 20 (+9) Dex: 16 (+7) Con: 22 (+10) Int: 2 (0) Wis: 16 (+7) Cha: 10 (+4) Skill: Athletics +19 |
| #3lizardmageAug 28, 2008 13:10:00 | I have to say that is a pretty cool T-Rex, and I love the "Melee Chew Toy" power. Made me smile, though my players wont :D . |