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| #1tequila_sunriseAug 24, 2008 15:48:15 | I love alignment mechanics, but this power sticks out like a sore thumb as the only printed mechanic that has an effect dependent upon alignment. So this is what I'm thinking to change it: --Increase Astral Whirlwind’s damage to 3[W] + Strength modifier damage. (from 2[W] + Str) --Add “Saving throws against this effect take a -2 penalty.” to Astral Whirlwind’s hit entry. (effect is -2 to all defenses) --Remove Astral Whirlwind’s special entry. Does that look too good, too bad or just right? TS |