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| #1rexracerjrFeb 16, 2009 13:50:21 | Firebender ROLE: Striker Key Abilities: Wisdom, Dexterity, Constitution Armor Proficiencies: Cloth, Leather, Hide Weapon Proficiencies: Simple Melee, Military Melee Implements: Firebending Scroll Defense Bonuses: +2 Reflex First Level HP: 12 + Constitution Score Hit Points/Level: 5 Surges/Day: 6 + Con Mod Skills: Choose 4 from Below: Athletics, Acrobatics, Chi (Arcana), Intimidate, and Spirits (Religion). Class Features: Fiery Focus, Prime Shot. Prime Shot: (As PHB P 131) Fiery Focus: (as Warlock’s Curse PHB 131) POWERS: At Will (Level 1) Fire Blast Firebender Attack 1 At Will; Chi, Implement, Fire Standard Action Ranged 10 Target: One Creature Attack: Wisdom vs Reflex Hit: 1d10 + Wisdom Modifier Fire Damage Fiery Dagger Firebender Attack 1 At Will; Chi, Implement, Fire Standard Action Melee 1 Target: One Creature Attack: Wisdom vs AC Hit: 1d8 + Wisdom Modifier Fire Damage, and target has ongoing 1 Fire Damage (save ends). Steam Breath Firebender Attack 1 At Will; Chi, Implement, Fire Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Fortitude Hit: 1d6 + Wisdom Modifier Fire Damage, and target is pushed a number of squares equal to 1 + your constitution modifier. Encounter (Level 1) Fiery Lash Firebender Attack 1 Encounter; Chi, Implement, Fire Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Reflex Hit: 2d6 + Wisdom Modifier Fire Damage, and target is knocked prone. Fire Bomb Firebender Attack 1 Encounter; Chi, Implement, Fire Standard Action Area Burst 1 Within 5 Target: Creatures in Burst Attack: Wisdom vs Reflex Hit: 2d4 + Wisdom Modifier Fire Damage. Daily (Level 1) Blazing Arc Firebender Attack 1 Daily; Chi, Implement, Fire Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Reflex Hit: 3d10 + Wisdom Modifier Fire Damage, and Target takes ongoing 5 Fire Damage (save ends). Furious Flames Firebender Attack 1 Daily; Chi, Implement, Fire Standard Action Ranged 10 Target: One Creature Attack: Wisdom vs Reflex Hit: 2d12 + Wisdom Modifier Fire Damage, and Target is dazed until the end of your next turn. Utility (Level 2) Inner Flame Firebender Utility 2 Daily; Chi, Implement, Fire Minor Action Personal Effect: You gain Resist 5 Fire until the end of the encounter. Fire Leap Firebender Utility 2 Encounter; Chi, Implement, Fire Move Action Personal Effect: You shift up to ½ your speed. Encounter (Level 3) Fire Rain Firebender Attack 3 Encounter; Chi, Implement, Fire Standard Action Ranged 10 Target: One or Two Creatures Attack: Wisdom vs Reflex, one attack per target Hit: 1d12 + Wisdom Modifier Fire Damage. Fiery Bolt Firebender Attack 3 Encounter; Chi, Implement, Fire Standard Action Ranged 10 Target: One Creature Attack: Wisdom vs Reflex Hit: 2d6 + Wisdom Modifier Fire Damage, and creatures adjacent to the target take 1d6 + constitution modifier Fire Damage. |
| #2rexracerjrFeb 16, 2009 13:53:06 | WATERBENDER ROLE: Leader Key Abilities: Wisdom, Intelligence, Dexterity Armor Proficiencies: Cloth Weapon Proficiencies: Simple Melee Implements: Waterbending Scroll Defense Bonuses: +2 Will First Level HP: 12 + Constitution Score Hit Points/Level: 5 Surges/Day: 7 + Con Mod Skills: Choose 4 from Below: Diplomacy, Heal, Chi (Arcana), Insight, and Spirits (Religion). Class Features: Soothing Water, Water Reliance -Soothing Water (As Healing Word PHB 62) -Water Reliance: A Waterbender needs water to focus his/her powers. At least a small vial for At Wills and encounters, and