Avatar 4e Class Previews (Levels 1-3)

Post/Author/DateTimePost
#1

rexracerjr

Feb 16, 2009 13:50:21
IMAGE(http://images2.wikia.nocookie.net/avatar/images/3/35/ZukoFireS1.png)



Firebender
ROLE: Striker
Key Abilities: Wisdom, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Military Melee
Implements: Firebending Scroll
Defense Bonuses: +2 Reflex
First Level HP: 12 + Constitution Score
Hit Points/Level: 5
Surges/Day: 6 + Con Mod
Skills: Choose 4 from Below: Athletics, Acrobatics, Chi (Arcana), Intimidate, and Spirits (Religion).

Class Features: Fiery Focus, Prime Shot.

Prime Shot: (As PHB P 131)
Fiery Focus: (as Warlock’s Curse PHB 131)

POWERS:

At Will (Level 1)

Fire Blast Firebender Attack 1
At Will; Chi, Implement, Fire
Standard Action Ranged 10
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 1d10 + Wisdom Modifier Fire Damage


Fiery Dagger Firebender Attack 1
At Will; Chi, Implement, Fire
Standard Action Melee 1
Target: One Creature
Attack: Wisdom vs AC
Hit: 1d8 + Wisdom Modifier Fire Damage, and target has ongoing 1 Fire Damage (save ends).

Steam Breath Firebender Attack 1
At Will; Chi, Implement, Fire
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Fortitude
Hit: 1d6 + Wisdom Modifier Fire Damage, and target is pushed a number of squares equal to 1 + your constitution modifier.

Encounter (Level 1)


Fiery Lash Firebender Attack 1
Encounter; Chi, Implement, Fire
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 2d6 + Wisdom Modifier Fire Damage, and target is knocked prone.

Fire Bomb Firebender Attack 1
Encounter; Chi, Implement, Fire
Standard Action Area Burst 1 Within 5
Target: Creatures in Burst
Attack: Wisdom vs Reflex
Hit: 2d4 + Wisdom Modifier Fire Damage.


Daily (Level 1)


Blazing Arc Firebender Attack 1
Daily; Chi, Implement, Fire
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 3d10 + Wisdom Modifier Fire Damage, and Target takes ongoing 5 Fire Damage (save ends).

Furious Flames Firebender Attack 1
Daily; Chi, Implement, Fire
Standard Action Ranged 10
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 2d12 + Wisdom Modifier Fire Damage, and Target is dazed until the end of your next turn.

Utility (Level 2)


Inner Flame Firebender Utility 2
Daily; Chi, Implement, Fire
Minor Action Personal
Effect: You gain Resist 5 Fire until the end of the encounter.

Fire Leap Firebender Utility 2
Encounter; Chi, Implement, Fire
Move Action Personal
Effect: You shift up to ½ your speed.

Encounter (Level 3)

Fire Rain Firebender Attack 3
Encounter; Chi, Implement, Fire
Standard Action Ranged 10
Target: One or Two Creatures
Attack: Wisdom vs Reflex, one attack per target
Hit: 1d12 + Wisdom Modifier Fire Damage.

Fiery Bolt Firebender Attack 3
Encounter; Chi, Implement, Fire
Standard Action Ranged 10
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 2d6 + Wisdom Modifier Fire Damage, and creatures adjacent to the target take 1d6 + constitution modifier Fire Damage.
#2

rexracerjr

Feb 16, 2009 13:53:06
IMAGE(http://images1.wikia.nocookie.net/avatar/images/6/67/Katara_003.JPG)


WATERBENDER
ROLE: Leader
Key Abilities: Wisdom, Intelligence, Dexterity
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple Melee
Implements: Waterbending Scroll
Defense Bonuses: +2 Will
First Level HP: 12 + Constitution Score
Hit Points/Level: 5
Surges/Day: 7 + Con Mod
Skills: Choose 4 from Below: Diplomacy, Heal, Chi (Arcana), Insight, and Spirits (Religion).

