Battle Wheelchairs-Please Reply PEACH

Post/Author/DateTimePost
#1

UsagiYojimbo

Aug 22, 2008 14:50:34
EDIT 1: Updated and cross referenced everything including changing the Heavy Chariot accompany the Tanker Path and updating the intro text.

Here's the idea. Battle Wheelchair.

Okay, now digest how cool that would be.

Now understand that it actually exists. http://en.wikipedia.org/wiki/Wheelchair_rugby.

IMAGE(http://upload.wikimedia.org/wikipedia/commons/1/17/Wheelchair_rugby_game_2.jpg)

Okay the idea is pretty much completed. I have some feats, two paragon paths and two new types of armors. The chariots function as armor. The Light Chariot has a built in suit and covers the legs with plates of steel. The Heavy is more of a boxlike structure, covering the who body in non-moving plates except for the arms which are covered by hinged metal covers. The design is such that you cannot wield a weapon while on board so it works as a weapon, but if you take the Tanker Path you gain the ability to mount your weapon.

Any thoughts, I especially need help figuring out how the idea will happen in game i.e. Prices, Combat with and without the Chariot and balancing just about everything. It's more of a first draft, but with your help I could have it ready for school in a week-and-a-half.

Please give me some Crunch based advice.

New Keyword
Chariot: Meaning the attack may use the damage die from the Mini-War Chariot, essentially using it as the weapon.


Heavy:

Show
Wheelchair Warrior
Prerequisites: Proficiency in Scale or Plate armor, Strength 14, Constitution 14.
Benefit: You are proficient with the Heavy Mini-War Chariot.

Heavy Mini-War Chariot
Heavy Armor
Armor Bonus: +8
Armor Check Penalty: -2
Weapon Function: 1d10 damage, +2 Proficiency
Special: Gain access to the At-Will Power Chariots of Fury. Difficult Terrain costs you 1 extra square of movement. While in the Mini War-Chariot you do not gain your normal Armor bonus and may not use your normal weapon but you need not remove your normal armor.

Chariots of Fury Special
You power along on your heavily plated Chariot and slam violently into an opponent.
At-Will * Martial, Weapon, Chariot
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs AC
Hit: 1[W]+Strength modifier and the target is knocked prone.
Special: Increase damage to 2[W] at 21st level.
#2

UsagiYojimbo

Aug 23, 2008 19:01:33
Some Feats:

Heavy:
Show

Heroic
Heavy Mini-War Chariot Specialization:
Prerequisite: Wheelchair Warrior, Constitution 16
Benefit: You gain a +1 Feat bonus to your AC while riding a Heavy and Superior Heavy Mini-War Chariot.
Paragon
Wheelchair Combat
Prerequisite: Wheelchair Warrior, Strength 16
Benefit: You may use Chariots of Fury as your Melee Basic Attack.
#3

wyld_mutation

Aug 23, 2008 19:09:32
Are the wheelchairs going to be armor?

You know this kinda makes my head hurt...
#4

UsagiYojimbo

Aug 23, 2008 19:17:17
Yes, sorry. The idea was in my head but not really on the page. The wheelchairs are going to have sort of cages around them, so you can ram an enemy with you weapon out front.
#5

bojangles_the_barbarian

Aug 23, 2008 21:06:55
You're going to Hell, dude, lol.
#6

ff6shadow

Aug 23, 2008 21:44:02
That isn't nice Bojangles. Besides which, I find the idea of a battle wheelchair hilarious.
#7

bojangles_the_barbarian

Aug 23, 2008 23:31:47
I didn't mean it to be mean, just it's hilarious in that "I shouldn't laugh" sorta way. But as it is now I think you've got both feet on the ground. You've managed to walk the line of playability here and keep yourself from rolling out of bounds.
#8

ff6shadow

Aug 24, 2008 0:43:01
I knew you didn't mean it to be mean. Just hassling you. He did do a fairly good job of keeping it balanced and fricking hilarious.

I always forget that the internet doesn't translate sarcasm.
#9

wyld_mutation

Aug 24, 2008 0:44:48
Bojangles...

You are totally going to hell. Seriously, how many jibes at the mobility-impaird did you make in that one sentence?
#10

UsagiYojimbo

Aug 24, 2008 7:51:40
It's a Special Olympics event, I think of it as empowering in a strange sort of way. Mostly though I think it is just an awesome, awesome, awesome sport. I mean their powering around in these little tank/wheelchairs ramming into each other and tossing a ball around. I would watch that any day regardless of how mobile the players normally are.
#11

wyld_mutation

Aug 24, 2008 8:11:09
The problem is I'd be aughing. I wouldn't be able to help it. The idea is just so funny.

I would be laughing at the concept of the sport, not the players. I'm not that twisted.
#12

UsagiYojimbo

Aug 24, 2008 8:24:34
Oh yeah, it's definitely hilarious. I wouldn't feel bad.
#13

UsagiYojimbo

Aug 24, 2008 13:30:21
Tanker
Not so big after you've been run over, eh.

