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| #1VoyRagerDec 04, 2013 2:19:45 | I'm asking for a P.E.A.C.H. on the material below and I'm also open for suggestions too.
Please forgive the little squares on the page but the pictures at that forum haven't been functioning properly since the new look came and happened at this site yet if you want to see the the pictures you will them here with more information and notes related to the picture written under them about the SeKola's World's:
http://community.wizards.com/content/media-gallery/579436
F.Y.I.: The picture's with its thousand words sum is clearer to grasp in understanding life in the SeKola's mortal realm than the guide's draft. )
I'm also asking is "Is the direction I'm heading in with the strong implication toward the highly sensitive nature of this world setings' energies with non-Martial Class weilder is a good idea if I only address this under the settings' feats' options?."
BACKGROUND OPTIONS::
Emerging Generation: (All skill bonuses for backgounds are determined by chosen The Natural Affinity Racial Type.)
ALSO THANK YOU.. |
| #2rampantDec 05, 2013 0:25:13 | I'm not sure what exactly you're trying to achieve here, I'm rather confused honestly. What is a natural affinity racial type?
FUrthermore I think you'd be better off making this a theme than a background, consideirng how big a change it is, it would also allow you to keep regular racial traits.
I mean what's the point of a background that effectively changes your race? Just write a new race. |
| #3VoyRagerDec 05, 2013 21:30:19 | What is a natural affinity racial type?
FUrthermore I think you'd be better off making this a theme than a background:
it would also allow you to keep regular racial traits;
. |
| #4rampantDec 06, 2013 6:14:00 | Yes that's all very nice fluff.
The problem is that natural affinity racial type has no meaning in the rules context. So I have no idea what you're swapping out with that background. You never define specifically what NART translates to in game mechanics.
Is that anything like an eladrin's fey origin?
What's the problem with themes again? your answer confuses me. |
| #5VoyRagerDec 11, 2013 8:22:37 | Yes that's all very nice fluff: Thank You.
The problem is that natural affinity racial type has no meaning in the rules context. So I have no idea what you're swapping out with that background. You never define specifically what NART translates to in game mechanics: if you looking at the Eladrin or The Elf or The Dragonborn with options of Wood Elf, The Sun Eladrin or The Dracconian Dragonborn then I do understand what you mean and yes it an almost the same concept. I hope the following clears up part of the questions? As for what is exactly NART, its the same as backgond options for the charater but these background options are somewhat like spellscar conditions without the negative side-effects.
THERE'S ARE NEARLY NO RESTRICTIONS ON THE CHOICE OF A CHARACTER'S RACE TO PLAY IN THE GAME SET OF SEKOLA AND AS FOR HOW TO EXPLAIN HOW THIS SETTING'S EFFECTS RACIAL TRAITS ARE ATTEMPTED TO BE CLEARER BELOW!
RACIAL TRAITS Average Height: Same as the chosen race Ability scores: same also Languages: Primordial replaces all common language unless one of the following background bonus are active for communiicating while traveling around SeKola could turned to a DC Skill hit or miss.: Unless otherwise determined all cases where the common ilangauage is the racial trait language becomes Primorbial language instaed. (Also there's are Safe Haven Conditions - see below; like the ones for residents and safeborns^ from City-State Of Virtu <-=-> Blue Skies Mountains Area of Praesparos that rgrants the supernal language as an additional language instead of grant the character's Racial Trait language. Common languare usage maybe more uncommon than rare yet its far less used then the Primorbial language. The primorbial language is both the language of the powerful militant Watersoul Genasi race of the SeKola and the language for trade and banking of this world. Yhere's really isn't a coomon language for all of this large world yet there's a favored preferance for which language should be t formally worldwide..)
The Castaways Background Option: Castaway character doesnt' loses Common as the racial trait language and don't recieve the Primordial language unless the language is chosen by another means
If the player's character's language is Primordial then that character language is left unchanged.
Common is a taught language on Sekola and may be chosen among options of choosing another language.
If the player's character chosen a Non-Sekola, Non-castaway background ,that character could retained his/her Racial Trait language of the common language from that character's Safe Haven Conditions as an additional language.
