Arcane Melee Controller

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#1

the_chaotic23

Sep 22, 2009 10:34:59

Templar

“May the elemental forces of chaos engulf you!” 

Class Traits 

Role: Controller. You manipulate your enemies, using shouts and your weapons to weaken, immobalize, and damage your foes. You specialize in changing the battlefield to your liking, making your allies and your job easier.

Source: Arcane. You tap into elemental forces of chaos, manipulated through your training with the arcane. You focus them either through your voice, or through your weapon to bring devistating effects to the battle field.    

Key Abilities: Strength, Intelligence, Constitution 
Armor Proficiencies: Cloth Armor, Leather Armor, Hide Armor, Chainmail; Light Shield
Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee
Implement: See Class abilities
Bonus to Defense: +2 Will 

Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges: 7 + Constitution modifier 

Trained Skills: Arcana plus 3 others. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), History (Int), Intimidate (Cha), Perception (Wis) 

Build Options: Chaos Templar, Mystic Templar
Class Features: Focus of the Elements, Chaos Flux   

TEMPLAR OVERVIEW 

Characteristics: You are an arcane controller; your job is to use the tricks and abilities trained into your mind and body to damage your enemies, and assist your allies. By manipulating elemental energies through your weapon or your voice, you can demoralize, weaken, immobilize, and damage your enemies. 

Religion: Templar's generally do not worship the deities, though there is nothing preventing them from doing such. 
   
Creating a Templar 
As a Templar, you are a front line, melee character who uses their weapon and their voice to wreck havoc in combat. Strength, Charisma, and Constitution should be your highest stats, as it increases all of your abilities and effectiveness in battle. 

Chaos Templar
You are a Chaos templar; you embody elemental forces that you channel into your weapon of choice to bring the forces of primordial chaos to smite your foes. Your powers are well developed to do massive amounts of damage to foes around you, hindering their abilities to fight properly. Strength should be your highest stat, as almost all of your attacks are based upon it. Charisma should be your second stat as many of your arcane powers are powered by your Charisma. Constitution should be your third stat, as you are a melee character and additional hit points always is useful. You should choose abilities that are bursts to utilize your capabilities to the most devastating effects. 
   
Suggested Feat: Explosive Flux
Suggested Skills: Arcana, Endurance, Intimidate, Perception
Suggested At-Will Power: Flux Swing, Stormshield
Suggested Encounter Power: Forceful Bash
Suggested Daily Power: Chaos Overcharge 

Mystic Templar
You tap into the elemental chaos around you, using the forces of the arcane to weaken, drain, and damage your foes. With your trusty weapon in your hand, you bring the power of magic and martial training to bring your foes low, allowing yourself and your allies an easier time to deal with the problems at hand. Charisma should be your highest stat, as a lot of your powers are focused on casting and dealing with the arcane. Strength should be your second highest stat, as your melee damage and attack powers are dependant upon it. Constitution should be your third stat, as a melee cahracter more health always comes in handy. As a Mystic Templar, you should focus on powers that create blasts and bursts that weaken and manipulate your foes, using your position in the front lines to your advantage. 
   
Suggested Feat: Degenerative Flux
Suggested Skills: Arcana, History, Bluff, Perception
Suggested At-Will Power: Shout of Lore, Chaos Lash
Suggested Encounter Power: Voice of Flame
Suggested Daily Power: Binding of Chaos  Templar

Class Features
Every Templar shares these class features. 

Focus of the Elements
As a Templar, you use yourself or your weapon as a focus of arcane energy. Depending on what force you choose to focus it with, you follow one of two paths: the Hand of Chaos, or the Voice of Chaos. Each has unique abilities with it, and strengthens some powers you may choose as you gain in power. 
Hand of Chaos
You are a templar that focus the elemental chaos through your chosen weapon. You become a deadly weapon, energy at the edge of your control powering your attacks to amazing degrees. You gain a +1 cumulative bonus to damage rolls every round you hit more then one target with a damaging power (up to your Intelligence modifier). If at any round occures that you do not attack a foe, the bonus is reset to 0. 
Voice of Chaos
You channel the arcane energy you manipulate through your mind and focus it with your voice. You imbue your shouts and commands with energy, bringing a variety of weakening and disability effects to your enemies. You gain a bonus to attack rolls with any power with the "shout" or "voice" in its name equal to the number of allies in its range. 

Chaos Flux
You gain the use of the Chaos Flux class power. You gain access to all the powers with the Chaos Flux component to its name. A given weapon can only have one Chaos Flux enchantment at a time. 

