| Post/Author/DateTime | Post |
|---|---|
| #1LineovJun 29, 2011 14:50:17 | So my players are running through P3 and are just reaching Nightwyrm Fortress. Obviously due to plot they need to run through the entirety of the dungeon (to get all the soul rings) however knowing my group they're probably going to try to scale the damn walls and start going through the darn thing backwards. Any suggestions for scaling the encounters properly so that they level in a different sort of way (top down instead of bottom up) If I don't change it to be level appropriate... I'm essentially punishing them for thinking outisde the box. |