| Post/Author/DateTime | Post |
|---|---|
| #1knightguyApr 21, 2010 14:20:48 | Dire Beast Prerequisites, Wis 15, Beastmastery Class Feature, Ranger Benefit: Your Beast Companion adds your Wisdom Modifier to its attack and damage rolls. In an effort to bring some more damage to the class, my DM approved this feat. Honestly, I think it should be a part of Beasts in general, but you take what you can get. With this, a Beast will have good accuracy and damage, but still fall behind Multiattacks. It has done really well in my campaign thus far. |
| #2lhockeeApr 21, 2010 14:27:03 | Great feat. Aside from the name and no prerequisite Paragon Tier, this is nearly identical to a house-ruled feat I created for my homebrew games after Martial Power was released. Excellent! |
| #3Lord_VentnorApr 21, 2010 15:50:50 | I think that Wisdom to attack rolls is a little strong. Wisdom to damage I don't see any problem with. |
| #4knightguyApr 21, 2010 15:53:48 | I think that Wisdom to attack rolls is a little strong. Wisdom to damage I don't see any problem with. Well, you gotta keep in mind that it has to make up for several things which PCs get that Beasts don't, such as a plethora of magic items, power bonuses, loads of feat support and class feature bonuses. The Wisdom modifier bonus would be totally broken on the PC, but on a Beast Companion? I'd say it's breaking even. |
| #5lhockeeApr 21, 2010 18:23:45 | It is "breaking even". There is nothing overpowered about using a Ranger's Wisdom modifier for both attack & damage {in relation to the Beast}, our group has been "playtesting" this kind of houserule since Martial Power was release, with no ill effects. Instead, such a feat does the opposite of what L_V suggests; it gives Beastmaster Rangers an extra level of oomph, which they trade in for when they take the Beastmaster style. Remember; feats are a valuable commodity, trading in one feat for a bonus for your beast companion only is a sacrifice on your own personal power. I prefer to keep such a feat at Paragon Tier, but too each their own. |
| #6babyjApr 23, 2010 2:55:53 | aye, Paragon seems about right for it, but consider that feat sooo stolen |
| #7rampantApr 23, 2010 9:15:20 | The problem I see is that there are already many powers that give the beast a boost based on your wis mod. What about A flat boost? |
| #8thegreatgalstaffApr 23, 2010 16:23:58 | I would make it a static bonus like Rampant suggested +2 (Feat bonus) Hit and damage +3 (Feat bonus) Hit and damage at level 15 +4 (Feat bonus) Hit and Damage at 25 at least keep it in like with other feats like it. but thats just me i know a Beast master that has a +6 Wis mod (and hes not even epic) for beast synergy (more damage/attack) and that would actually make it so his pet would have a better to hit than him, by about 3 or 4 points and thats not whats suspose to happen IMO. |
| #9babyjApr 27, 2010 4:52:37 | I would make it a static bonus like Rampant suggested Level 11 and 21 are probably better levels to have it upgrade, should it be offered as a feat at any level. I personally think it ought to be Level 11+ as a prerequisite, and provide +2 at 11th, and +3 at 21st.
This is EXACTLY why the static bonus should be used. |
| #10cloqwurkApr 27, 2010 12:07:04 | Having playtested both sides of the coin, I must say that neither option is better then the other, whether that be a bonus based on Wisdom or a static bonus. |