| #1the_chaotic23Sep 22, 2009 10:34:59 | Templar
“May the elemental forces of chaos engulf you!”
Class Traits
Role: Controller. You manipulate your enemies, using shouts and your weapons to weaken, immobalize, and damage your foes. You specialize in changing the battlefield to your liking, making your allies and your job easier.
Source: Arcane. You tap into elemental forces of chaos, manipulated through your training with the arcane. You focus them either through your voice, or through your weapon to bring devistating effects to the battle field.
Key Abilities: Strength, Intelligence, Constitution Armor Proficiencies: Cloth Armor, Leather Armor, Hide Armor, Chainmail; Light Shield Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee Implement: See Class abilities Bonus to Defense: +2 Will
Hit Points at 1st Level: 10 + Constitution score Hit Points per Level Gained: 4 Healing Surges: 7 + Constitution modifier
Trained Skills: Arcana plus 3 others. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), History (Int), Intimidate (Cha), Perception (Wis)
Build Options: Chaos Templar, Mystic Templar Class Features: Focus of the Elements, Chaos Flux
TEMPLAR OVERVIEW
Characteristics: You are an arcane controller; your job is to use the tricks and abilities trained into your mind and body to damage your enemies, and assist your allies. By manipulating elemental energies through your weapon or your voice, you can demoralize, weaken, immobilize, and damage your enemies.
Religion: Templar's generally do not worship the deities, though there is nothing preventing them from doing such. Creating a Templar As a Templar, you are a front line, melee character who uses their weapon and their voice to wreck havoc in combat. Strength, Charisma, and Constitution should be your highest stats, as it increases all of your abilities and effectiveness in battle.
Chaos Templar You are a Chaos templar; you embody elemental forces that you channel into your weapon of choice to bring the forces of primordial chaos to smite your foes. Your powers are well developed to do massive amounts of damage to foes around you, hindering their abilities to fight properly. Strength should be your highest stat, as almost all of your attacks are based upon it. Charisma should be your second stat as many of your arcane powers are powered by your Charisma. Constitution should be your third stat, as you are a melee character and additional hit points always is useful. You should choose abilities that are bursts to utilize your capabilities to the most devastating effects. Suggested Feat: Explosive Flux Suggested Skills: Arcana, Endurance, Intimidate, Perception Suggested At-Will Power: Flux Swing, Stormshield Suggested Encounter Power: Forceful Bash Suggested Daily Power: Chaos Overcharge
Mystic Templar You tap into the elemental chaos around you, using the forces of the arcane to weaken, drain, and damage your foes. With your trusty weapon in your hand, you bring the power of magic and martial training to bring your foes low, allowing yourself and your allies an easier time to deal with the problems at hand. Charisma should be your highest stat, as a lot of your powers are focused on casting and dealing with the arcane. Strength should be your second highest stat, as your melee damage and attack powers are dependant upon it. Constitution should be your third stat, as a melee cahracter more health always comes in handy. As a Mystic Templar, you should focus on powers that create blasts and bursts that weaken and manipulate your foes, using your position in the front lines to your advantage. Suggested Feat: Degenerative Flux Suggested Skills: Arcana, History, Bluff, Perception Suggested At-Will Power: Shout of Lore, Chaos Lash Suggested Encounter Power: Voice of Flame Suggested Daily Power: Binding of Chaos Templar
Class Features Every Templar shares these class features.
Focus of the Elements As a Templar, you use yourself or your weapon as a focus of arcane energy. Depending on what force you choose to focus it with, you follow one of two paths: the Hand of Chaos, or the Voice of Chaos. Each has unique abilities with it, and strengthens some powers you may choose as you gain in power. Hand of Chaos You are a templar that focus the elemental chaos through your chosen weapon. You become a deadly weapon, energy at the edge of your control powering your attacks to amazing degrees. You gain a +1 cumulative bonus to damage rolls every round you hit more then one target with a damaging power (up to your Intelligence modifier). If at any round occures that you do not attack a foe, the bonus is reset to 0. Voice of Chaos You channel the arcane energy you manipulate through your mind and focus it with your voice. You imbue your shouts and commands with energy, bringing a variety of weakening and disability effects to your enemies. You gain a bonus to attack rolls with any power with the "shout" or "voice" in its name equal to the number of allies in its range.
