Archfiend Epic Destiny (PEACH)

Post/Author/DateTimePost
#1

saedar

Sep 08, 2008 16:20:39
Hello all! I was inspired today to homebrew something and I always had a happy place in my heart for devils. Go figure. If you guys could take a look at it and tell me what you think, that would be great. Cheers!






















#2

saedar

Sep 10, 2008 8:16:02
Nobody....?
#3

blowfish

Sep 10, 2008 8:56:05
Seems decent, glad it's not too powerful. I wouldn't want more reasons for players to go evil.
#4

SYB

Sep 10, 2008 9:25:59
The Misleading Conflagration ability needs to be changed. One of the design philosophies of 4e is to remove the need to track rounds. No power or ability should have a 1dX round tracker in it. The most common choice is to allow you to come back when you want, but no earlier than the next round.

-SYB
#5

caradrius

Sep 10, 2008 11:44:33
I would improve the capstone ability. Compared to deadly trickster, it is truely lackluster, and deadly trickster doesn't have the best ability, just a solid one. If you want to leave the mechanic unchanged, I would suggest making it usable once per round. lvl 30 destiny abilities should be impressive.
#6

demiteddybear

Sep 10, 2008 11:55:17
Yeah that 30th level seems a little underpowered for a daily 30th, but it is a really cool idea, especially to contradict the renewal power at 24th. I would suggest making it an encounter. But the rest seems pretty good, I think the fact that you don't come back at full health is a good idea for not making this epic more appealing than most epics
#7

saedar

Sep 12, 2008 13:01:01
Thanks guys for the tips! This is my first attempt homebrewing something for 4e and I think I may have been being a little conservative.

The OP was edited to reflect your opinions. I just couldn't see making the level 30 ability once per round. That seemed a little powerful. However, if others think not, I may change it.

Any more input?
#8

Nyronus

Sep 12, 2008 13:27:02
Nifty in the extreme. I like it.