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| #1ZetesofosOct 23, 2009 15:39:13 | So, with the release of Primal Power, we see WotC has taken a change on the idea of feats for Paragon Multiclassed characters....not offering primal feats. Instead, there is an increase in in heroic tier multi-class feats. This thought combined with a revisiting of the importance of at-wills to a characher concept, and other options presented such as the versitile master feat for Half-elf's and hybrid characters now leads me to wonder about allowing at will powers from other classes with a simple feat cost, instead of giving up a Paragon Path. My current houserule setup basically introduces a new feat: Master Power [Multiclass At-Will] Prerequisites: Any class specific multiclass feat, Novice Power, Alcoylte Power, Adept Power, 11th Level Benefit: You can swap one at will attack power you know for one at will attack power of the same level or lower from the class you multiclassed into. In effect, this removes the need to give up a Paragon Path -- this becomes I assume a debate about the level of importance and value over another classes at will versus Paragon Paths. In this setup, a character still has a heafty 5 feat charge, but afterward has a general power selection of another class, and a minor feature or two of another class while retaining the entirity of their full classes features. As a set up, I will say that I play with some relative gamerist players, but nothing compared to the char op board set ups, and in those cases where at wills are maximized for the highest potential (Twin Strike most often cited here), it boils down mostly to the power itself that is the problem, not who has access to it. Thoughts on this set up? |
| #2kaeriusOct 24, 2009 22:27:24 | I wouldn't mind if I DM'd. I'd consider it prohibitively expensive and thus hard to do combo-from-hell with anyway(at-will optimization is often feat heavy as it is). Personally if I want to do something like that with a character I either hybridize(minor feat tax, some loss of class functions), or go half-elf(minor feat tax, stat problems for some builds). Heck a fighter|wizard could for the same feat cost take hybrid talent: combat superiority, armor prof leather, hide, chainmail and scale. and all he's lost is the fighter weapon talent/style choice, and a slightly nerfed ability to mark, but on the other hand he's gained cantrips. That's of course a pretty extreme example. In most cases getting full/near full class features of one class is a lot less feat intensive. Barbarian, just grab feral might, scoff at the loss of the armored agility as you pick up a couple of armor prof feats and run around in heavy armor. Druid, just grab primal aspect, done. Invoker: don't care about what you lose. Ranger: don't care much, just sigh at the slightly nerfed quarry feature. Sorceror: grab soul and done. Swordmage: shrug and pick up a two-hander or a rythm blade parrying dagger. Warlock: shrug, pick up eldritch strike without being human, pick the pact for your stat you don't plan on using and grab twofold pact in paragon to get the one you wanted. Wizard: grab the implement mastery, shrug over the loss of spellbook. The only ones I'd say would be very happy to have the feat would be leaders, and the odd paladin, they lose the most in the hybrid process. I'm sure the pal/warlock will be happy with his new eyebite at-will, the cha/wis cleric mutter something about finally having a melee option besides melee training, and so on. |