| Post/Author/DateTime | Post |
|---|---|
| #1HerrozerroMay 20, 2009 10:33:24 | A spinoff from a discussion in the general forums how should this be implemented?
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| #2drackcoveMay 20, 2009 11:30:35 | donsn't require specific rules but rather as you story progress as a dm you should start the players out with a little big of magic items that over time during arvitrary or story related intervals remove the magic from those items. These moments should relate to heavy use of magic from either the party itself or outside forces. |
| #3yrogergMay 20, 2009 11:32:21 | A spinoff from a discussion in the general forums how should this be implemented? I don't have all that much insight here, except to say that this is a nifty idea. Very nifty. As in, whatever comes out of this, I may very well end up cribbing it for a post-Eberron campaign. |
| #4chefjackbutlerMay 20, 2009 11:38:57 | There are also stable sources of magic that don't seem to be depleting (in one case, a city's supply of magic is maintained by the presence of a sleeping fire god who lies buried beneath their streets; the price for the magic is randomly occurring housefires that cannot be extinguished), and ways to generate a temporary supply of magic (human sacrifice, for example, gets you a lot of really dark magic...) BTW, anyone who is interested in reading these stories, the stories can be found in the novels The Magic Goes Away, The Magic May Return, The Burning City, Burning Tower, and Burning Mountain, as well as the short stories Not Long Before The End, What Good is a Glass Dagger?, Talisman, The Lion in His Attic, The Wishing Game, The Portrait of Daryanree the King, Chicxulub, Boomerang, and Rhinemaidens, all by Larry Niven. |
| #5beholdergazeMay 20, 2009 11:41:49 | Easy! Create an intelligent artifact or an ancient entity (as an NPC) that see's the PC's as the catalyst for the dawn of the New Age of Magic. He provides the party with their magical needs hoping it will be enough to help them on their epic journeys. This entity has enough magic within itself to allow the PC's to function as if they were part of any other generic D&D campaign. They can create their own magical items and such and train through the abilities of this entity. You, as the DM, need to provide a mundane setting with only tidbits of the magic that is so heavily guarded. Refrain from using highly magical elements and voila! |
| #6vaalingrade_ashland_02May 20, 2009 12:03:18 | Fro any item you want to deplete, use the artifact template, but don't build and Concoordance above the base, setting the conoccordance modifiers as what causes the item to lose it's 'charge'. Moving on means the item has become an innert version of itself. |
| #7yrogergMay 20, 2009 12:59:23 | A few random ideas based on the existing mechanics, but by no means a coherent setup:
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