Automated Class Builder

Post/Author/DateTimePost
#1

mfgravesjr

Feb 25, 2015 10:48:20

I am trying to make a program that will ask the player a few simple questions, and then the computer will make an entire class based on their answers and then the player will get to define special features. But I needed some help determining the rhyme or reason of some features (e.g. best saves). Though I am finding some stunning patterns in the d&d 3.5 edition classes! Not perfect patterns mind you, so keep in mind that the following stats are "baseline" and are in no way fixed if the player wants to customize it. These are my findings:

 

Magical Capacity
master = max: 6 spells per day/level - 9 spell levels
expert = max: 5 spells per day/level [0-level spells:6] - 9 spell levels
adept = max: 4 spells per day/level - 6 spell levels (starts a new spell level with 0 spells instead of 1)
novice = max: 3 spells per day/level - 4 spell levels (starts a new spell level with 0 spells instead of 1)
impotent = none

 

Spells
(for arcane spells w/o prep and spell-like abilities - key ability: charisma)
(for arcane spells w/ prep - key ability: intelligence)
(for divine spells w/ prep - key ability: wisdom)

 

Combativeness
high BAB = weapon proficiency: s&m (base HD: d10)
med BAB = weapon proficiency: s (base HD: d8)
low BAB = weapon proficiency: none (base HD: d6) (if caster does not need preparation for their spells, they have more time to devote to martial skill, but have a limited number of spells they can learn. Thus classes like sorcerer gain weapon proficiency in all simple weapons)

    (high skills [6 or 8] or master magic users: lower hd by 1 step)
    (if a feature of the class relies on constitution: raise hd by 1 step)

*s=simple, m=martial

 

Skillfulness
skills@2 = armor proficiency: l&m&h +s
skills@4 = armor proficiency: l&m +s
skills@6 = armor proficiency: l +s
skills@8 = armor proficiency: l
master arcane users = armor proficiency: none (override)

*l=light, m=medium, h=heavy, s=shield

 

How in the world are best saves decided? I am willing to accept the fact that they're arbitrary, but if that's the case, how great of an impact does the number of best saves influence the strength of that character's class? If it's great, then arbitrary is not an answer I'm willing to accept. Any other input would be greatly appreciated (p.s. the fighter is by far the most underpowered based on the patterns I found, and druid is the most overpowered. I can't figure out why the druid's max spells/day is higher than the wizard's, has 9 spell levels like the wizard, AND she has several specialized class features which the wizard's pales in comparison. Again this is a work in progress.)

#2

rampant

Mar 05, 2015 21:24:43

3e saves?

 

Will saves are for classes that are supposed to be well trained for clearheaded ness, and/or mental might.

 

Reflex is for athletic classes that move aorudn a lot.

 

Fort is for those who have undergone harsh endurance training and expect to face worse in the real world.

 

WHile taking into account that the more skills, bab, and or magic you have the less good saves you can get, especially if you want to have room for actual features.

Alternatively you could decide a number of good saves and let theplayer pick which ones are good, since features that might rely on those saves are decided later anyway.

 

Although I do feel I should mention that I think you'd have more luck with 3.5s Unearthed Arcan Generic class system, or one of the old class creation guidelines like this one. http://www.dandwiki.com/wiki/Class_Construction_System_(DnD_Guideline)