Chaos Flux You gain the use of the Chaos Flux class power. You gain access to all the powers with the Chaos Flux component to its name. A given weapon can only have one Chaos Flux enchantment at a time. |
| #2the_chaotic23Sep 22, 2009 10:50:43 | Templar Powers
Class Features
Chaos Flux: Elemental Fire Templar Feature You enhance your weapon with pure elemental fire, a reddish glow shrouding it. ________________________________________________________ At-Will ✦ Arcane, Fire Minor Action Personal Requirements: Weapon currently not effected by a Chaos Flux power Target: Weapon held by the Templar. ________________________________________________________ Effect: You enchant your weapon with elemental fire. You deal additional fire damage equal to your charisma modifier to any power you use that has the fire keyword. You also can use the weapon imbued by this Chaos Flux as an implement for any power that has the Fire keyword. As a standard action, as apart of a basic attack, you can release the Chaos Flux, turning your weapon damage into fire damage.
Chaos Flux: Elemental Frost Templar Feature You enhance your weapon with pure elemental fire, a bluish glow shrouding it. ________________________________________________________ At-Will ✦ Arcane, Cold Minor Action Personal Requirements: Weapon currently not effected by a Chaos Flux power Target: Weapon held by the Templar. ________________________________________________________ Effect: You enchant your weapon with elemental cold. You deal additional cold damage equal to your charisma modifier to any power you use that has the cold keyword. You also can use the weapon imbued by this Chaos Flux as an implement for any power that has the Cold keyword. As a standard action, as apart of a basic attack, you can release the Chaos Flux, turning your weapon damage into cold damage.
Chaos Flux: Elemental Storm Templar Feature You enhance your weapon with pure elemental lightning, shrouded with crackling electricity. ________________________________________________________ At-Will ✦ Arcane, Lightning Minor Action Personal Requirements: Weapon currently not effected by a Chaos Flux power Target: Weapon held by the Templar. ________________________________________________________ Effect: You enchant your weapon with elemental Lightning. You deal additional lightning damage equal to your charisma modifier to any power you use that has the lightning or thunder keyword. You also can use the weapon imbued by this Chaos Flux as an implement for any power that has the Lightning or Thunder keywords. As a standard action, as apart of a basic attack, you can release the Chaos Flux, turning your weapon damage into Lightning damage.
POWERS
Stormshield Templar Attack 1 You enchant yourself briefly with Elemental Lightning. ________________________________________________________ At-Will ✦ Arcane, Lightning, Conjuration, Implement Standard Action Personal ________________________________________________________ Effect: Gain +1 AC and Reflex until the start of your next turn. Secondary Target: Adjacent enemies Secondary Attack: Charisma vs. Reflex Hit: Cha mod Lightning damage Miss: No damage
Chaos Lash Templar Attack 1 A whip of elemental fire extends from the end of your weapon, lashing at a target of your choice. ________________________________________________________ At-Will ✦ Arcane, Fire, Implement, Weapon Standard Action Ranged 4 Target: Enemy in range Attack: Charisma vs. AC ________________________________________________________ Hit: 1d6 + Cha mod fire damage. Increases to 2d6+ Cha fire damage at 11th level.
Flux Swing Templar Attack 1 Your weapon flares with chaotic energy as it cuts into your foe. ________________________________________________________ At-Will ✦ Arcane, Implement, Weapon Standard Action Melee Requirements: Chaos Flux enchantment on your weapon Target: Enemy in reach Attack: Strength vs. AC ________________________________________________________ Hit: 1[W] + Cha mod damage (dependent on what Chaos Flux currently active). Increase to 2[W] + Cha mod at 11th level. Effect: Make Secondary Attack Secondary Target: Targets adjacent to primary target Secondary Attack: Charisma vs. Reflex Hit: Cha mod damage (type is same as current Chaos Flux enchantment)
Shout of Lore Templar Attack 1 Power infuses your voice, as you issue a commanding shout. ________________________________________________________ At-Will ✦ Arcane, Lightning, Implement, Weapon Standard Action Close burst 2 Target: Each Enemy in burst Attack: Charisma vs. Will ________________________________________________________ Hit: targets hit takes Cha mod lightning damage, and deafened until the beginning of their next turn.
Chaos Bolt Templar Attack 1 You imbue your hand with elemental energy, hurling it at a near-by foe. ________________________________________________________ Encounter ✦ Arcane, Psychic, Implement Standard Action Ranged 10 Target: Enemy in Range Attack: Charisma vs. Will ________________________________________________________ Hit: 2d10 + Cha psychic damage, and deals ongoing 5 Psychic damage (save ends). Miss: Half damage, no ongoing damage.