#2

the_chaotic23

Sep 22, 2009 10:50:43

Templar Powers 

Class Features 

Chaos Flux: Elemental Fire         Templar Feature
    You enhance your weapon with pure elemental fire, a
reddish glow shrouding it.
________________________________________________________
At-Will ✦ Arcane, Fire
Minor Action                 Personal
Requirements: Weapon currently not effected by a Chaos Flux power
Target: Weapon held by the Templar.
________________________________________________________
Effect: You enchant your weapon with elemental fire. You deal
    additional fire damage equal to your charisma modifier to any
    power you use that has the fire keyword. You also can use the
    weapon imbued by this Chaos Flux as an implement for any
    power that has the Fire keyword. As a standard action, as apart
    of a basic attack, you can release the Chaos Flux, turning your
    weapon damage into fire damage.  

Chaos Flux: Elemental Frost         Templar Feature
    You enhance your weapon with pure elemental fire, a bluish
glow shrouding it.
________________________________________________________
At-Will ✦ Arcane, Cold
Minor Action                 Personal
Requirements: Weapon currently not effected by a Chaos Flux power
Target: Weapon held by the Templar.
________________________________________________________
Effect: You enchant your weapon with elemental cold. You deal
    additional cold damage equal to your charisma modifier to any
    power you use that has the cold keyword. You also can use the
    weapon imbued by this Chaos Flux as an implement for any
    power that has the Cold keyword. As a standard action, as apart
    of a basic attack, you can release the Chaos Flux, turning your
    weapon damage into cold damage.  

Chaos Flux: Elemental Storm         Templar Feature
    You enhance your weapon with pure elemental lightning, shrouded
with crackling electricity.
________________________________________________________
At-Will ✦ Arcane, Lightning
Minor Action                 Personal
Requirements: Weapon currently not effected by a Chaos Flux power
Target: Weapon held by the Templar.
________________________________________________________
Effect: You enchant your weapon with elemental Lightning. You deal
    additional lightning damage equal to your charisma modifier
    to any power you use that has the lightning or thunder keyword.
    You also can use the weapon imbued by this Chaos Flux as an
    implement for any power that has the Lightning or Thunder
    keywords. As a standard action, as apart of a basic attack, you
    can release the Chaos Flux, turning your weapon damage into
    Lightning damage.  

POWERS

Stormshield             Templar Attack 1
    You enchant yourself briefly with Elemental Lightning.
________________________________________________________
At-Will ✦ Arcane, Lightning, Conjuration, Implement
Standard Action             Personal
________________________________________________________
Effect: Gain +1 AC and Reflex until the start of your next turn.
Secondary Target: Adjacent enemies Secondary
    Attack: Charisma vs. Reflex
    Hit: Cha mod Lightning damage
    Miss: No damage  

Chaos Lash             Templar Attack 1
    A whip of elemental fire extends from the end of your weapon,
lashing at a target of your choice.
________________________________________________________
At-Will ✦ Arcane, Fire, Implement, Weapon
Standard Action             Ranged 4
Target: Enemy in range
Attack: Charisma vs. AC
________________________________________________________
Hit: 1d6 + Cha mod fire damage.
    Increases to 2d6+ Cha fire damage at 11th level.  

Flux Swing             Templar Attack 1
    Your weapon flares with chaotic energy as it cuts into your
foe.
________________________________________________________
At-Will ✦ Arcane, Implement, Weapon
Standard Action             Melee
Requirements: Chaos Flux enchantment on your weapon
Target: Enemy in reach
Attack: Strength vs. AC
________________________________________________________
Hit: 1[W] + Cha mod damage (dependent on what Chaos
    Flux currently active).
    Increase to 2[W] + Cha mod at 11th level.
Effect: Make Secondary Attack
    Secondary Target: Targets adjacent to primary target
    Secondary Attack: Charisma vs. Reflex
    Hit: Cha mod damage (type is same as current Chaos Flux
        enchantment)  

Shout of Lore             Templar Attack 1
    Power infuses your voice, as you issue a commanding shout.
________________________________________________________
At-Will ✦ Arcane, Lightning, Implement, Weapon
Standard Action             Close burst 2
Target: Each Enemy in burst
Attack: Charisma vs. Will
________________________________________________________
Hit: targets hit takes Cha mod lightning damage, and deafened until the
    beginning of their next turn.  

Chaos Bolt             Templar Attack 1
    You imbue your hand with elemental energy, hurling it at a
near-by foe.
________________________________________________________
Encounter ✦ Arcane, Psychic, Implement
Standard Action             Ranged 10
Target: Enemy in Range
Attack: Charisma vs. Will
________________________________________________________
Hit: 2d10 + Cha psychic damage, and deals ongoing 5 Psychic
    damage (save ends).
Miss: Half damage, no ongoing damage.

