Boomerang weapon (PEACH)

Post/Author/DateTimePost
#1

king_nate

Sep 29, 2008 4:24:20
So here is yet another (and hopfully last) update to the boomerang;

Military One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: 1d3
Range: 15/30
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.
#2

king_nate

Sep 29, 2008 9:03:30
After some feed back at ENworld we've come up with this so far...

Superior One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: d4
Range: (SEE BELOW)
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the boomerang return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the boomerang as a free action.

Range is still being determined. Currently we are at 10/20 but I found on wiki that a boomerang distance is between 25 and 40 yards which is about 3-5 squares in D&D. So some other options is either a 3/6 or 4/8. What do you guys think?
#3

sillen

Sep 29, 2008 11:04:17
Well...I'd say 5/10 range is okay, thats what other thrown weapons are except the javelin.

It's a nice effort, but it seems that any magical thrown weapon would be much better, and thus making this somewhat redundant.
Cool for low/no magic campains though.
#4

blu_skreem

Sep 29, 2008 12:08:21
I was really hoping for a Boomerang in the AV, but this seems rather reasonable. I'd go with 5/10 myself as well, just to make it easier to remember.
#5

king_nate

Sep 29, 2008 12:22:45
their distance is on average between 25 and 40 yards which equals 3-5 squares in D&D

OPPS, I made a mistake with my math.

25 yards is equal to 75 feet which equals 15 squares
40 yards is equal to 120 feet which equals 24 squares

15/30 looks to be the correct distance.


How about this update?

Superior One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: 1d6
Range: 15/30
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.

A non-magical boomerang can only return if it misses it's target, a magical one returns even if it hits. The return ability isn't very powerful but there isn't anyway you can make the boomerang without it I don't think.
#6

king_nate

Sep 29, 2008 22:15:24
Superior One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: 1d6
Range: 15/30
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.

After a few hours of thinking about this I think the Boomerang is too powerful like this so I want to drop the damage to 1d3. This will make the nonmagical boomerang do less damage than a shuriken and throwing axe, and a lower prof. bonus than a shuriken but have the advantage of range and returning. A magical boomerang compared to a shuriken and throwing axe will only have the advantage of range which think is a fair trade off. What do you think?

Here's the update:

Superior One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: 1d3
Range: 15/30
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.
#7

king_nate

Sep 30, 2008 2:22:22
Like I said before, I wasn't sure if to make it a military or superior weapon. I took a closer look at the classes and feats to determine if the boomerang should be military or superior and I'm now convinced that it should be military.

As a couple of other options you could have:

Rogues and Wizards from a certain region of the world replace Shuriken and quarterstaff with boomerang and even replace that rouges weapon talent ability of increasing the damage die with a Shuriken with increasing the damage die with a boomerang.

Or just add Boomerang to the Rouges and Wizards starting weapon proficiencies, I highly doubt that it would break the game.

So here is yet another (and hopfully last) update to the boomerang;

Military One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: 1d3
Range: 15/30
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.
#8

Proin

Sep 30, 2008 2:33:17
Like I said before, I wasn't sure if to make it a military or superior weapon. I took a closer look at the classes and feats to determine if the boomerang should be military or superior and I'm now convinced that it should be military.

As a couple of other options you could have:

Rogues and Wizards from a certain region of the world replace Shuriken and quarterstaff with boomerang and even replace that rouges weapon talent ability of increasing the damage die with a Shuriken with increasing the damage die with a boomerang.

Or just add Boomerang to the Rouges and Wizards starting weapon proficiencies, I highly doubt that it would break the game.

So here is yet another (and hopfully last) update to the boomerang;

Military One-Handed Ranged Weapon

Boomerang
Prof.: +2
Damage: 1d3
Range: 15/30
Price: 1gp
Weight: 1/2lb.
Group: Light Blade
Properties: Light Thrown, Returning

Returning: On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.

replace "returning" with "boomeranging"

Boomeranging: On a missed attack roll, a proficient user can make a basic attack at a -2 penalty against one other creature in range.


better, imo. and make it a superior weapon.
#9

king_nate

Oct 01, 2008 0:00:24
replace "returning" with "boomeranging"

Boomeranging: On a missed attack roll, a proficient user can make a basic attack at a -2 penalty against one other creature in range.

This would cause all kinds of problems in the game. Esp. if you use a power with the boomerang that deals any kind of damage on a miss attack. Returning is alright because it gives the weapon a little something while nonmagical without being too time consuming or complicated (I'm looking at you Brutal).

better, imo. and make it a superior weapon.

This whole superior weapon/military weapon debate is making my head hurt. As a military weapon you've had some training with the weapon and know how to use it. I think that fits the boomerang better than superior which has a seprate training just for that weapon. Would you want to spend a feat in order to get a superior weapon that you get a +2 pro and 1d3 damage? So in a generic D&D setting I believe the boomerang should be a military weapon.

With that said, I'm thinking of making it a superior weapon in my campaign. Characters from a certain region in my world would get the boomerang as a free feat while the weapon is pretty much unknown to the rest of the world. With this I would do the Rouge and Wizard ideas mention earlier in the post as well.
#10

Proin

Oct 01, 2008 0:07:25
This would cause all kinds of problems in the game. Esp. if you use a power with the boomerang that deals any kind of damage on a miss attack. Returning is alright because it gives the weapon a little something while nonmagical without being too time consuming or complicated (I'm looking at you Brutal).



This whole superior weapon/military weapon debate is making my head hurt. As a military weapon you've had some training with the weapon and know how to use it. I think that fits the boomerang better than superior which has a seprate training just for that weapon. Would you want to spend a feat in order to get a superior weapon that you get a +2 pro and 1d3 damage? So in a generic D&D setting I believe the boomerang should be a military weapon.

With that said, I'm thinking of making it a superior weapon in my campaign. Characters from a certain region in my world would get the boomerang as a free feat while the weapon is pretty much unknown to the rest of the world. With this I would do the Rouge and Wizard ideas mention earlier in the post as well.

even on a power with a miss effect you're getting one basic attack at a -2 penalty. and you have to use a feat to become proficient (since it's superior).

the extra attack on a miss would make it an interesting weapon possibly worth taking a feat for. 1d3 damage and returning isn't worth using the item even if it's martial, a +1 dagger isn't that hard to come by and having a dozen non-magical daggers and quick-draw is still better.