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| #1cariosNov 10, 2008 12:53:28 | I've drawn a rough map for a campaign I'm planning and am wondering if anyone had any suggestions for changes/additions for it. Map - edit: sorry, the map seems to have been resized and the writing is hard to make out, but as a rough map you don't really lose much from it. I have all the locations I need for the adventures I have planned. Now I just want to know if there should be more there to flesh it out a bit, then i'll have a decent copy drawn up. It is also very much a points of light, no borders are on the map because each town or city only controls land in 10s of miles around it, never close enough to cause issues (until the adverntuing starts...) Basic desciption of the region:
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| #2ShiftkittyNov 11, 2008 14:44:09 | Add a few more non-campaign towns. An inlet of that size would probably have dozens of small villages, primitive or otherwise, near the water. What's the terrain type? It looks like you only have the one forest at the base of what I assume are mountains. Is the white area just flatlands? I'd find a RW map of a similar location and see how plant-life is distributed. If the waters are calm, then the bay isn't as wind-blasted as I thought on first glance (before going over you post again). I'm no expert, but I think that would call for somewhat rocky, small beaches with some kind of forest not 50 yards up. "Mornwood" (please say you don't mean "morning wood" :embarrass :D ) where the elves trade animal skins and "lumbar"? Lower back supports? Just kidding. I bet you mean lumber. Dot a few elven villages in there. Based on your scale, you're dealing with a really large area. And check out AutoREALM for map-making when you go to fine-tune the map. I d'loaded it because Campaign Cartographer is too expensive for me. Just my ![]() |
| #3dirtyfrankNov 11, 2008 15:38:03 | Carios, things seem fine to me. I think that a map, at the start of a campaign, should be quite empty. You may want to have some general areas populated by a certain species and maybe the name of a prominent village, town, or city within the area but its specific place on the map is not important until they go there. Leaving most of the map open with a lot of free space should make it easier for you to make adventures sense you are less restricted on what you can and cannot do based on geography and already listed settlements. my ![]() |
| #4ThoughtNov 11, 2008 16:42:31 | When you say you have all the places for your campagin, how deep are these places? As a rule of thumb, as a DM I like to have about 3 or 4 "quests" (at least) for every location my PCs visit. I do this because as a PCI like locations that have at least 3 or 4 "quests." It gets boring if a place is shallow and essentially exists just for the players to tromp through once. |
| #5cariosNov 12, 2008 17:45:23 | Thanks for the feedback guys. Will have a look some RW maps to make the geography more realistic. It is quite a large scale map so I have avoided drawing all the little villages that tend to form around large towns or cities. If I need to I can add them in smaller scale maps of specific areas. I have adventures planned to take the party all the way through Heroic tier and they are going to be mostly based in just 3 general locations, assuming the storyline survives PC contact. If need be I can add new locations and adventure plots as required. In the late paragon levels the plot comes back to revisit some places, and explore a few new ones. In between the party will be off in the feywild... (again, assuming the plot survives that far). Most of the map is just there to explain political issues and give places for the PC to have come from... |