Brooklyn Rage! (Barbarian variant)

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#1

jimprofit

Feb 12, 2010 15:55:53
www.youtube.com/watch?v=3HM9tyNkUAg

Ok, maybe that's more of a gestalt bard/barbarian build. But I really like Tome of Battle and 4th edition powers, and since my group won't play 4th edition. I figured I could just translate that system to 3.5, because I like the concept of the barbarian. Just not the way he's delivered. (Too narrow, I pretty much just threwout any idea of being equal to casters. Anyone who knows what their doing could easily break casters no matter what, its just about raw diversity in utility. Martial characters will never have "The Force", but their combat prowess could afford to be better..)

I've composed a list of some barbarian rage abilities I've made to resemble manuevers from Tome of Battle. The difference is most are not key-stat based, (and if they are, they're constitution based as the barbarian's original rage was...) and they all last for their own designated number of rounds and cost different "rage points". A barbarian's rage point pool would be equal to his barbarian level+constitution modifier. He could, as before, only go into a rage once per encounter, and after the rage comes down, he cannot rage again untill the end of the encounter. (Atleast untill he gets mighty rage.)

The fatigue functions a little differently, and infact, simpler, where the fatigue lasts for a number of rounds equal to the rage point cost. I could justify this as it's low impact aerobics vs immideate glycogen storage exhausts sprinting. But the gist of it is the more powerful the rage, the more rage points it's going to cost, and two or three rage points difference just isn't enough alone, so the fatigue and number of rounds your rage lasts makes you think about it.

The fatigue is measured in rounds. So you better hope your rage defeats the enemy, you'd hate to be stuck in that encounter fatigue.

STRENGTHENING RAGE:
Rage Points: 1
No. of rounds: 6
Fatigue: 2
Effect: You gain +2 on all strength based skillchecks and melee attacks.

GLORIOUS RAGE:
Rage Points: 2
No. of rounds: 4
Fatigue: 4
Effect: Your attacks deal an additional +4 damage, and the target must make a reflex
save DC 5+barbarian level or be knocked prone.


RAGE STRIKE:
Rage Points: 2
No. of rounds: 1
Fatigue: 1
Effect: You gain +3 on this attack, and if succesful, the opponent must make a will save
DC 10+barbarian level every round or take 3 damage. This lasts untill they make a succesful
will save.


RAGE OF THE LIONS:
Rage Points: 3
No. of rounds: 5
Fatigue: 3
Effect: Your attacks deal an additional die damage equal to the die type used by the weapon
and if your attack is succesful, the target must make a reflex save DC 10+barbarian level,
or become stunned for 1 round.


EMBRACING THE RAGE:
Rage Points: 5
No. of rounds: 5
Fatigue: 4
Effect: Everytime you make a succesful attack, you heal 2d8HP.


GORGON RAGE:
Rage Points: 7
No. of rounds: 3
Fatigue: 4
Effect: You may make a gaze attack, as a super natural ability, against the target. They
must make a reflex save DC 10+half your barbarian level (rounded down)+your constitution
modifier, or becomes petrified. Your sight incretment for the gaze is 50ft.