Brainstorm and then peach: Utilities/powers/feats for power sources

Post/Author/DateTimePost
#1

erk_

Apr 13, 2009 23:02:26
The goal is to create a series of utility powers and feats that are available to all classes of a given power source. A few attack powers would also be okay too.

As I see it, each power source should have an associated role/theme. This is already somewhat the case. I would say:
Divine: leader/anti-undead, healing/protection
Martial: striker/high damage, and either durability or mobility
Arcane: controller/area of effect, versatility
Primal: defender/high HP, zones

I haven't got any solid ideas but I am working on things like:
Divine:
-some kind of consecrated ground idea creating a zone against undead
-a blessing for party members by melee touch
Martial:
-an out-of-combat 'sharpen weapons' type thing to give a small 1/enc boost to damage; similar equipment-tuning utilities might be fun
-some shifty abilities in a fight
-possibly trap creation abilities that would be engaged out of combat, stored, and released in a fight
Arcane
-a toned-down metamagic sort of idea available to all arcanes might be doable. It'd have to be engineered very carefully.
-something to make rituals faster or cheaper
Primal
-Using local plants/terrain features to create barriers and whatnot; the problem is keeping this balanced.
-Imbuing protective spirits into things seems appropriate to all the primal classes but I'm not sure how to make the effect work.


I'm just in the brainstorming stage, I haven't though about levels or balance yet nor really compared my ideas to what classes already have. Anyone want to help come up with ideas, or vet some of these out into specific powers or feats?