Attack power swaps for new themes

Post/Author/DateTimePost
#1

ChrisTheS

May 08, 2011 13:50:40
It occurs to me that rather than complaining about the lack of attack powers for the current crop of themes, it would be a better use of time to create some

---

ALCHEMIST
Level 10 feature: Add "and alchemist attack powers" to the end of the first sentence.

Stink Bomb (Alchemist Attack 3)
A simple concoction, the cornerstone of student pranks.
Encounter * Poison
Minor Action
Close blast 3
Requirement: You must be carrying an alchemy case.
Target: Each creature in blast.
Attack: Primary ability + 2 vs. Fortitude
Hit: The target is weakened until the end of your next turn.
Level 13
Attack: Primary ability + 4 vs. Fortitude
Level 23
Attack: Primary ability + 6 vs. Fortitude

Time Bomb (Alchemist Attack 5)
About a six second fuse... and DOWN!
Daily * Conjuration, Fire
Standard Action
Personal
Requirement: You must be carrying an alchemy case.
Effect: You create and place a bomb in your current square. At the start of your next turn, the bomb explodes: make the following attack against each creature in a burst 3 of the bomb.
Attack: Primary ability + 2 vs. Reflex
Hit: 1d8 + ability modifier fire damage.
Level 15
Attack: Primary ability + 4 vs. Reflex
Hit: 2d8 + ability modifier fire damage.
Level 25
Attack: Primary ability + 6 vs. Reflex
Hit: 3d8 + ability modifier fire damage.

Alchemist's Powder (Alchemist Attack 7)
The formula for this powder is a closely guarded secret.
Encounter * Fire
Minor Action
Personal
Requirement: You must be carrying an alchemy case.
Effect: The next time you make an attack with an alchemical item or an alchemist attack power before the end of your next turn, you deal an additional 2d8 fire damage on a hit.
Level 17
Effect: As above, but 3d8 fire damage.
Level 27
Effect: As above, but 4d8 fire damage.

Oil of Vitriol (Alchemist Attack 9)
Enough of this, applied to the face, can have quite a dramatic effect.
Daily * Acid
Standard Action
Close blast 2
Requirement: You must be carrying an alchemy case.
Target: Each creature in blast
Attack: Primary ability + 2 vs. Reflex
Hit: 2d8 acid damage and the target is blinded (save ends).
Level 19
Attack: Primary ability + 4 vs. Reflex
Hit: As above, but 3d8 acid damage.
Level 29
Attack: Primary ability + 6 vs. Reflex
Hit: As above, but 4d8 acid damage.