Skill Bonuses: Mostly unchange yet there are a couple Safe Haven conditions that would effect skills bonuses . Origin: Most of the Sekola's Natural Affinity Backgrounds, Some of the feats and some of the Pathagon Path may change the Character's Racial Trait's origin. Origin benefits: this will be a swap for every origin changed by the Natural Affinityw Background the new origin's benefits granted by that chosen affinity nature 's keyword nature is noted here.. Quirks and Weakness: :This may be subject to a swap here also based by the chosen affinity nature's keywords Unaltered Racial Traits Benefits. Unless directly addressed to change the others will remain unchange
^ = Safeborns are characters born of Sekola unaffected by the world sensitive nature. Safeborns are as common found among the Sekola's born population as the generation borns. .* = All areas in the SeKola's mortal world that are dominated by a certain races' influence also dominates the language since the first castaways arrived into the area. When a state. Depending on the chosen area each charcters are granted and restricted by terms of that areas' Safe Haven Conditions. Sekola background options that aren't listed among the Castaways Backgrounds Options Llist recieves SeKola's Safe Haven background conditions. Most of the Safe Haven conditions related to language grant an additional language yet these additional language choices mainly are determine by a race of people in an area's having dominanting numbers and influence to the region which directly means controllng the language streght in usage over other language known..
Is that anything like an eladrin's fey origin? Plenty Like it!
What's the problem with themes again? your answer confuses me: Character Themes are prioritized as a must use option for playing 4E DnD on Sekola with a restriction of no swapping the Character's Theme powers,,feature nor benefits for class based powers and features or benefits while other sources like feats, items, skill powers, tier advancement choices etc.... etc...are alright for exchanges. |
| (Reply to #5)rampant | Here's a thought, mock up 2-3 NARTS because I'm still not getitng it. Is it a background? a racialy determined bonus pack of abilities? or abilities the races already have but are getting swapped around?Is NART a new category like when the 4e dark sun book introduced themes? When I make a sekola character assuming I don't take the background option thing form the first post what NART does a Half-orc wizard have at level 1? What about an Eladrin Barbarian?
So Sekola has themes? and there's a bunch of wierd rules about the swapping that make no sense because you don't swap theme stuff for class stuff, some themes (most of the good ones) have additional leveled powers that can be accessed by swapping a class power of the same level or higher of the appropriate type (encounter for encounter, utility for utility, etc.) |
| #7VoyRagerDec 17, 2013 6:32:27 | Here's a big portion from the NART's Options. I'm sure you will get a better idea from just this one. If you think this is too much of alternative to work into the 4th Edition material; what would you to bring it back into 4E's formatting . Maybe I'm been too hard-pressed about the racial bonuses on tthese background options. What you think? ============================================================================
SEKOLA'S BACKGROUNDS OPTIONS:
Associated Skills: You gained training in up to one skill associated with your racial traits' Skill Bonuses. . ---------------------------------------------------------------------------------------------------- THE EXCEPTIONAL ASPECTS OF SEKOLA'S AFFINITY'S NATURES' BACKGROUND OPTION.
~~CORRECTION THAT WAS ADDED ABOVE:
Extra-Ordinaire Presence
Sensed As A Dangerous Presence
Hearthy Presence
Mechanic Presence
Here's the most elaborated background birth type bonuses of the Seloka's Background that access the NART bonuses and remember that any other Sekola's Background birth types besides First Generation and Safeborns brings in the idea of an unique metamorphosis away from the charater's parents racial traits which effects even half-breed races.
As for what does a Character Themes build looks like; here look over these pre-Sekola's Background era play-test player's character builds others made found in post #4 on this thread.
http://community.wizards.com/forum/gaming-room/threads/3884531
Even without the background bonuses they are totally different and exceptional. |
| #8rampantDec 16, 2013 13:33:30 | ... Are any of those NARTS?
also instead of :
If your chosen Character Theme has no powers or doesn't have powers with keywords dealing that keyword type damage then you become a member of the Exceptional Aspects of Sekola's Affinity's Natures .
why not :
If your chosen Character Theme has no powers or doesn't have powers with keywords dealing that keyword type damage then you gain one of the listed presence abilities listed below.
also be careful about requiring leveld powers since many classes, especially psychics, eventually ditch many of their level one powers. |
| #9VoyRagerDec 17, 2013 6:25:52 | Are any of those NARTS?:
also be careful about requiring leveled powers since many classes, especially psychics, eventually ditch many of their level one powers
CORRECTION THAT WAS ADDED ABOVE:
Associated Skills: You gained training in up to one skill associated with your racial traits' Skill Bonuses.
