| Post/Author/DateTime | Post |
|---|---|
| #1webwarrior94Oct 27, 2011 16:28:16 | So, after much work, I'm finally starting my Hyrule campaign in a few days. I'm going to work on this thread as I expand my creations. First things first: The Races. RACES OF HYRULE Show DEKU Show DEKU RACIAL TRAITS Average Height: 3' 9''-4' 6'' Average Weight: 50-75 lb. Ability Scores: +2 Dexterity, +2 Wisdom or Charisma Size: Small Speed: 7 Vision: Normal Languages: Hylian, Deku (Common, Elven) Skill Bonuses: +2 Nature, +2 Stealth Lightweight: You gain training in Acrobatics. Whenever you make an Acrobatics check to reduce falling damage, roll twice and use either result. Water Walk: If you begin your turn standing on a solid surface, you can move across liquid as if it were normal terrain. If you are still on liquid at the end of your turn, you fall in. Plant: You have the Plant keyword. You do not sleep, and instead must spend 4 hours refraining from any strenuous activity to gain the benefits of an extended rest. You are fully aware during this time. This does not render you immune to any effects. Swift Burrow: You have the Swift Burrow racial power. ![]() |
| #2webwarrior94Oct 28, 2011 17:39:29 | Bump... |
| #3mhbjarkistefNov 03, 2011 15:15:32 | Double bump, I'll read the post later and comment :D |
| #4Olrox17Nov 04, 2011 6:37:53 | Good work, they all look good and balanced. I don't know much about Zelda, so I'm only speaking from a mechanical point of view. Dunno about the fluff ![]() |
| #5natural20usernameNov 06, 2011 7:41:39 | Very nice. All of them seem balanced. I was about to hate on the Deku's lightweight class feature because it would be uselesss to people who already have training from their class, but then I realized you can just choose other skills as class skills isnce no class has mandatory acrobatics training. |
| #6d20dankoNov 11, 2011 10:23:47 | All in all these look very good. I do have 3 concerns, though: The Goron's racial power should be +3/+6/+9 to attack to take into account the expertise feat it won't be getting. All the newer racial powers do (or should do) this. Similarly, the Moblin's power should be +5/+7/+11. Again, to make up for expertise. It should also scale in damage; probably 1d8/2d8/3d8. Finally, I'm a little concerned with Hylians getting a bonus at-will and Goddess' Favor. Humans only get one of these, and you are giving Hylians both. I do not think your other races are more powerful than the norm, so I don't know if Hylians should get both. Granted, a bonus at-will isn't usually that good of an option, so it might be fine, especially since this is a home game. Best of luck. This is an awesome idea, and I'm sure it will be tons of fun. |
| #7jimprofitNov 14, 2011 2:57:39 | My reaction. I rather like Zelda, so of course it's going to give me a bit of bias. But I think you're doing a terrific job so far. About the only complaint I might have is the damage and healthpoint system would probably work a little bit differently in a Zelda game. For example, I think healing surges should be "hearts" you can use to rejevunate yourself, but have a finite amount and you have to gain more either by deliberate gifting from the DM, level up, or purchase with gold. Healing surges become a commodity, rather then a stagnent ability. I'd change the amount of HP a healing surge heals as well, based on several factors. CLASS TYPE=Dice type used. (Just a rule of thumb) Defenders: d12 Strikers: d8 Leaders: d12 Controllers: d8 You gain a number of dice equal to 1+constitution modifier. (Now lower then one.) So a fighter with 18 constitution, can heal 5d12 with every healing surge/"heart" used. I would consider the possibility of powers that rely on healing surges such as "trigger a healing surge" be a "free" use of a heart. Like lets say you have five hearts to piss away, any power that would tell you to use a heart, does not count toward your total heart inventory. However, that might be way too broken. |
| #8webwarrior94Nov 21, 2011 15:43:47 |
Well, I never planned on making a whole new game system, just a campaign set in Hyrule. The only major houserule is the use of Heart Containers: obtained whenever the party defeats a boss, or of course they can collect heart pieces by completing sidequest. When the party gets a full heart container, they gain a level. As such, exp has been done away with, and small dropped items (rupees, bombs, arrows, etc.) would be the reward for normal battles. |
| #9jecksvalourNov 22, 2011 16:07:16 | I love this and it sounds awesome. I hope you post session notes. |
| #10eshapiraNov 24, 2011 17:06:55 | Very nice. I'm a little disappointed you didn't give Gorons a rolling-based charge attack, though. |
| #11webwarrior94Nov 25, 2011 17:34:00 | Very nice. I'm a little disappointed you didn't give Gorons a rolling-based charge attack, though. Originally, I had, but this is 4e, so everything must be balanced. A charge based power would be useless to, say, a goron wizard. They'd be like the minotaurs, out of place with the rest of the game. |
| #12Mythril_SageNov 25, 2011 22:33:55 | Perhaps you could post it as an alternative racial power. There are several races with choices in that already. |
| #13webwarrior94Nov 26, 2011 11:05:04 | Perhaps you could post it as an alternative racial power. There are several races with choices in that already. I've actually been considering giving the gorons an overall of sorts. I don't like the slam power, really, and the charge even less. Though that really all they can do, so I'm unsure what else to give them. Perhaps drop the encounter power, and make up for it with some awesome features, like the dwarf did? |
| #14Mythril_SageNov 29, 2011 11:32:19 | Perhaps a Racial Theme or racial utilities would work for the Goron to give them that flavor they're missing. |
| #15hobbitguy1420Oct 23, 2012 7:26:21 | Hey, those Kokiri look familiar! :P If you want, I've got some options (feats and most of a paragon path) written up for Kokiri here: www.giantitp.com/forums/showthread.php?p... |