Bringing Wish back to 4E

Post/Author/DateTimePost
#1

mikeejimbo

Jul 14, 2008 0:03:36
I really liked Wish, because I never used it. In our games, using Wish was a way of saying "OK DM, I want my character to be completely screwed over because he wanted too much." The DM would be completely happy to oblige.

I think Wish was an Iconic Spell of 3.X, and as such, it needs to come back. I have homebrewed a version that should be balanced. It should be balanced because due to the wording no one should ever want to use it. It's even more evil if you don't show the PCs the tables relating their check results to the results of the Wish. You should at least warn them that the Wish spell is the "Screw me" button, though.

Without further ado...

Wish
You summon from another plane a being of supreme power, one much more able to alter the very fabric of reality. The fortunate thing is that the spell requires him to grant you one Wish. The unfortunate thing is that he gets to decide what you mean...

Level: 30
Category: Binding
Time: 10 hours
Duration: Until you make your Wish; the Wish is permanent (usually)
Component Cost: 100,000gp
Market Price: 500,000gp
Key Skill: Arcana

By learning the name of a specific entity and performing a ritual to summon it, involving a ritualistic summoning circle as well as the burning of incense, rare herbs, alchemical reagants and candles, you invoke that entity and demand something from it. In general, it can do the following:

Grant an item
Mimic another ritual
Heal people, removing afflictions and diseases
Resurrect someone despite the time that has passed, even if the body is gone

It can also do other, more powerful things. Just be careful how you word it. The entity (which is generally malevolent or at least a trickster) has the final say in exactly how to interpret your Wish. He does not even have to obey the letter of the Wish, nor the spirit. He can fulfill it, fulfill it partially, fulfill it in a way you didn't wish for, fulfill it and then call another powerful entity to attack you, etc.

Additionally, if a 1 is rolled on the check, it counts as being 19 or lower despite the modifiers that may have been present.

To grant an item, you must first name the item you want, then the DM secretly rolls your Arcana check and consults this table.

19 or lower: An item up to level 5 is granted. If you wished for an item up to level 10, it is granted with a bad side effect. If you wished for a more powerful item, it fails...usually. (Unless the entity is in a bad mood.)
20 to 29: An item up to level 10 is granted. If you wished for an item up to level 15, it is granted with a bad side effect. If you wished for a more powerful item, it fails. Again, typically. This is subject entirely to the entity's whim.
30 to 39: An item up to level 15 is granted. If you wished for an item up to level 20, it is granted with a bad side effect. If you wished for a more powerful item, it fails unless the entity wants to really mess with you.
40 or higher: An item up to level 20 is granted. If you asked for a more powerful item, it may be granted with a twist or stipend, if the entity is feeling particularly malevolent. Otherwise, it simply fails (lucky you!) Generally, the more powerful the item, the more likely a bad side effect will occur. (DM's whim.)



To mimic another ritual, first you must specifiy the ritual you would like to mimic. Then the DM secretly rolls your Arcana check and consults this table. He then makes a skill check based on the entity's skills for the next ritual.

19 or lower: A ritual up to level 7 is performed. If you wished to duplicate a more powerful ritual, it either fails (if the entity is feeling kind) or goes awry (if the entity is feeling malevolent. For example, a scrying ritual might open up a two-way scrying sensor, such that whomever you are scrying upon can also see you and knows you're scrying on them.)
20 to 29: A ritual up to level 15 is performed. If you wished to duplicate a more powerful ritual, it either fails or goes awry.
30 to 39: A ritual up to level 21 is performed. If you wished to duplicate a more powerful ritual, it either fails or goes awry.
40 or above: A ritual up to level 30 is performed. The entity may decide to cause it to go awry anyway.



If you wish to heal someone, the subject must be present and willing. Unless they are unconscious, then they must just be present. The DM secretly rolls your Arcana check and consults the below table.

19 or lower: The subject is killed. After all, that removes all negative conditions, right?
20 to 29: They are healed to full health, but no conditions or diseases are removed.
30 to 39: They are healed to full health and conditions, but not diseases are removed.
40 or above: They are healed to full health and all conditions and diseases are removed.



If you wish to resurrect someone, you must name the subject clearly. The DM secretly rolls your Arcana check and consults the below table.

19 or lower: Someone with the same name as the named subject comes back.
20 to 24: The person comes back as a mindless undead.
25 to 29: The person comes back as a sentient undead with no memory of their past life.
30 to 34: The person comes back with no memory of their past life.
35 to 39: The person comes back and is angry because he liked the afterlife.
40 or above: The person comes back.
#2

kuonji

Jul 14, 2008 2:40:08
I don't really see why you need a ritual that consumes hundreds of thousands of gold in resources from the group just to screw them over. Just bypass the middle man (the wish ritual) and screw them over directly.
#3

squarecircle

Jul 14, 2008 3:21:35
I don't really see why you need a ritual that consumes hundreds of thousands of gold in resources from the group just to screw them over. Just bypass the middle man (the wish ritual) and screw them over directly.

It's funnier this way. :P