Book of Nine Swords - 4th Edition (Brainstorm Thread)

Post/Author/DateTimePost
#1

tardyclock

Sep 30, 2010 14:24:47
Because I'm such an attention **** that I need two threads going at once.

So I was looking through the Book of Nine Swords (Also known as the Book of Weeaboo Fighting Magic to some of the more old and bitter players out there) for a 3.5 campaign and was wondering how one could theoretically implement the power of The Sublime Way into the latest edition of Dunjunz and Dragunz.

For those of you not aware of the Book of Nine Swords it contained three new classes. The Crusader, The Swordsage and The Warblade. These classes, whilst having some unique mechanics, picked powers from 9 different fighting styles. Some of these fighting styles were class exclusive but there was still a fair bit of crossover.

Now the question is how you would actually do this in Fourth, Just have the three seperate classes and give them the powers that best fit them from the 9 fighting styles? Give them the abilites they would have had anyway and just have the classes share some powers? Make each fighting style a theme? Make each fighting style a class?
#2

Eisenritter

Sep 30, 2010 16:24:37
Crusader = Paladin
Swordsage = Ranger
Warblade = Fighter

Done. Tongue out
#3

759mages

Sep 30, 2010 16:56:28
It's not quite that simple. White Raven focused characters = warlord. Shadow Hand focused characters = rogue/assassin. And the swordmage also killed the duskblade and the swordsage and took a lot of their stuff.

That said, I think THE defining feature of ToB is the ability for multiple classes to pull from the same power lists with some overlap, but not perfect overlap.

I think the easiest way to mimick ToB would be to pull some of the core class's power together and organize them into schools. Then give each class specific schools. But then you're talking a RADICAL rewrite of the game. Other than that, write new classes designed for function off the same pool of powers in different contexts and that would be the next closest you could get I think.
#4

Lord_Ventnor

Oct 01, 2010 1:26:55
It doesn't have to be that difficult, I think. What if you made each of the Nine Swords Schools a theme, like the themes in the Dark Sun Campaign Guide? For example, you'd have a White Raven Theme, which would probably be a Martial Leader Theme, a Shadow Hand Theme, which might be a Shadow Striker Theme, and so on.

This would also allow a variety of classes to utilize these themes too, representing that warriors from all walks of life use these traditions.
#5

Crimson_Concerto

Oct 02, 2010 12:22:32
The whole point of the Book of Nine Swords was to give melee weapon combatants cool things to do every battle other than just charge or full attack. It was designed exactly to test the concept of encounter powers and to test the concept of powers for non-magical characters. The result having been positive, these design features are now the standard in 4E, so what used to make the Tome of Battle classes unique is now unnecessary to reintroduce because it's been a part of the system since the very beginning.

The Fighter now does what Diamond Mind, Iron Heart, Stone Dragon, and some of Tiger Claw used to do. The Paladin now does what Devoted Spirit used to do. The Ranger now does a lot of what Tiger Claw used to do. The Rogue and then Assassin now do pretty much all of what Shadow Hand used to do. The Warlord now does what White Raven used to do. The Monk now does what Setting Sun used to do. Adding the Crusader, Sword-Sage, and War-Blade into 4E would be redundant.
#6

Artifact

Oct 02, 2010 14:11:08
I can see where Crimson Concerto is coming from.  Still, I like Lord Ventnor's idea of using themes to emulate the Sublime Way. Wish I had a head for actual game design, I'd tackle it myself ;).  I love the idea.

/\ Art