Mantle of Frost Templar Attack 1 You surround yourself in a cloak of Elemental Frost, freezing the area around you. ________________________________________________________ Encounter ✦ Arcane, Zone, Implement Standard Action Close burst 1 Target: Enemies in Burst Attack: Charisma vs. Reflex ________________________________________________________ Hit: Targets take 2d8 + Cha modifier cold damage, and is slowed (save ends). Effect: Burst creates a zone centered on Templar. Treats squares in zone as rough terrain. Mystic Templar: Allies get a +1 to defenses against this attack. Sustain Minor: Zone persists. Zone stays centered on Templar.
Forceful Bash Templar Attack 1 You swing your weapon in a heavy blow against a single target empowered with arcane energy. ________________________________________________________ Encounter ✦ Arcane, Force, Implement, Weapon Standard Action Melee Target: Enemy in Reach Attack: Strength vs. AC ________________________________________________________ Hit: 2[W] + Cha mod force damage. Dazes until the end of Templar's next turn. Chaos Templar: Instead dazes target (save ends).
Lightning Wave Templar Attack 1 With a swipe of your weapon, a wave of lightning energy flows away from you. ________________________________________________________ Encounter ✦ Arcane, Lightning, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex ________________________________________________________ Hit: 2d8+ Cha lightning damage.
Shout of Flame Templar Attack 1 Imbuing your voice with Elemental Fire, it sears at the defenses of nearby creatures. ________________________________________________________ Encounter ✦ Arcane, Fire, Implement Standard Action Close burst 2 Target: Each creature in burst Attack: Charisma vs. Reflex ________________________________________________________ Hit: 1d10 + Cha fire damage, and Vulnerability fire 5 until the end of Templar's next turn. Mystic Templar: Allies get a +1 to defenses against this attack.
Voice of Power Templar Attack 1 With a power-infused shout, you knock enemies within range off their feet. ________________________________________________________ Daily ✦ Arcane, Force, Implement Standard Action Close burst 5 Target: Enemies in Burst Attack: Charisma vs. Reflex ________________________________________________________ Hit: 2d8 + Cha force damage Miss: Half Damage Effect: Knocks targets prone Mystic Templar: also pushes targets hit 1 square away from Templar
Binding of Chaos Templar Attack 1 You link enemies within range together with a tie of arcane energy, causing pain to flow threw. ________________________________________________________ Daily ✦ Arcane, Psychic, Conjuration, Implement Standard Action Close burst 3 Target: two or three creatures burst. Attack: Charisma vs. Will ________________________________________________________ Hit: Links two or three creatures within the burst, sharing damage between the mental link. Reduce damage to be evenly divisible by the number of creatures in the link. Divide damage by number of effected creatures: each takes that much in damage. The difference between the regular and reduced damage is taken by the target of the attack. Sustain Minor: Binding is sustained. Use standard action to increase or reduce number of effected creatures. To effect another creature, make a Cha vs. Will attack; the creature must be within 2 squares of a creature currently effected by the binding, and must be within a 3 square burst of the Templar. Can bind a maximum number of creatures equal to your Cha modifier.
Chaos Overcharge Templar Attack 1 With a powerful Chaos Flux infusion, you strike with explosive results. ________________________________________________________ Daily ✦ Arcane, Cold, Fire, Lightning, Implement Standard Action Melee Target: Enemy in Reach Attack: Strength vs. AC ________________________________________________________ Hit: 1[W] + Str damage Effect: Make a Second Attack. Close Blast 5 (origin: Templar's square, direction: Primary target) Secondary Target: Each creature in blast Secondary Attack: Charisma vs. Reflex Hit: 1d6 fire, 1d6 cold, and 1d6 lightning damage. Chaos Templar: Targets gain vulnerability 5 to fire, lightning and cold (save ends).
Flux Transference Templar Utility 2 With a shift, you manipulate your Chaos Flux into another elemental power. ________________________________________________________ Encounter ✦ Arcane, Implement, Weapon Free Action Personal ________________________________________________________ Effect: As a free action, at any point, you can immediately switch what Chaos Flux enchantment is on your weapon.
