| Post/Author/DateTime | Post |
|---|---|
| #1cryoghoulAug 10, 2010 7:02:39 | Bloodied Minions anyone? Rule: Damage done to a minion kills it only if the damage exceeds half of the targeted defence. Insufficient damage causes the minion to become bloodied. Bloodied minions die if damaged. Minions can now be hit on a miss (Daily on a minion? Yep... it's dead.) |
| #2QubeAug 10, 2010 8:03:29 | You do realize that with some bad luck on the damage rol, its possible that you don't kill minions with at-will/encounter/daily power even if you hit? a 2W+stat power dealing minimum damage (5 or 6) is likely to be under half the minions defense. as defenses of monsters rise with 1 per level, and enchantment (1/5 levels) + stat (1.5 / 10levels ) its likely that this will not change. |
| #3Johnathan_VagabondAug 10, 2010 8:30:08 | You could rule that a missed minion becomes bloodied. The bloody condition triggers a whole lot of effects, it could be one way to make minions a more engaging experience. |
| #4wrecanAug 10, 2010 8:44:41 | I rule that minions are considered bloodied when half or more of the minions in an encounter have been reduced to zero or fewer hit points. In essence I treat all of the minions as a single creature. If more minions enter combat later, the current minions may actually cease to be bloodied! |
| #5GarthanosAug 10, 2010 10:57:58 | I rule that minions are considered bloodied when half or more of the minions in an encounter have been reduced to zero or fewer hit points. In essence I treat all of the minions as a single creature. If more minions enter combat later, the current minions may actually cease to be bloodied! Bloodiable minions are quite cool they fit comfortably within the game... I have any attack that deals damage on a miss or that doesnt target (use an attack roll but against a minion which damages it anyway - bloody them). I have any bloodied adversary who might have an escape route consider fleeing. Bloodied ally minions can be unbloodied with a heal check (I might let somebody use diplomacy check) or any healing power but only once a day per tier. Basically a defeated ally minion that wasnt hit by a critical can be 'saved' by spending a standard action. (usually a healing check successful or not). I dont have that many players so having slightly more interesting allies that dont over shadow yet can be saved and similar things is important |