| Post/Author/DateTime | Post |
|---|---|
| #1IVIasterIVIouseFeb 28, 2012 18:40:40 | I've felt that D&D has been missing something in particular because whenever players in my adventures ever need to settle something they almost always end up killing one another with major regrets later, bringing some problems out of game in the group later. So I thought up this system and I was just wondering what everyone thought about it. Also, this fixes some issues where players want to capture someone (or something) without killing them). 10 squares would be represented as the "base" for all heroes. Add or Subtract according to the Constitution Modifier to/from the squares. Heroes roll a (D20 + STR mod. + DEX mod.) vs. the target/player's choice of Fort. or Ref. Defenses. Each player rolls five times, first to strike when the other misses cancels the other's remaining rolls. Natural 20's count as TWO hits in one roll. When using a defense for a round (5 rolls/attacks), the defense decreases by the number of successful hits (ONLY for the brawl). A minion/villager has only one square before knock-out. Other normal enemies have 5. Elites count as to having 10 + Constitution Mod. & Solo's have 20 + (Constitution Mod. x2). Overall this is my syste. It most likely isn't perfect and has plenty of room for improvement but I thought it would be something interesting to open up for discussion. Granted it seems confusing but some practice and more than likely anyone can pick it up. |
| #2zeratulcraftFeb 28, 2012 19:17:25 | There's already rules for this in the PHB1, that if you would kill someone, you can instead have them fall unconscious. |
| #3IVIasterIVIouseFeb 29, 2012 3:56:26 | That does sound a lot easier than what I came up with. Although that sounds super lazy and unlikely for the more lethal members in a group (assassins, wizards, etc.). Besides, I figured this would be useful for those thata didn't care for the old rule. |
| #4KalnaurFeb 29, 2012 12:34:37 | There are also suggestions for wretling matches and the like in Dragon 401. |
| #5bone_nagaFeb 29, 2012 17:24:19 | That does sound a lot easier than what I came up with. Although that sounds super lazy and unlikely for the more lethal members in a group (assassins, wizards, etc.). Besides, I figured this would be useful for those thata didn't care for the old rule. Why would an assassin or wizard not be able to knock someone unconscious? |
| #6IVIasterIVIouseMar 01, 2012 12:21:33 | That does sound a lot easier than what I came up with. Although that sounds super lazy and unlikely for the more lethal members in a group (assassins, wizards, etc.). Besides, I figured this would be useful for those thata didn't care for the old rule. Their abilities are, by description and definition, extremely powerful and very lethal. If anything they would knock them out while they were dying slowly. Example: How does someone plan on knocking out the enemy with an Assassination Strike, Fireball or freaking Acid Daggers? Granted the same could be said for every class but then it's a matter of "Did I already use that power?" or "Will it be strong enough to finish them off?". |
| #7old_dogMar 03, 2012 21:50:17 | That does sound a lot easier than what I came up with. Although that sounds super lazy and unlikely for the more lethal members in a group (assassins, wizards, etc.). Besides, I figured this would be useful for those thata didn't care for the old rule. This is a game where players can be creative. You are basically saying some of your players are not capable of figuring this out. You should let them at least try to explain a basic mechanic from the game.... |