Beefing up the rod of wonder

Post/Author/DateTimePost
#1

fluffybunnywant2kill

Feb 17, 2011 15:23:07
i know the net already has some lists for such a topic but a friend and i are trying to create a list of 1000 entries.  so far we are only a little over 200 strong. wanna chip in?

D12 thousand gold coins rain from sky
Target grows two extra arms (complete with whatever they hold) and three feet in height
Splutter splutter splutter only a few sparks fly out nothing happens
Wand disappears and reappears in two days
Noe appears and will answer three yes or no questions
Gold on wielder double or halves roll percentile
Time stops for d4 rds only caster can move
Target gains haste for hour
Wielder zapped for 1d8+6 electric damage unless wearing an isolative glove
Target effected as if berserking rage
Item of importance disappears from everyone in group, a map reappears leading to treasure chest with the items in it
Weilder falls in love with next creature it sees
Random party member gains extra permanent d6 hit points
 Creates a gourmet meal (with silverware, table, etc.) for 1d4 people.
Styrofoam wall 30x30x1 between t and w
Rod turns into a ring and continues to function normally
10,000 pingpong balls fall from sky
Paralyzes weilder
10’ pit opens under all ppl in 50’radius sheer walls dc 17 to avoid fall
Charms target
A booming voice shouts give up you can not win intimidate check 25
Weilder falls asleep for two hours nothing can wake him
Target polymorphs into shape of weilder
A gong appears and a levitating mallet rings the gong four times then both disappears… that’s it
simultaneous Ref AND str check both 25 or rod flies from hand levitates ten feet in air and spins off 5 duplicate copies, original becomes magically inert for 5 minutes, copies are physically real and identical to original
Rod turns invisible and grows cold, fort 20 or drop rod from pain. When it hits ground rolls in random direction up to 10 feet.  Stays invisible for 10 min
All weapons in 100’ radius turn to rubber for five min, them weapon makes a fort save, (+2 if mast work, +3 if magical) or stays rubber
Summons all fish in a mile radius
Target gains benefits of a barbarian rage of equal ECL
50-50 t/w, either mental stats increase by d4 and physical decrease similar amount or vice versa (2 hour oc, 5 rounds ic)
Targets hair lights on fire, once gone fire still remains until “remove curse” (sweet tooth from twisted metal)
Target pelted with 6d12 jelly beans,
Target and weilder are effected by alterself no save, mirroring each other. Lasts one hour
Shield spell  but shield forms between wielder and target always changing position to stay equidistantly between them.
 All hand held objects of wielder and target switch ppl, INCLUDING rod
A fine or diminutive item in targets possession grows to medium size (gold coin grows to size of human)
¼ of all gold in 100’rad perm turns to lead
1/4th of all gold in 100’ rad becomes light as helium and purse strings are all untied, spot 18 to notice coins are leaking out of pockets or pouches(no matter how tight they were tied earlier)
1d4 icicles fire out, (make ranged attack role) each deal 1d4 cold damage and 1 piercing
3d6 damage dealt to target from what seems like an invisible sword
Frisbee flies out, anyone want to play?
Wall of fire erupts around weilder (five feet of space between wall and weilder)2d6 fire damage to pass through it
Wall of ice ten feet thick ten feet high grows around wielder, five foot buffer between wall and pc
Wall of Styrofoam like ice wall above
Target encased in a brown paper bag
All in 40’ radius levitate 10’ in air, for 5 min, if have wings they can use them to move, firing magic rays, endritch blasts and such rocket propelling forces can be used to move poor maneuverability
Target becomes completely enamored with next member of opposite sex they see (species doesn’t matter) to the point they HAVE to make sexual advances and suductions
Beatles music streams forth, effect is calm emotions to all who hear. Will 20 to stay angry
Emo music, will save 20 or -2  moral penalty to ac  att and damage due to depressed state
Floor / ground talks to weilder, no one else can hear
Target becomes 10% shorter permanently(doesn’t change size if they were min height for size)
Door way appears, if anyone steps through teleported 6dx10 feet straight into the air
1d4 shriekers appear (tremmors 2) each have stats of a dire wolf , shriek ability deals 1d6 sonic damage per round will save 15 or cumulative neg 1 penalty to ac and attack each round (shrieks stack)
Laughter erupts from every inanimate object
If target is standing on stone, stone turns to mud if not standing on stone,  all hear sad/fail  wah wah waa-a-a sound
Want only functions as a lazer pointer for 3 min