Mantle of Frost         Templar Attack 1
    You surround yourself in a cloak of Elemental Frost, freezing
the area around you.
________________________________________________________
Encounter ✦ Arcane, Zone, Implement
Standard Action             Close burst 1
Target: Enemies in Burst
Attack: Charisma vs. Reflex
________________________________________________________
Hit: Targets take 2d8 + Cha modifier cold damage, and is slowed (save ends).
Effect: Burst creates a zone centered on Templar. Treats squares in zone as
    rough terrain.
Mystic Templar: Allies get a +1 to defenses against this attack.
Sustain Minor: Zone persists. Zone stays centered on Templar.  

Forceful Bash             Templar Attack 1
    You swing your weapon in a heavy blow against a single target
empowered with arcane energy.
________________________________________________________
Encounter ✦ Arcane, Force, Implement, Weapon
Standard Action             Melee
Target: Enemy in Reach
Attack: Strength vs. AC
________________________________________________________
Hit: 2[W] + Cha mod force damage. Dazes until the end of Templar's
     next turn.
Chaos Templar: Instead dazes target (save ends).

Lightning Wave             Templar Attack 1
    With a swipe of your weapon, a wave of lightning energy flows
away from you.
________________________________________________________
Encounter ✦ Arcane, Lightning, Implement
Standard Action             Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
________________________________________________________
Hit: 2d8+ Cha lightning damage.

Shout of Flame             Templar Attack 1
    Imbuing your voice with Elemental Fire, it sears at the defenses
of nearby creatures.
________________________________________________________
Encounter ✦ Arcane, Fire, Implement
Standard Action             Close burst 2
Target: Each creature in burst
Attack: Charisma vs. Reflex
________________________________________________________
Hit: 1d10 + Cha fire damage, and Vulnerability fire 5 until the end of
    Templar's next turn.
Mystic Templar: Allies get a +1 to defenses against this attack.

Voice of Power             Templar Attack 1
    With a power-infused shout, you knock enemies within range
off their feet.
________________________________________________________
Daily ✦ Arcane, Force, Implement
Standard Action             Close burst 5
Target: Enemies in Burst
Attack: Charisma vs. Reflex
________________________________________________________
Hit: 2d8 + Cha force damage
Miss: Half Damage
Effect: Knocks targets prone
Mystic Templar: also pushes targets hit 1 square away from Templar  

Binding of Chaos         Templar Attack 1
    You link enemies within range together with a tie of
arcane energy, causing pain to flow threw.
________________________________________________________
Daily ✦ Arcane, Psychic, Conjuration, Implement
Standard Action             Close burst 3
Target: two or three creatures burst.
Attack: Charisma vs. Will
________________________________________________________
Hit: Links two or three creatures within the burst, sharing damage
    between the mental link. Reduce damage to be evenly divisible
    by the number of creatures in the link. Divide damage by
    number of effected creatures: each takes that much in damage.
    The difference between the regular and reduced damage is taken
    by the target of the attack.
Sustain Minor: Binding is sustained.   Use standard action to increase or
    reduce number of effected creatures. To effect another creature,
     make a Cha vs. Will attack; the creature must be within 2 squares
    of a creature currently effected by the binding, and must be within
    a 3 square burst of the Templar. Can bind a maximum number of
    creatures equal to your Cha modifier.  

Chaos Overcharge         Templar Attack 1
    With a powerful Chaos Flux infusion, you strike with
explosive results.
________________________________________________________
Daily ✦ Arcane, Cold, Fire, Lightning, Implement
Standard Action             Melee
Target: Enemy in Reach
Attack: Strength vs. AC
________________________________________________________
Hit: 1[W] + Str damage
Effect: Make a Second Attack. Close Blast 5 (origin: Templar's square,
    direction: Primary target)
    Secondary Target: Each creature in blast Secondary
    Attack: Charisma vs. Reflex
    Hit: 1d6 fire, 1d6 cold, and 1d6 lightning damage.
Chaos Templar: Targets gain vulnerability 5 to fire, lightning and cold
    (save ends).  

Flux Transference         Templar Utility 2
    With a shift, you manipulate your Chaos Flux into another
elemental power.
________________________________________________________
Encounter ✦ Arcane, Implement, Weapon
Free Action             Personal
________________________________________________________
Effect: As a free action, at any point, you can immediately switch what
    Chaos Flux enchantment is on your weapon.  