Prerequisite: Wheelchair warrior

You have created a new style of combat. By sacrificing the use of your legs you can move around the battlefield crushing your enemies beneath your wheels. Because your armor is more of a shell than a suit you have fewer weak points than the average armored warrior.

Tanker Path Features
Mount Weapon(11th Level):
You can lock a weapon into place onto the frame of your Mini-War Chariot. Your attacks while wearing the Mini-War Chariot benefit as if you were wielding this weapon.
Shell of Steel(11th Level): You gain a +2 to your AC Defense while riding a Mini-War Chariot.
Tanker Action(11th Level): When you spend an action point to take an extra action, you also add Constitution modifier to your AC until the end of your next turn.
Bladed Wheels(16th Level): When you use charge you deal your Strength modifier in damage to one enemy adjacent to you at either the beginning or end of your movement who is not the target of you attack.

Tanker Exploits
Show
Rolling Thunder Tanker Attack 11
You build up speed and then slam full force into your target, not concerned with your own safety.
Encounter*Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W]+Strength Modifier Damage.
Effect: You may move up to your speed before or after this attack.

Shelled Warrior Tanker Utility 12
You spin wildly deflecting attacks against your thick shell.
Immediate Interrupt Personal
Trigger: You are hit by an attack.
Effect: You take no damage from the attack, enemies adjacent to you take your Strength Modifier in damage.

Reinventing the Wheel: Tanker Attack 20
You barrel down the battlefield running over your enemies and rolling over them while they are down.
Daily*Martial, Weapon
Standard Action Melee Weapon
Target: One to three creatures.
Primary Target: One Creature
Attack: Strength vs. Reflex
Hit:2[W]+Strength Modifier damage, the target is knocked prone and pushed up to 5 squares.
Effect: You can shift up to 5 squares along with your primary target and make a secondary attack.
Secondary Target: One creature
Secondary Attack: Strength vs. Reflex
Hit:1[W]+Strength Modifier Damage, the target is knocked prone and pushed up to 5 squares.
Effect: You can shift up to 5 squares along with your secondary target and make a tertiary attack. If the target of the primary attack is adjacent to you and different from your secondary target they take your Strength Modifier in damage.
Tertiary Target: Once Creature
Tertiary Attack: Strength vs Reflex
Hit: 1[W], the target is knocked prone and pushed up to 5 squares.
Effect: You can shift up to 5 squares along with your tertiary target. If the target of your secondary attack is adjacent to you and different from your tertiary target they take your Strength Modifier in damage.
#14

UsagiYojimbo

Aug 24, 2008 17:38:49
Wheeler
Are you kidding me, your going to run up a hill to attack me.

Prerequisite: Legless Locomotive

You have taken on a new form a mobility. By streamlining the design of your Mini-Chariot you can gain the speed to cut your enemies apart. You are so gifted with your machine that you can zip across rocky battlefields or up hills.

Wheeler Path Features:
Uphill Advantage(11th Level): If you begin your turn uphill from your target you gain Combat Advantage.
Accelerating Blade Action(11th Level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any charge attacks this turn.
Power Steering(16th Level): You do not have to move in a straight line when you charge. No space you move into may be next to or behind the a space you previously occupied.

Wheeler Exploits:
Show

Leaping Lightning Wheeler Attack 11
With a flick of your wrist you rocket into your target, sword arm swinging.
Encounter*Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Dexterity vs. AC
Hit: 3[W]+Dexterity Modifier damage.
Effect: You may move your speed after this attack is resolved.

Rapid Dismount Wheeler Utility 12
You pick up speed and then in one motion leap from your seat and fly forward.
Encounter*Martial
Move Action Personal
Effect: You move your speed, leaving your Mini-Chariot in any square you occupy during your movement. You gain Combat Advantage against any creature end your movement next to.

Pop-a-Wheely Wheeler Attack 20
You charge at your target. At the last moment you lean back in your Mini-Chariot and launch yourself off of the target, landing on another foe.
Daily*Martial, Weapon
Standard Action Melee Weapon
Primary Target: One Creature
Primary Attack: Strength vs. Reflex
Hit: 1[W]+Strength Modifier Damage and target is dazed.
Effect: You may move up to half your speed and make a secondary attack, you have Combat Advantage.
Secondary Target: On Creature other than your primary target.
Secondary Attack: Dexterity+2 vs Reflex
Hit: 4[W]+Strength Modifier Damage and the target is knocked prone.

#15

bojangles_the_barbarian

Aug 24, 2008 21:23:46
Bojangles...

You are totally going to hell. Seriously, how many jibes at the mobility-impaird did you make in that one sentence?

Sorry, I thought this was the sort of crowd I could run with.

@UsagiYojimbo: Brilliant feats and exploits.

My only question is what happens when you fall over?
#16

UsagiYojimbo

Aug 24, 2008 21:59:32
Hey, it isn't easy to stand up while wear full plate and carrying 250 pounds of armor. To operate any of these you need to be super buff and mostly in the upper body, I imagine someone who does this would be able to throw their weight and stand up. Like in Power Rangers but with no feet.
#17

wyld_mutation

Aug 25, 2008 9:13:00
I feel horrible...

