Artifact and Relic ideas

Post/Author/DateTimePost
#1

DeathByDonut

Apr 02, 2012 11:31:00
I am building a series of dungeon delves and for the most part players will have unfettered access to any magic item for their level. With this kind of freedom I am looking to introduce some treasure items they can only be found and used in the dungeon they are delving. The treasure items I am thinking of will have less specific direct mechanical benefits (like you get +X to blah blah or you can use lah-di-dah Y times per day.)

The treasure items themselves can either be slotted items, wondrous items, or consumables. I am designing this as generic items though so instead of a "Greatsword" or "Longbow" or "Platemail" it will the most basic of slots like "Melee weapon," "Ranged Weapon," or "Armor." So any player who finds the specific treasure will be able to customize when they receive it to exactly something they can use under the category.

Here are a couple of my ideas so far for item properties in the style I am thinking. These may seem a little over powered compared to normal magic items, but they are meant to be. Many are supposed to have a good and bad side to the item.

Name: Warlord's Weapon
Description: This melee weapon while sheathed emits low growls, while drawn the weapon oozes with blood.
Property: When a character draws this weapon during an encounter all creatures including the wielder, flies into a bloodthirsty rage and will directly attack the nearest creature. Gain +2 to all attacks and defenses while in a rage. Save Ends.

Name: Construct Armor
Description: This armor looks like normal armor of its type except it has clockwork like gears embedded within especially in and around joints, once the armor is donned however the wearer finds it impossible to remove.
Property: This armor changes the wearer's creature type to construct, gaining all the benefits and penalties associated. While donned the wearer cannot heal hit points. Regardless if it is through magical means or naturally, and once the wearer reaches 0 hit points it dies. The armor fuses to the wearer and cannot be taken off once put on.

Name: Reflect Ring
Description: The Reflect Ring is a most powerful object against spellcasters. When a divine or arcane spell is cast it glows light blue.
Property: As an immediate interrupt whenever a divine or arcane spell is cast against the wearer it is automatically reflected back at the caster.

These are just a few of the relic/artifact ideas I had. I would love some more ideas to throw into my campaign. Thanks and happy gaming.
#2

esuom

Apr 20, 2012 8:54:41
I reall really like this idea. It gives players an chancetonpakt with artifacts and relics of the sorts and it let's them be op or someone be op for that dungeon.

This gives me a lot of ideas fr a game. And I'm thinking of a game that is the type that you jump between realms worlds and planes and once entering one you have access to certain items for that era of play.

Idk but unlike the idea.