Flux Resistance Templar Utility 2 With a flare, you expend your Chaos Flux for protection. ________________________________________________________ Encounter ✦ Arcane Immediate Interrupt Personal ________________________________________________________ Effect: You expend your Chaos Flux enchantment, and gain resistance to the damage type of the flux equal to your Cha modifier until the start of your next turn.
Chaos Step Templar Utility 2 With a flare of power, your form flickers and reappears somewhere else. ________________________________________________________ Daily ✦ Arcane, Teleportation Move Action Personal ________________________________________________________ Effect: Teleport three squares in any direction. You leave an illusion of yourself in the square you use to occupy until the beginning of your next turn. Roll 1d10 if you roll 1-7, your teleport works as normal. if you roll 8-9, you teleport in the opposite direction. if you roll a 10, you don’t teleport at all.
Chaos Curse Templar Utility 2 By weakening yourself with an infliction of Chaos you become more resistant to attacks, but receives more damage. ________________________________________________________ Encounter ✦ Arcane Standard Action Personal ________________________________________________________ Effect: You gain add your Charisma modifier to all defenses until the beginning if your next turn. You gain vulnerability 5 all until the start of your next turn.
Chaotic Radiance Templar Attack 3 You infuse your weapon with radiant energy of the Astral Sea, smiting your foes. ________________________________________________________ Encounter ✦ Arcane, Radiant, Implement, Weapon Standard Action Melee Target: Enemy in reach Attack: Strength vs. AC ________________________________________________________ Hit: 2[W] + Str mod damage + Cha mod radiant damage. Effect: You gain a Chaos Flux enchantment of radiant energy, replacing your current Chaos Flux power. It treats your weapon as an implement for all radiant powers, and deal additional radiant damage equal to your Cha mod on all radiant attacks. Can expend Chaos Flux enchantment as a part of a standard action turning a basic attack into radiant damage.
Templar's Stride Templar Attack 3 With a swing of the blade and a step here and there, You wade through your foes with ease. ________________________________________________________ Encounter ✦ Arcane, Implement, Weapon Standard Action Melee Target: Enemy within melee reach. Attack: Strength vs. AC ________________________________________________________ Hit: 2[W] +Str mod damage + Cha (Chaos Flux element) damage Miss: Half Damage Effect: Move into your enemy's square, and they shift into yours. Make a secondary attack.
Secondary Target: Primary target, or a second enemy within melee reach. Secondary Attack: Strength vs. AC Hit: 1[W]+Str mod damage Effect: Move into your enemy’s square, and they shift into yours Chaos Templar: Make Str vs. AC attack against the same target, or another target within melee reach. 1[W] +Str mod damage.
Marelvai Torment Templar Attack 3 You call upon the Marelvai, beings of pure chaos, to torment your foes. ________________________________________________________ Encounter ✦ Arcane, Psychic, Conjuration, Implement, Weapon Standard Action Close blast 3 Target: Each enemy in burst Attack: Charisma vs. Will ________________________________________________________ Hit: Target is haunted by a spirit of the Marelvai. They take a -2 to will defenses and attack rolls (save ends both). Miss: -1 Will defenses and attack rolls until the end of the Templar's next turn. Effect: Make Secondary Attack Secondary Target: Each target hit with Primary Attack Secondary Attack: Charisma vs. AC Hit: 2d6+Cha psychic damage Miss: Half Damage Mystic Templar: targets hit with primary attack takes additional damage equal to the Templar's Cha modifier (damage type is that of the Chaos Flux enchantment; if not Chaos Flux enchanted, then deals additional psychic damage)
Shout of Degeneration Templar Attack 3 Channeling necrotic energy from the planes, Your voice saps the vitality of your enemies. ________________________________________________________ Encounter ✦ Arcane, Necrotic, Implement, Weapon Standard Action Close burst 5 Target: Each enemy in burst Attack: Charisma vs. Will ________________________________________________________ Hit: ongoing 5 necrotic damage (save ends). Miss: 1d4 + Charisma modifier necrotic damage, no ongoing damage. Mystic Templar: Targets take a -2 to save rolls against ongoing damage caused by this power.