Class Features: Soothing Water, Water Reliance

-Soothing Water (As Healing Word PHB 62)

-Water Reliance: A Waterbender needs water to focus his/her powers. At least a small vial for At Wills and encounters, and at least a few gallons full for dailies. If more water (such as an ocean or snow bank) is available, the Waterbender gets +2 to attack rolls when using powers with the Water Keyword).

POWERS:

At Will (LEVEL 1)


Ice Shards Waterbender Attack 1
At Will; Chi, Implement, Water
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 1d8 + Wisdom Modifier Cold Damage, and an ally you can see gets a +2 Power bonus on his next attack roll against the target.

Water Whip Waterbender Attack 1
At Will; Chi, Implement, Water
Standard Action Ranged 3
Target: One Creature
Attack: Wisdom vs AC
Hit: 1d6 + Wisdom Modifier Cold Damage, and the target is slowed until the end of your next turn.




Water Blast Waterbender Attack 1
At Will; Chi, Implement, Water, Cold
Standard Action Ranged 10
Target: One Creature
Attack: Wisdom vs Ref
Hit: 1d8 + Wisdom Modifier Cold Damage, and the target is pushed 1 square.

Encounter (Level 1)

Water Wave Waterbender Attack 1
Encounter; Chi, Implement, Water, Cold
Standard Action Close Blast 3
Target: One Creature
Attack: Wisdom vs Fort
Hit: 2d6 + Wisdom Modifier Cold Damage, and the target is knocked prone.



Icy Hold Waterbender Attack 1
Encounter; Chi, Implement, Water, Cold
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Ref
Hit: Target is immobilized (save ends). Allies get a +2 power bonus to attack the target.

Daily (Level 1)

Torrent of Ice Waterbender Attack 1
Daily; Chi, Implement, Water, Cold
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Ref
Hit: 3d8 + Wisdom modifier Cold damage, and push the target a number of squares equal to 3 plus Intelligence modifier and knock the target prone.


Shielding Waters Waterbender Attack 1
Daily; Chi, Implement, Water, Cold
Minor Action Close burst 2
Target: Allies and enemies in burst
Attack: Wisdom vs Will
Hit: Enemies are pushed 2 squares.
Effect: Allies heal 5 hit points and for the rest of the encounter, get +2 AC as long as they remain adjacent to you.

Utility (Level 2)









Water Shield Waterbender Utility 2
Encounter; Chi, Implement, Water, Cold
Immediate Interrupt Close burst 5
Trigger: You or one ally would be hit by an attack.
Target: You or One ally
Effect: Target gets +4 to AC and Reflex Defense until the end of your next turn.

Flowing Grace Waterbender Utility 2
Encounter; Chi, Implement, Water, Cold
Move Action Personal
Effect: Shift ½ your speed, and get +1 AC and Reflex Defense for the rest of the encounter.

Mist Waterbender Utility 2
At-Will; Chi, Implement, Water, Cold
Standard Action Zone 2 within 5
Effect: Cloud of Mist Grants concealment to allies within zone.


Encounter (Level 3)




Misty Confusion Waterbender Attack 3
Encounter; Chi, Implement, Water, Cold
Standard Action Zone 3 within 5
Target: Enemies within zone
Attack: Wisdom vs Will
Hit: Target is blinded (save ends).
Zone: While within zone, enemies receive a -2 Penalty to AC and Reflex Defense.
Sustain Minor: The Zone Persists.





Water Jet Waterbender Attack 3
Encounter; Chi, Implement, Water, Cold
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Ref
Hit: 2d10+ Wisdom Modifier Cold damage, and target grants combat advantage to allies.
#3

brotherjgizmo

Feb 16, 2009 15:19:19
Are you working to make these complete classes? And if so, What power source are they? Just to know where to add them in the Compilation Thread.
#4

rexracerjr

Feb 17, 2009 5:06:32
Yeah, they'll be complete. Power source is Chi/Ki.
#5

brotherjgizmo

Feb 17, 2009 14:46:14
OK Doke
#6

ekio

Feb 20, 2009 15:39:52
Can we see more?