Flux Resistance             Templar Utility 2
    With a flare, you expend your Chaos Flux for protection.
________________________________________________________
Encounter ✦ Arcane
Immediate Interrupt         Personal
________________________________________________________
Effect: You expend your Chaos Flux enchantment, and gain resistance
    to the damage type of the flux equal to your Cha modifier
    until the start of your next turn.  

Chaos Step             Templar Utility 2
    With a flare of power, your form flickers and reappears
somewhere else.
________________________________________________________
Daily ✦ Arcane, Teleportation
Move Action             Personal
________________________________________________________
Effect: Teleport three squares in any direction. You leave an illusion
    of yourself in the square you use to occupy until the beginning
    of your next turn. 
Roll 1d10
if you roll 1-7, your teleport works as normal.
 if you roll 8-9, you teleport in the opposite direction.
if you roll a 10, you don’t teleport at all.  

Chaos Curse             Templar Utility 2
    By weakening yourself with an infliction of Chaos you become
more resistant to attacks, but receives more damage.
________________________________________________________
Encounter ✦ Arcane Standard Action Personal
________________________________________________________
Effect: You gain add your Charisma modifier to all defenses until the
    beginning if your next turn. You gain vulnerability 5 all until
    the start of your next turn.  

Chaotic Radiance         Templar Attack 3
    You infuse your weapon with radiant energy of the Astral
Sea, smiting your foes.
________________________________________________________
Encounter ✦ Arcane, Radiant, Implement, Weapon
Standard Action             Melee
Target: Enemy in reach
Attack: Strength vs. AC
________________________________________________________
Hit: 2[W] + Str mod damage + Cha mod radiant damage.
Effect: You gain a Chaos Flux enchantment of radiant energy, replacing
    your current Chaos Flux power. It treats your weapon as an
    implement for all radiant powers, and deal additional radiant
    damage equal to your Cha mod on all radiant attacks. Can
    expend Chaos Flux enchantment as a part of a standard action
    turning a basic attack into radiant damage.  

Templar's Stride         Templar Attack 3
    With a swing of the blade and a step here and there, You wade
through your foes with ease.
________________________________________________________
Encounter ✦ Arcane, Implement, Weapon
Standard Action             Melee
Target: Enemy within melee reach.
Attack: Strength vs. AC
________________________________________________________
Hit: 2[W] +Str mod damage + Cha (Chaos Flux element) damage
Miss: Half Damage
Effect: Move into your enemy's square, and they shift into yours. Make a
    secondary attack.

    Secondary Target: Primary target, or a second enemy within melee
        reach.
    Secondary Attack: Strength vs. AC
    Hit: 1[W]+Str mod damage
    Effect: Move into your enemy’s square, and they shift into yours
Chaos Templar: Make Str vs. AC attack against the same target, or another
    target within melee reach. 1[W] +Str mod damage.  

Marelvai Torment         Templar Attack 3
    You call upon the Marelvai, beings of pure chaos, to torment
your foes.
________________________________________________________
Encounter ✦ Arcane, Psychic, Conjuration, Implement, Weapon
Standard Action             Close blast 3
Target: Each enemy in burst
Attack: Charisma vs. Will
________________________________________________________
Hit: Target is haunted by a spirit of the Marelvai. They take a -2 to will
    defenses and attack rolls (save ends both). Miss: -1 Will
    defenses and attack rolls until the end of the Templar's next turn.
Effect: Make Secondary Attack Secondary Target: Each target hit with
    Primary Attack Secondary Attack: Charisma vs. AC Hit: 2d6+Cha
    psychic damage Miss: Half Damage
Mystic Templar: targets hit with primary attack takes additional damage equal
    to the Templar's     Cha modifier (damage type is that of the Chaos Flux
    enchantment;  if not Chaos Flux enchanted, then deals additional
    psychic damage)  

Shout of Degeneration         Templar Attack 3
    Channeling necrotic energy from the planes, Your voice saps
the vitality of your enemies.
 ________________________________________________________
Encounter ✦ Arcane, Necrotic, Implement, Weapon
Standard Action             Close burst 5
Target: Each enemy in burst
Attack: Charisma vs. Will
________________________________________________________
Hit: ongoing 5 necrotic damage (save ends).
Miss: 1d4 + Charisma modifier necrotic damage, no ongoing damage.
Mystic Templar: Targets take a -2 to save rolls against ongoing damage
    caused by this power.  

Flame Serpent              Templar Attack 5
    You conjure an elemental spirit of fire, creating a burning
    path outward from you.
________________________________________________________
Daily ✦ Arcane, Fire, Implement, Weapon
Standard Action             Close wall 5
Target: Each creature in area
Attack: Charisma vs. Reflex
________________________________________________________
Hit: 2d6+Charisma modifier fire damage and ongoing 5 fire damage
    (save ends).
Miss: half damage
Effect: Create a wall that extends directly outward from the templar for 5
    squares. Creatures that enter or start their turn in the wall take
    Charisma modifier in fire damage. Sustain Minor: The wall is
    sustained.