Here I made the associate skill bonus in the background Option card more modest:
AND
Extra-Ordinaire Presence
Here I added Blade Magic; added the burst 1 weapon attack translation into blast 3 weapon attack, adjusted the associate skills reference to the modest revison and reworded some.
AND
Hearthy Presence
Also here I had adjusted the associate skills reference to the modest revison and reworded some. |
| #10rampantDec 17, 2013 19:11:29 | Show me a damaned NART!
you've got this whole big system in your head and the little partial snippets you let out are just confusing me further
I advise that you post a step by step process for creating a sekolas character with at least two options at each step that differs from standard charaacters ala the PHB 1. |
| #11VoyRagerDec 18, 2013 6:37:18 | Show me a damaned NART! you've got this whole big system in your head and the little partial snippets you let out are just confusing me further I advise that you post a step by step process for creating a sekolas character with at least two options at each step that differs from standard charaacters ala the PHB 1.
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My homebrew settings is just a new settings with new birth types' and regional types' backgrounds options and some homebrew items. As for the character building porcess besides the requirements to meet the prerequistes for the settings homebrew options there really isn't any other then standards building. This may resembles houseruled but both of us know even with the settings' gane-style been created following the 4th ed. DM1 and DM2 Guides its isn't standard and is so homebrew.
I can produce your sample characters yet most of the materials that was incorporated into this settings make-up came from all the 4th ed. materials especially the post-Essential's materials so the Idea of creating a character using only PH1's material will be nearly all standard process.
Sekola settings and grading exploits and abuse the optimizations of Character Themes acessing class features .using racial traits and keywords damage types under the notion of the law of physics of charactes becoming highly atoned and sensitive to those naturally based damage energy resources.
This weekend as I find time during RL to do so I will presented you an EathForger (Hybrid Swordmage/Barbarian) Githyanki with the Second Generation ((Extraordinare Presences) birth-type Sekola's native background. I will also build this same characteragain and this time with a standard birth-type background yet I will keep the Must-Used Character Theme options intact during both process. So please ear with me and i will get this tro you soon enough.
P.S. A Note Addressing On Why I'm Doing This: If you are familiar with my forum group "Players' Vault" you would have known that the campaigns I ran there were always legally altered using the DMs' Guidebooks into "Hard Level Combat Encounters" as well as intentionally fillied with risky and tricky quests in which players had an opportunity to earn high XPS, generous gps rewards and interesting uncommon and rare magic items frequenltly while leveling up fast during the challenging game progress. There also may have been a fatality here and there but there far more great role-playing, entertaining gameplaying and impressive optimized player character's builds astounding everyone all the time and overall.
The Sekola's is a mortal world settings I coming up with is so that I can re-introduced these type difficulties with more fun and challenge as the norm for only optimized players characters build without the awkwardness of having the game in any of the WotC'spublished settings by having a mortal world settings that is isolated yet filled with characters whom ancestors or birthplace is of all of those published WOTC's world settings. A simple large mortal world planet where more tha n 705 of the on land dwelling populations original are from people or persons that were stranded there or pull there by many possible avenues and ways.
What I'm attempting to do is to recreate the fun and excitement from defeating super-hard bad guys and monsters while I'm enjoying recreating standard non-elite NPC adversaries' templates and 3rd Edition Monster Manual templates as elite or solo bad guys or monsters without changing or straying far from the combat tactics found for those adversaries the Monster Manuals or other guidebooks where these subjects was introduced in. In some cases I will even introduced adversaries with 4th Ed. class features and powers published meant for players' characters just to up the challenge.
Well. anyway one thing I'm certain of is that I had found out that the Character Themes (especially those that altered racial origins) flirts with an easy to see possibilities of taking a player's character power theme to a whole new level if the right prerequisites was made available to liberate such freedom for a player. This freedom is what I'm trying to make totally possible for the players with this homebrew settings idea.
Thank you Rampant;for I does appreciate your inputs and questions greatly and will have your scale models up this weekend. (if RL is allowing.) Peace to you, Signed V.
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| #12VoyRagerJan 31, 2014 9:01:14 | Completed Now (I Think. and yes I know I well late but if you excused me by don't asking questionson how come I am late in delivery this and I promise you I will won't answer you with any lies. Happy New Year, Buddy. Signed V,
The N.A.R.T.s are now ready for your inspections ====================================================================
NATURAL AFFINITY RACIAL TYPES:
Natural Aptitude:
Affinity Also Equals Resistance: You gain Resist 5 +half your character's level versus any of the keyword damage type that shares a keyword type with your character Natural Affinity Racial Type. You also recieves a +2 bonus for saving throws against the effects that shares a keyword type of your chosen Natural Affinity Racial Type.