Target encased in a crystal ball , ball shrinks with target to size of  normal crystal ball, str check crit from inside, or 18 from outside to break ball, once broken target grows to normal size again
Wand grows to 16’ long 6 inches in diameter
Wand grows an arm which whips around and pokes wielder in both eyes, nyuk nyuk nyuk
 Wand turns to limp rubber
 Target polymorphed into weilder
A tall, skeletal figure dressed in a black robe, carrying a scythe appears. It points at either the target (1-4 on a d6) or the wielder (5 or 6 on a d6). The one pointed will save 20 or be affected as if by a fear spell for 6 rounds. The figure then disappears in a puff of sulphurous smoke.
until remove curse or dispel magic cast, target skin, hair, eyes and all of targets possessions turn a drab grey or white color
Separate Swarms of bees attacks each character and npc in view
Wielder develops horrid body odor until they bath, effect is stink cloud to all with in 5 feet of wielder, 10 feet after lots of  exertion (combat, running) directly after exertion weilder needs to make save.
Clap of thunder issues from wand. All save fort 18 or stuned 1d4 if in 10 feet d2 if in 20 or one round if in 30 feet
Globe of darkness centered on wielder, follows them as they move
Tip of wand grows and grows light saber blade for 6 rounds,  proficiency of a short sword, damage 2d10 crit 18-20 no strength bonus to damage is applicable
 Glowing  crystal of 2000gp worth hovers in air, 2d8 electric damage to any who touch it
Cowboy hats, caps, berets, fezzes, top-hats and even fancier hats appear on heads of all present if wearing a hat it disappears
TURN! Treat as cleric 20th level with mod of +10
Oil sprays from the wand in a cone 30 feet long and 20 feet wide at its base. Anyone in this area is affected as if by a grease spell. The oil is highly flammable, and if brought into contact with flame it will ignite. Anyone in the area suffers 2d6 points of damage the first round, and 1d6 the second. If not burned the oil lasts for 9 rounds.
If target carries any magical items they all activate and spend one charge.
Large ornate tapestry appears over target, falls down and target takes 1d2 rounds to disentangle. Rug worth 10d10 x 10 gold pieces.but has 50% chance of being torn and ruined during escape
Target grows thick luxurious fur.  If shaved never grows back, if already furry lose all fur for three days then it starts to grow back
Wand begins insulting all hostile creatures treat as taunt spell
Wand buzzes and sends a tingling sensation through wielders hand for 2 rounds
The wielder suddenly grows to one and a half times normal height, and his muscles swell and bulge to inhuman proportions. This is an illusion, and the wielder actually suffers the effects of a ray of enfeeblement. This lasts for 2d6 rounds
Wand becomes sentient for 5 rounds ic or 30 min oc (entering combat turns to ic duration) Acts (and uses magic) only as it sees fit, Dms choice as to allignment and personality DM has full control over wand including choosing exactly what spells and effects happen
Weilder struck mute (including gutteral sounds and mumbles) for 1d10 rounds
Wielder or target (50-50) trapped in a mimes cube prison, no escape unless they mime for a doorknob or key or whatever. Escape artist attempt always fail unless RP it
Slow 15 will negates.
grass in 20-rad grows to 4 feet, large reduced to ¾ speed medium to 1/2 small to 1/4 speed  have inverted cover
boomer bile bubble  floats out towards target,  takes one round to reach, if popped 10’ radius burst, calls swarm of zombies 1/3 hd of party 5zombies for each hit by bile
 bubbles float out and  surround all ppl, works like bubble shield from halo
truename speak uttered, all rooted in spot for 5 rounds IC 1 hour OC
Faerie fire surrounds the target.
rod becomes Vaccume all objects in 60’ cone weighing less than 5lbs sucked in
All in 50’radius become a gnome for 15 minutes (lose all racial abilities they had including ability score changes)
everyone in 100foot radius grows elaborate colorful beards (those with beards loose ALL hair on body)
IN3rds OC5min  W/T turns ethereal
Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save)lasts one hour.
Giant magnet, all metal not secured pulled to it
Reverse gravity spell (lasts until target “falls” 100 ft then ends ) 30% wielder 70% target
2d6 force damage from concussion grenade at tip of wand, fort 30 or all thrown 20’ from rod including weilder (dropping rod)
t/w spider silk encases person escape on crit dex 17 on friends behalf to cut you free or damage you
Gust of wind, but at windstorm force (Fortitude DC 14 negates).
10 min all in 50’ speak a random Different language, lose all knowledge of previously known languages
target looses all items and clothing
spaghettie shoots out of rod covering target