Bubbling Chaos             Templar Attack 5
    You create a boiling pool of acid in your enemy, melting them
    from the inside out.
 ________________________________________________________
Daily ✦ Arcane, Acid, Fire, Implement, Weapon
Standard Action             Ranged 10
Target: Enemy target in range
Attack: Charisma vs. Fortitude
________________________________________________________
Hit: 3d6 + Cha acid damage and ongoing 5 fire damage (save ends).
Effect: If target drops to 0 HP while taking ongoing fire damage, a
    make secondary attack
    Secondary Target: Each creature within a close burst one
        of primary target
     Hit: 1d10 + Cha acid damage  

Voice of Storms             Templar Attack 5
    You tap into the natural elemental forces with your arcane
mastery, bringing the force of the storms to your call.
________________________________________________________
Daily ✦ Arcane, Lightning, Implement, Weapon
Standard Action             Area blast 3 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Reflex
________________________________________________________
Hit: 2d12 + Cha lightning damage
Miss: Half damage  

Astral Flux             Templar Utility 6
    You channel the pure essence of the Astral Sea into your
weapon, creating a flux of both radiant and necrotic energy.
________________________________________________________
Daily ✦ Arcane, Necrotic, Radiant, Implement, Weapon
Standard Action             Personal
________________________________________________________
Effect: You create a Chaos Flux of radiant and necrotic energy. You
    can use your weapon as an implement when using powers that
    have the radiant or necrotic component to it. You also deal
    bonus damage on all powers that have the radiant or necrotic
    component to it equal to your charisma modifier. As a part of a
    standard action, you can expend your Chaos Flux enchantment
    to turn a basic attack into necrotic damage, with a bonus equal to
    your charisma modifier radiant damage.

#3

generalhenry

Sep 22, 2009 11:06:42

seams more like a sorcerer.   I see the AoE, I don't see the control

#4

the_chaotic23

Sep 22, 2009 13:18:28

Here is 3 more abilities that give them more capabilities for control.  I realize that looking over it after you said that, a lot of their abilities are more damaging instead of status effects.


 


Shout of the Sloth         Templar Attack 3
    Imbuing your voice with pure cold, you freeze and slow your
enemies around you.
________________________________________________________
Daily ✦ Arcane, Cold, Implement
Standard Action             Close burst 4
Target: Each enemy in burst
Attack: Charisma vs. Will
________________________________________________________
Hit: Targets become slowed until the end of the Templar's next turn.
Effect: Targets take 1d6 + Charisma modifier cold damage.
Mystic Templar: Targets are instead slowed (Save ends). On a failed
    save, target takes 1d6+Charisma modifier cold damage.

Voice of the Marelvai         Templar Attack 5
    You speak as a Marelvai, calling upon their nature to disorient
your foes.
________________________________________________________
Daily ✦ Arcane, Psychic, Implement
Standard Action                Close burst 4
Target: Each enemy in burst
Attack: Charisma vs. Will
________________________________________________________
Hit: Target takes 1d10+ Charisma modifier psychic damage, and the
    target is dazed (save ends).
Effect: Every failed save, target takes 1d4 psychic damage.
Aftereffect (successful save): Target takes 1d8 Psychic damage.

Chaos Blast                    Templar Attack 5
    You hurl an orb of concentrated chaos, dealing random effects
to those caught in the area.
________________________________________________________
Daily ✦ Arcane, Cold, Fire, Lightning, Implement
Standard Action             Area burst 3 within 10 squares
Target: Each creature in burst
Attack: Roll 1d4 to determine the attacked defense. 1=Cha vs. AC;
    2=Cha vs. Fortitude; 3=Cha vs. Reflex; 4=Cha vs. Will.
________________________________________________________
Hit: Roll 1d10 per target to determine effect:
    1-2: Ongoing 10 fire damage and target weakened and
        blinded (save ends)
    3-4: Ongoing 10 cold damage, and target is immobilized
        (save ends)
    5-6: Ongoing 5 Lightning damage and ongoing 5 thunder
        damage, and target is deafened and knocked prone
        (save ends)
     7-8: target is weakened, immobilized, and deafened
        (save ends all)
    9-10: Target is deafened, blinded, and knocked prone
        (save ends all)
Miss: Ongoing damage is halved (no thunder damage if rolled a 5 or 6).
    Status effects last until the end of the Templar's next turn.