I laughed at that... I'm going to hel!!

*proceeds to do evil acts since he has realized that he is, at heart, evil*
#18

ff6shadow

Aug 25, 2008 9:17:01
Hey now Wyld, this isn't badly run second edition were you have to do things based on your alignment. FIght the evil, do good acts!.

But yeah, this is funny.
#19

UsagiYojimbo

Aug 25, 2008 9:26:18
Awesome guys, I appreciate your comments but I really need help balancing this. As goofy as it is I totally plan on at least throwing some villains or NPC's with this combat style. Heck, once my PC's see this they might want to join.
#20

ff6shadow

Aug 25, 2008 9:35:09
Tanker Utility 12 should probably read Adjacent enemies take damage equal to your Strength modifier. It also seems relatively weak,

Can Tanker Daily 20 allow you to target the same guy with all three attacks?

Is Wheeler Encounter 11 not supposed to have a stat modifier to damage?

I'm not sure Wheeler Daily needs to have the +2 to hit, since you are already targetting Reflex, and the secondary attacks has combat advantage.

Also, is it necessary to specify roles for the paths. I could see some fighters being interested in the Wheeler path and some ranged might go for Tanker.

As for the chariots themselves, are they considered light or heavy armor? Can you enchant them? Do they have improvements for being enchangted to a certain level like regular armor?

That is about all I see at the moment.
#21

UsagiYojimbo

Aug 25, 2008 9:58:57
Okay, originally I had it deflecting the damage, like the attack is canceled and then everyone gets hit with Strength modifier, or I could make it give a bonus to AC.

The idea is that the Tanker Daily 20 can but if you do it is slightly worse, as in it can do some good damage to one guy or a little less to several. If you use the secondary or tertiary attack against the same guy then they don't take the Strength Mod, I didn't write that in but I will.

Yes, Wheeler 11 was supposed to be like that but I don't remember why so I will change it.

Agreed, the bonus will be removed.

Well I was hoping to sort-of make them applicable but I guess I don't have a problem with them being available to others.

The question of enchantment is the one I need the most help with, I will re-read the item sections in the PHB and DMG but I need some direction. As for light and Heavy armor, the Light is Light armor on par with Chaimail and the Heavy is Heavy armor on par with Plate. That is the idea at least. Some of these ideas happened after I had already written some stuff, originally the Chariots were sort of Pseudo-Armor but now I think it pretty much should just be Armor you can wear over your other armor. That way you can sort of leap out of the Chariot mid-combat. Because of this idea think it should be a move action to get out of the Chariots... anyway I need to go back and edit.
Thanks
#22

rikiji

Aug 25, 2008 14:23:33
Calls images to mind of Terry Pratchit's Interesting Times. I'm pretty sure at least one of the Horde had a wheelchair.
#23

zathina_mage

Aug 26, 2008 10:15:42
This interests me.
Mainly because one of my characters is actually legless. <.> What, they said they wanted original characters for the campaign, and there were going to be alot of undead. So I got to play a normal human intelligence, zombie, monk who had no legs or skin. The thing was he was highly charismatic though. His every word was either him cracking a joke at his own size, or making fun of taller people for being short, and such. He is also a father figure whos been searching for his still living children somewhere. But he can't remember much from his past, except in life he was a err... whatever that wrestler PrC was.

Anyways, this looks like something I could really tweek with him. XD
#24

UsagiYojimbo

Aug 26, 2008 10:26:37
Well there you go. I knew someone must be playing someone who can't walk. Anything missing? Anything you might add, I'm still crafting this.
#25

zathina_mage

Aug 26, 2008 10:39:35
Not really. Unless you want to look at how various actions would need to be taken in this. Imagine being knocked over or having to climb/jump. XD Anyways, I got nothing to add. Just may use it when your done. XD Ironically, I'm the secound person to be disabled so far in game. The other guy, has only one leg. XD Wonder if he'd use it.
#26

UsagiYojimbo

Aug 26, 2008 11:17:38
I am so glad you brought this up. I actually have an answer to both of your questions. I wrote this progressivly and there are a number of ideas that came up later.

If you are knocked over you may stand up as normal by pushing off the ground and throwing your weight to the side. In order to use either of the chairs you have to do tons of specialized training. Standing in Full-Plate is no easy task. Learning to fight on Horseback requires a lot of specialized training as well.

I will add in a skills section once it is written up but the gist is that you cannot use Athletics or Acrobatics in the heavy. The light is capable of using some Acrobatics and Athletics.
#27

bojangles_the_barbarian

Aug 26, 2008 21:01:17
You know, I was going to go into a rant how hard it would be to pick yourself up and how it would probably be harder than a move/whatever action, but then it hit me: How the hell do these players get up? So yeah, I guess it isn't that big of a deal. Rant about not ranting: over.