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| #1ChrisTheSMay 08, 2011 13:50:40 | It occurs to me that rather than complaining about the lack of attack powers for the current crop of themes, it would be a better use of time to create some ![]() --- ALCHEMIST Level 10 feature: Add "and alchemist attack powers" to the end of the first sentence. Stink Bomb (Alchemist Attack 3) A simple concoction, the cornerstone of student pranks. Encounter * Poison Minor Action Close blast 3 Requirement: You must be carrying an alchemy case. Target: Each creature in blast. Attack: Primary ability + 2 vs. Fortitude Hit: The target is weakened until the end of your next turn. Level 13 Attack: Primary ability + 4 vs. Fortitude Level 23 Attack: Primary ability + 6 vs. Fortitude Time Bomb (Alchemist Attack 5) About a six second fuse... and DOWN! Daily * Conjuration, Fire Standard Action Personal Requirement: You must be carrying an alchemy case. Effect: You create and place a bomb in your current square. At the start of your next turn, the bomb explodes: make the following attack against each creature in a burst 3 of the bomb. Attack: Primary ability + 2 vs. Reflex Hit: 1d8 + ability modifier fire damage. Level 15 Attack: Primary ability + 4 vs. Reflex Hit: 2d8 + ability modifier fire damage. Level 25 Attack: Primary ability + 6 vs. Reflex Hit: 3d8 + ability modifier fire damage. Alchemist's Powder (Alchemist Attack 7) The formula for this powder is a closely guarded secret. Encounter * Fire Minor Action Personal Requirement: You must be carrying an alchemy case. Effect: The next time you make an attack with an alchemical item or an alchemist attack power before the end of your next turn, you deal an additional 2d8 fire damage on a hit. Level 17 Effect: As above, but 3d8 fire damage. Level 27 Effect: As above, but 4d8 fire damage. Oil of Vitriol (Alchemist Attack 9) Enough of this, applied to the face, can have quite a dramatic effect. Daily * Acid Standard Action Close blast 2 Requirement: You must be carrying an alchemy case. Target: Each creature in blast Attack: Primary ability + 2 vs. Reflex Hit: 2d8 acid damage and the target is blinded (save ends). Level 19 Attack: Primary ability + 4 vs. Reflex Hit: As above, but 3d8 acid damage. Level 29 Attack: Primary ability + 6 vs. Reflex Hit: As above, but 4d8 acid damage. |