| Post/Author/DateTime | Post |
|---|---|
| #1KruskOct 21, 2008 10:39:12 | My take on the bard for 4e. While I agree it is an intergral part of Dungeons and Dragons, I don't agree that it should be a base class. To me the Bard has always struck me as a what is essentially a paragon path (or back in the old days an advanced class or some such). I propose to make the bard a paragon path intended for rogues and warlords, but open to anyone who is charismatic enough. Over the next few days I plan to flesh out a full paragon path for the Bard and post it here, but today I am much too busy. i just wanted to jot my ideas down so I don't forget/misplace them. (forgot im in gen ed classes for my last semester, so i got work done) |
| #2KruskOct 21, 2008 10:40:29 | Bard A master of lore and an inspiration to one's allies. A bard is a walking bastion of inspiration. [INDENT]Prerequisites:Charisma 17+, Training in History[/INDENT] Fluff Stuff I'll get too. Bard Path Features [INDENT]Inspirational Scene(11th level): When you or an ally within sight scores a critical hit, you gain an action point which must be spent before the end of your next turn.[/INDENT] [INDENT]Ancient Lore(11th level): Gain a class bonus to knowledge based skill checks equal to your charisma mod.[/INDENT] [INDENT]Keep it Moving(16th level) (Temporary name): When you spend an action point, an ally can take a move action.[/INDENT] Bard Inspirations 11- Encounter Fascinate Standard Action Close Burst 5 Cha vs Will Each enemy in Burst Hit: target is stunned until the end of your next turn. Miss: The target is dazed until the end of your next turn. Sustain: You can sustain this power versus all targts that have been hit by using both a standard and move action. 12- Utility, Daily Compitance Standard action All allies gain a +2 bonus to the next skill check or attack roll they make this encounter. 20- Daily Courage Standard Action Ranged 10| One Creature Hit: 2d6 + Cha Damage, and all allies get an extra (Standard?) action during their next turn. Miss: one ally gets an extra (standard?) action during their next turn. |
| #3KruskOct 21, 2008 14:09:42 | Paticularly worried about two things. level 11 encounter. too much? The ability to gain more action points, and the ability to use action points for a new purpose in the same class? too much? |