The Aquatic Factor: If the Natural Affinity Racial Type has a (*) next to its title then upon choosing that type your character gains the Aquatic racial origin in additional any of the racial benefits and racial origins your character have obtained or retained.
If Your Character Qualifies As Having A Natural Affinity Racial Type; Choose Up To One Of The Followings That Are Listed:
Essentially Affinity Origin: Prerequisite: Must be a member of a Primal or Psionic class
Amphibious Affinity Origin*: Prerequisite: Must be a member of a Primal or Psionic class
Atoned Affinity Origin: Prerequisite: Must be a member of a Shadow or Primal class
Brighten Affinity Origin*: Prerequisite: Must be a member of a Shadow or Divine class Character's that are either a member of or have the racial origin type of any of the following types retains their racial benefits when choosing this Natural Affinity Type:
Endowed Affinity Origin*:Prerequisite: Must be a member of a Martial or Primal class Character's that are either a member of or have the racial origin type of any of the following types retains their racial benefits when choosing this Natural Affinity Type: Thri-Keen, Goliath, Bugbear, Deva, Changeling, Orc, Githyanki; Githzeria, Hobgoblin, Warforged, Minotaur, any with Draconic Hertiage All members of this Natural Affinity Type can weild large weapons and all normal sized weaponsthey weild gains an additional property of light throwm properties. All members of this Natural Affinity Type are grant proficiency with all melee weapons category types including of the superior weapon category.
Mystical Affinity Origin*: Prerequisite: Must be a member of aPrimal or Psionic class Choose one damage keyworh type: ou gain the damage keyword type for all basic attacks: Character's that are either a member of or have the racial origin type of any of the following types retains their racial benefits when choosing this Natural Affinity Type: Shadow Origin;; Any racial benefits that grant any sort of Terrain walk or has within its title the term "Vitality" or "Mind" or "Hertiage"
Seering Affinity Origin*: Prerequisite: Must be a member of a Divine or Psionic class Character's that are either a member of or have the racial origin type of any of the following types retains their racial benefits when choosing this Natural Affinity Type: Shadow Origin; Undead: Living Dead; Immortal; or are Shadar-Kai orHengeyokai
Instilled Affinity Origin*: Prerequisite: Must be a member of a Shadow or Divine class
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+++++++++I have also made some adjustment on the feats for these racial options in the above postings.++++++++++
SeKola's Background Bonus: (More Coming As I Find Time To Organized Them For Display.) SeKola Generations Background Bonuses: Package Benefits: You gain the Natural Affinity Feat as a bonus feat and you must choose a Natural Affinity Racial Type. Once you do your racial origin is considered that type for the purpose of meeting prerequisites and requirements for the racial origin s and race type listed under your chosen Natural Affinity Racial Type choice; you will also loses all of your previous racial origin's benefits and will no longer be considered meeting the requirements and prerequisites for your previous race origin unless otherwise stated by you Backgorund Bonus Package option.
Emerging Generation Background Option:
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Natural Affinity Feat: Benefits: You are considered an Aspect of the Sekola Affinity Nature's for the purpose of qualifying for prerequisite and benefits meant for Aspects of the SeKola's Affinity Nature's members. You gain the Power Affinity Ability
Once per round and only during your turn as a minor action you may activate the Affinity Ability Power, this power remains active until the end of the turn,. All bonuses grant by this ability are treated as a racial bonuses instead of a feat bonus..
The Affinity Abilities' Power Benefits: Once per round as a free action when either starting an action or ending a turn choose to activate one of the following:
Prime Collector:
Prime Resarcher;
Reflective Affinity:
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| #13rampantMar 10, 2014 0:20:42 | 1. Aquatic is not an origin like fey or elemental, I think it's a sub-type like dragon or fire.
2. You have a list labled N.A.R.T.s, and on that is labled with: "If Your Character Qualifies As Having A Natural Affinity Racial Type; Choose Up To One Of The Followings That Are Listed:" What is this second list?
3. Describe when you get nart, do you give up anything from the core pillars of Race and Class, or is this an add on?
4. Same for the second list.
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