| Post/Author/DateTime | Post |
|---|---|
| #1HerrozerroOct 06, 2011 10:13:54 | We have had player based autodamage with magic missile becoming an atwill autodamaging attack it seems to be alright. But what about using autodamage against players, besides the negation of their defenses does anyone see any issues with building a monster or two that deal about minion auto damage to PCs? |
| #2frothsofOct 06, 2011 10:16:20 | i do it all the time. last game i ran i had minions that when they died they screamed a chilling scream and everyone within 5 squares took autodamage (psychic). it wasnt being mean or anything, it actually led to interesting strategy by the players about when to kill them and where to be. i am for anything as a dm OR as a player that makes encounters challenging, provided it has good flavor. i am more likely to use an autodamage effect than i am not to |
| #3pluisjenOct 06, 2011 10:16:31 | Autodamage is nothing new. Auras have been doing it since MM1. |
| #4HerrozerroOct 06, 2011 10:17:48 | Autodamage is nothing new. Auras have been doing it since MM1. Well aura's are different, Im talking about a monstr just going: "You take 12 damage!" no rolls no nothing. |
| #5pluisjenOct 06, 2011 10:19:17 | Eh, sure why not? As long as you keep it a bit balanced it's fine. There are actually already auto-damage powers although most I've seen are triggered by being bloodied. But I don't see what's so special that you shouldn't use it. |
| #6HerrozerroOct 06, 2011 10:20:10 | i do it all the time. last game i ran i had minions that when they died they screamed a chilling scream and everyone within 5 squares took autodamage (psychic). it wasnt being mean or anything, it actually led to interesting strategy by the players about when to kill them and where to be. Still a bit different then I am talking about, Aura's and triggers can be controlled or at least avoided by players, Im talking about a monster jsut attacking with an autodamage effect. |
| #7Style75Oct 06, 2011 10:23:37 | Autodamage is nothing new. Auras have been doing it since MM1. This. At higher level play (level 15+), autodamage auras are a reliable way to seriously threaten players without using ridiculously overlevelled monsters. Minions that do autodamage on attack or death are a great way to boost encounter challenge at high level without bogging down combat. Autodamage attacks on standard monsters are a little different. My players really don't like them (not sure why, it's really just a ranged aura) so I use them only occasionally and only when thematically appropriate for the monster. |
| #8Mand12Oct 06, 2011 10:24:29 | Calculate average monster at-will DPR based on its damage entry and attack bonus from the MM3 On A Business Card and use that as your Monster Magic Missile. It'll be balanced. Whether it's interesting or not is another question. Basically, it would lead to a more reliable surge drain in the encounter you use it in. I'm not sure that's necessarily good, but it probably isn't bad either. |
| #9pluisjenOct 06, 2011 10:26:04 | Note that you can still defend against auto-hits. It's harder, but not impossible. It still triggers mark punishment, it's still suspectible to resistance, you still have to see your target. If you're worried about the "hard to defend against" part you can even add a custom trigger to the monster that needs to be met to use it, like "only works when close to this arcane obelisk" or something. |
| #10Janx_14Oct 06, 2011 10:28:53 | Alot of wizard-like creatures in my campaign have magic missile. Its a pretty signature spell. Just don't over-use it. |
| #11manionOct 06, 2011 10:32:03 | I'd be very hesitant to. One of my first D&D games (as a player), had our DM use a Paladin NPC that auto knockdowned a member of our group. Just backhanded. No attack role, no save, "I didn't want to slow things down." As an isolated incident, that's fine. But it only got worse from there. I fear the slippery slope. It screams fiat antagonism. |
| #12frothsofOct 06, 2011 10:40:08 | i do it all the time. last game i ran i had minions that when they died they screamed a chilling scream and everyone within 5 squares took autodamage (psychic). it wasnt being mean or anything, it actually led to interesting strategy by the players about when to kill them and where to be. yes ive used that too, for example an elite with a minor action ranged autodamage effect |
| #13kimbyOct 06, 2011 11:08:06 | Auto-damage is nothing new. As a DM, I would use a monster attack power that auto-damages as long as it didn't make the combat one sided against the PCs. |
| #14Janx_14Oct 06, 2011 11:16:57 | Isn't any power that does half damage on a miss effectively auto-damage? Sure, its varied, but it will always do damage (unless the target has enough resistance). |
| #15Scottevil912Oct 06, 2011 11:33:02 | I love auto-damage minions Skeletal mages that cast magic missle, tons of fun! |
| #16HerrozerroOct 06, 2011 11:33:18 |
Though i dont think they are prolific in Atwill powers. |
| #17mvincentOct 06, 2011 11:43:54 | what about using autodamage against players, besides the negation of their defenses does anyone see any issues with building a monster or two that deal about minion auto damage to PCs? Assuming it's balanced, I think it's great: it speeds up the game, and keeps the attacker relevant. |
| #18Seeker95Oct 06, 2011 12:07:00 | Just don't over-use it. This. Pretty much only this, in just about all of the things we can come up with for our games. |
| #19Macabre13Oct 06, 2011 14:04:57 | Just don't over-use it. it's true in all aspects of everything. do the right amount of everything and everything will be good. |
| #20jonathan_sicariOct 07, 2011 7:21:07 | Doesn't the Fellcourt creep or ruffian do 5 on a hit, 3 on a miss? |
| #21GarthanosOct 08, 2011 11:12:12 |
I beleive I remember a knight with a power directly analogous to fighters reaping strike power. |