 Wish, (weilder knows it’s a wish)
sprays musk (hits target and all in threatened areas w no cover) attracts 5 horny orks
wielder grows a tail (Dm chooses what type and if it is prehensile)
clinging fire spray 8d4 ref 15 30’cone
Wielder learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
orc piss 120’cone
Hook shot 50 feet.  Lighter of Wielder or target pulled in, D4 every 10’ traveled bludgeoning damage
Stinking cloud at 30-ft. range (Fortitude DC 15 negates).
color spray that effects 20 hit die characters
Prismatic sphere
prismatic spray
prismatic wall
Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder
clothing and items turn invisible in 40’cone ranged attacks  -4 search check 15 to find items, sheathed weapons
noxious gass-4str-2con 20’rad from wand tip, gas flammable fireball of d6/ecl
Summon an animal—a rhino (01–25 on d%), elephant (26–50), or mouse (51–100).
summon elemental 1-25 small 26-50 med 51-75 large 76-100 huge
cobras breath spell
Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half).
bamboo grows 30’ radius 50’tall all slowed to ¼ speed all attacks -3 and ranged -6  all gain dr5/piercing
mating call sounds attracting random encounter
wielder zapped by lightning and for next hour any use of wand zaps them.
Cone of cold 40’ft 6d8 ref 17 to halve
ward of peace on target 5 rounds (no attacking, cant be attacked)
The w/t's head pops off! Surprisingly, this is not fatal for the head or body, which are magically sustained, though the body will eventually starve. The head needs no air or sustanence, and has 1/4 the body's hp. It may not cast spells with somatic components, and is more or less helpless. The head reconnects to the body if placed on the neck.
Nothing happens, but next time the RoW is used, two different effects happen at once.
Rusting grasp level 20
grease explosion no reflex, grease spell cast on everyone/thing
Stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone (including wielder) within 25 ft. (Reflex DC 14 negates).
Rod's head starts shining in several colors, and playing disco music. All creatures within 300 feet must make a DC 21 Will save or be affected by irresistable dance.
everyone but t/w changes genders, but a suggestion makes everyone believe only the w/t has. Fort 18
Enlarge person if within 60 ft. of rod (Fortitude DC 13 negates).
shrink person if within 60’ fort 13negate
Mirror image cast on all in 30’radius (rolld8 to find number of images)
targets weapon becomes a random musical instrument
Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.
blinding light all dazzled in 30ft blinded in 15ft will 25 negates
A tiny explosion blasts from the base of the rod, doing 1 point of fire damage to the wielder, and covering his face in soot
A soot-smeared golden lantern appears, looking quite magical, with a note on a string attached. The note says "polish me to receive a mighty gift". The lantern is discreetly covered with a thin layer of Sovereign Glue (Spot DC 25 to notice). Polishing the lantern accomplishes nothing.
zone of truth
target feels pinch on their ass
 whompa from Mario appears over random persons (30% or group and npcs)  15 ref to avoid 20no damage at all bludgeoning  4d6
nothing happens, but when they make a wish later they get it (wish I had 200 badgers to dig for me)
alignment changes fo rone hour t/w to polar opposite, if neutral flip coin to deside new factor
Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size
permanent stomach of holding
target becomes dragon of polar opposite alignment roll d4 to decide age 1= wyrmling 8= ancient op
 Reduce wielder to 1/12 height (no save).
fire hose from end of rod, bull rush 30 to knock prone str 28 for wielder to control
pollen burst fort 18 or sneexing fit -4 str if roll less than 5 on save permanent allergy
 all in 40’ radius max health plus 10% temp
Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).
w/t 20 hp switches between them
40’ rock fires out and disintegrates into sand dune on person no harm done
 plants in 25’radius effected by blight
 Maximized 5th level fireball delayed 3 rounds targeted at wielders casting position
night and day switch
 glitter paint sprays out in 30’cone non magical
 target grows extra finger and toe on each hand nothing special
plays rick roll and all who hear effected by symbol of pain
 a pixie is conjured and goes invisible and only says hey listen and follows around wielder
Invisibility covers rod wielder
targets weapon becomes a rubber chicken
roll twice and both happen
Only skin becomes invisible, items and armor don’t
targets teeth fall out remove curse or regeneration spell fix
Leaves grow from target if within 60 ft. of rod. These last 24 hours
create water as 100th level caster from tip of wand (dm decides flow rate)