at least a few gallons full for dailies. If more water (such as an ocean or snow bank) is available, the Waterbender gets +2 to attack rolls when using powers with the Water Keyword). POWERS: At Will (LEVEL 1) Ice Shards Waterbender Attack 1 At Will; Chi, Implement, Water Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Reflex Hit: 1d8 + Wisdom Modifier Cold Damage, and an ally you can see gets a +2 Power bonus on his next attack roll against the target. Water Whip Waterbender Attack 1 At Will; Chi, Implement, Water Standard Action Ranged 3 Target: One Creature Attack: Wisdom vs AC Hit: 1d6 + Wisdom Modifier Cold Damage, and the target is slowed until the end of your next turn. Water Blast Waterbender Attack 1 At Will; Chi, Implement, Water, Cold Standard Action Ranged 10 Target: One Creature Attack: Wisdom vs Ref Hit: 1d8 + Wisdom Modifier Cold Damage, and the target is pushed 1 square. Encounter (Level 1) Water Wave Waterbender Attack 1 Encounter; Chi, Implement, Water, Cold Standard Action Close Blast 3 Target: One Creature Attack: Wisdom vs Fort Hit: 2d6 + Wisdom Modifier Cold Damage, and the target is knocked prone. Icy Hold Waterbender Attack 1 Encounter; Chi, Implement, Water, Cold Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Ref Hit: Target is immobilized (save ends). Allies get a +2 power bonus to attack the target. Daily (Level 1) Torrent of Ice Waterbender Attack 1 Daily; Chi, Implement, Water, Cold Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Ref Hit: 3d8 + Wisdom modifier Cold damage, and push the target a number of squares equal to 3 plus Intelligence modifier and knock the target prone. Shielding Waters Waterbender Attack 1 Daily; Chi, Implement, Water, Cold Minor Action Close burst 2 Target: Allies and enemies in burst Attack: Wisdom vs Will Hit: Enemies are pushed 2 squares. Effect: Allies heal 5 hit points and for the rest of the encounter, get +2 AC as long as they remain adjacent to you. Utility (Level 2) Water Shield Waterbender Utility 2 Encounter; Chi, Implement, Water, Cold Immediate Interrupt Close burst 5 Trigger: You or one ally would be hit by an attack. Target: You or One ally Effect: Target gets +4 to AC and Reflex Defense until the end of your next turn. Flowing Grace Waterbender Utility 2 Encounter; Chi, Implement, Water, Cold Move Action Personal Effect: Shift ½ your speed, and get +1 AC and Reflex Defense for the rest of the encounter. Mist Waterbender Utility 2 At-Will; Chi, Implement, Water, Cold Standard Action Zone 2 within 5 Effect: Cloud of Mist Grants concealment to allies within zone. Encounter (Level 3) Misty Confusion Waterbender Attack 3 Encounter; Chi, Implement, Water, Cold Standard Action Zone 3 within 5 Target: Enemies within zone Attack: Wisdom vs Will Hit: Target is blinded (save ends). Zone: While within zone, enemies receive a -2 Penalty to AC and Reflex Defense. Sustain Minor: The Zone Persists. Water Jet Waterbender Attack 3 Encounter; Chi, Implement, Water, Cold Standard Action Ranged 5 Target: One Creature Attack: Wisdom vs Ref Hit: 2d10+ Wisdom Modifier Cold damage, and target grants combat advantage to allies. |
| #3brotherjgizmoFeb 16, 2009 15:19:19 | Are you working to make these complete classes? And if so, What power source are they? Just to know where to add them in the Compilation Thread. |
| #4rexracerjrFeb 17, 2009 5:06:32 | Yeah, they'll be complete. Power source is Chi/Ki. |
| #5brotherjgizmoFeb 17, 2009 14:46:14 | OK Doke |
| #6ekioFeb 20, 2009 15:39:52 | Can we see more? |