Flame Serpent Templar Attack 5 You conjure an elemental spirit of fire, creating a burning path outward from you. ________________________________________________________ Daily ✦ Arcane, Fire, Implement, Weapon Standard Action Close wall 5 Target: Each creature in area Attack: Charisma vs. Reflex ________________________________________________________ Hit: 2d6+Charisma modifier fire damage and ongoing 5 fire damage (save ends). Miss: half damage Effect: Create a wall that extends directly outward from the templar for 5 squares. Creatures that enter or start their turn in the wall take Charisma modifier in fire damage. Sustain Minor: The wall is sustained.
Bubbling Chaos Templar Attack 5 You create a boiling pool of acid in your enemy, melting them from the inside out. ________________________________________________________ Daily ✦ Arcane, Acid, Fire, Implement, Weapon Standard Action Ranged 10 Target: Enemy target in range Attack: Charisma vs. Fortitude ________________________________________________________ Hit: 3d6 + Cha acid damage and ongoing 5 fire damage (save ends). Effect: If target drops to 0 HP while taking ongoing fire damage, a make secondary attack Secondary Target: Each creature within a close burst one of primary target Hit: 1d10 + Cha acid damage
Voice of Storms Templar Attack 5 You tap into the natural elemental forces with your arcane mastery, bringing the force of the storms to your call. ________________________________________________________ Daily ✦ Arcane, Lightning, Implement, Weapon Standard Action Area blast 3 within 10 squares Target: Each creature in burst Attack: Charisma vs. Reflex ________________________________________________________ Hit: 2d12 + Cha lightning damage Miss: Half damage
Astral Flux Templar Utility 6 You channel the pure essence of the Astral Sea into your weapon, creating a flux of both radiant and necrotic energy. ________________________________________________________ Daily ✦ Arcane, Necrotic, Radiant, Implement, Weapon Standard Action Personal ________________________________________________________ Effect: You create a Chaos Flux of radiant and necrotic energy. You can use your weapon as an implement when using powers that have the radiant or necrotic component to it. You also deal bonus damage on all powers that have the radiant or necrotic component to it equal to your charisma modifier. As a part of a standard action, you can expend your Chaos Flux enchantment to turn a basic attack into necrotic damage, with a bonus equal to your charisma modifier radiant damage. |
| #4the_chaotic23Sep 22, 2009 13:18:28 | Here is 3 more abilities that give them more capabilities for control. I realize that looking over it after you said that, a lot of their abilities are more damaging instead of status effects.
Shout of the Sloth Templar Attack 3 Imbuing your voice with pure cold, you freeze and slow your enemies around you. ________________________________________________________ Daily ✦ Arcane, Cold, Implement Standard Action Close burst 4 Target: Each enemy in burst Attack: Charisma vs. Will ________________________________________________________ Hit: Targets become slowed until the end of the Templar's next turn. Effect: Targets take 1d6 + Charisma modifier cold damage. Mystic Templar: Targets are instead slowed (Save ends). On a failed save, target takes 1d6+Charisma modifier cold damage.
Voice of the Marelvai Templar Attack 5 You speak as a Marelvai, calling upon their nature to disorient your foes. ________________________________________________________ Daily ✦ Arcane, Psychic, Implement Standard Action Close burst 4 Target: Each enemy in burst Attack: Charisma vs. Will ________________________________________________________ Hit: Target takes 1d10+ Charisma modifier psychic damage, and the target is dazed (save ends). Effect: Every failed save, target takes 1d4 psychic damage. Aftereffect (successful save): Target takes 1d8 Psychic damage.
Chaos Blast Templar Attack 5 You hurl an orb of concentrated chaos, dealing random effects to those caught in the area. ________________________________________________________ Daily ✦ Arcane, Cold, Fire, Lightning, Implement Standard Action Area burst 3 within 10 squares Target: Each creature in burst Attack: Roll 1d4 to determine the attacked defense. 1=Cha vs. AC; 2=Cha vs. Fortitude; 3=Cha vs. Reflex; 4=Cha vs. Will. ________________________________________________________ Hit: Roll 1d10 per target to determine effect: 1-2: Ongoing 10 fire damage and target weakened and blinded (save ends) 3-4: Ongoing 10 cold damage, and target is immobilized (save ends) 5-6: Ongoing 5 Lightning damage and ongoing 5 thunder damage, and target is deafened and knocked prone (save ends) 7-8: target is weakened, immobilized, and deafened (save ends all) 9-10: Target is deafened, blinded, and knocked prone (save ends all) Miss: Ongoing damage is halved (no thunder damage if rolled a 5 or 6). Status effects last until the end of the Templar's next turn.
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