  Grow gills, loose lungs fort 18 negates lasts 1 hour(50% wielder 50% target)
 10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets
 w and t are linked.  When wielder moves target forced to move in identical fashion (only foot movement not arms)
 wielder can only speak in questions for the rest of the day
Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
all water in 40’radius becomes poisoned
 Springs grow from heels at everchanging angles 25balance dc  to walk 35 to run each step 40% chance to be flung 10 feet in random direction (provokes AoO)
mass invisibility on all present
antimagic field 50’radius
Wielder (50% chance) or target (50% chance)  color of wielders choice, wielder can change color by calling out “change to XXXX” (no save).
target teleported to where they were exactly 24 hours ago
Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates).
 bulls eye target appears on  target, all ranged attacks receive +5 on them
 10 foot iron statue of weilder erupts from  ground
 1d10 Targets fingers  turn to steel.  Still usable and flexible, no bonus associated other than cant feel pain with those fingers
 For 2d10 min any time weilder opens their mouth to speak sparrows fly out
 For 2 hours any time target lies swarm of flies pour from mouth after they lie
 Birds appear and flutter around wielders head when struck in combat for the next three days (fade after .25 seconds /hp of damage)
 4d8 teeth turn to gold(t/w)
Any time weilder says a key word to be determined by DM (anything from hello to rutabaga ) a 10 pit opens up beneath wielder
 A 10 statue of cheese in the image of the caster appears
 Earths grasp (hand of rock) on target
Non magical clothing touched by weilder turns to dust
All facial features (nose lips, scars etc) on t/w dissapear, just smooth baloon head w two eyes, hole for mouth and hole for nose. Holes close like sphincters. Remove curse to cure
 All gems or stones carried by caster light on fire
All water in 100’ rad turn to molasses
 Caster bursts into song whenever effected by magic not his own including healing
Caster explodes in bloody bits flying everywhere.  Reforms 2d10 rounds later unharmed
Caster forever will faint at sight of his own blood
 Target AND caster flip upside down on to heads and spin like tops for 20 seconds then fall over.  Fort save 25 or be sickened, regardless of save result now dizzy and when try to move each step have  25% chance for Awalking forward, B stepping one square to right of intended square, C stepping to left of intended square D falling down (if unintended direction change leads to wall, take 1 point damage and fall down)
 T/W instantly 100% fall down tripping over your own shoes beer **** drunk, loves everyone around them and needs to let them know.  Fort save 16 or puke
 Wielder forgets how to talk (speaks gibberish baby talk) 2d4 hours
Wielder forgets how to walk for 1d2 hours
  Wand makes sound of a crickets chirping,  Clothing worn by all in 40’radius turn invisible 45 minutes later.  Regains visibility 45 min after  that
 Everyone in 50’ radius… their belts unbuckle or unties and all pants, skirts, kilts etc fall down around ankles(armor that would hinder this magically appears on ground 2 feet away first), if wearing a dress or robe it is hiked up over head.
  Huge hole appears through targets chest non fatal and not painful and fills back in 2d6 min
All bones in targets hands and feet turn to rubber
 One item on everyone’s person in 30’rad is enchanted with explosive runes
 All metal worn by target turned to opaque metal colored glass & yes it will shatter when hit!
  2d4 mirror images of all in 30’ all images believe they are the real one and act independently
 Earth quake spell Dms choice on CL centered under
Target begins barfing slugs for 2d6 rounds
#2

alitain

Feb 17, 2011 21:51:47
Wait...why?  What are you doing with this list of random things?  I get your topic title a little by "beefing up the rod of wonder", but a little note it's nice to still explain what you're doing in your first post.

Again...why make a crazy long list?  Are you just wanting a crazy long list of random things that can be done with a rod?  Are you trying to make a 4th ed RoW that does way too much stuff?  I'm just lost on the reason behind this, because I've played with the RoW(using the 3.5 ed) in our 4th game and it's plenty fine as is for a game.
#3

fluffybunnywant2kill

Feb 18, 2011 0:32:57
Well mostly its for kicks and giggles.  we have played with the rods normal list but this is more of a just cuz we can situation.  and i had a longer note at the begining but apparently i didnt get it all when i copied it off another forum i usually use.  basically we are trying to get to a list of 100 strong to keep not only the DM on his feet but the spastic character that currently owns a RoW