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| #1mhbjarkistefJan 23, 2012 0:02:14 | I have tried this a couple of times, and before I post my oh-so-flawed version I want to hear you guys out. I want to make a "Skill Point"- rule implementation for 4th Edition, where each character gains an number of "Skill Points" when he gains a level which he can spend on improving his skills. This system would completely replace the +1/2 level bonuses PCs normally gain to skills. How would you make this change, and how would you balance it with the game, and how would you calculate the DCs? |
| #2chaosfangJan 27, 2012 1:25:59 | I have tried this a couple of times, and before I post my oh-so-flawed version I want to hear you guys out. Hmm, a bit of a challenge that be. Here's how I *might* do it: 1. Reduce the training bonus to +1 (but gain exclusive access to certain abilities) 2. At levels 6, 12, 18, 24, and 30 (or if you want the 20-level max only, levels 4, 8, 12, 16 and 20) you gain a maximum of 4 skill points (assuming all characters have only 4 skills). You can use the points to enhance a single skill by a maximum of 1, or gain training in it. The DCs would then be significantly lower -- likely back to either 5 Easy, 10 Moderate, 15 Difficult -- and adjusted by situational bonuses. Frankly I found the pre-4E methodology not so mechanically rewarding other than "more likely to beat the DC" (and 4E didn't do much with this). So to make things even more interesting, let's push it a bit further: Each skill point not only makes you more likely to succeed a check, but should also grant you additional abilities as well. Basically the system would look something like this: Trivial <- Even untrained, it would be easy to do. Novice <- A simple enough task, but can only be done if you have rudimentary training on the matter (1 point allocated) Journeyman <- Can only be accomplished by those who are more skilled in the matter (2 points allocated) Expert <- An expert in the field who is skilled enough to do these daunting tasks (3 points allocated) Master <- A master of the field, whose capabilities are above the ordinary (4 points allocated) Grandmaster <- A legend in the field, and can do almost everything (5 points allocated) Mythical <- Someone who makes even grandmasters shake their heads in disbelief (6 points allocated) Impossible <- No matter how good you are, it can't happen For example: Trivial <- anyone can climb cliffs (at half speed) Novice <- novices can make athletic checks to climb cliffs faster than normal (at full speed) Journeyman <- journeymen can make an athletics check to aid another when climbing as a free action Expert <- experts can make an athletics check to aid allies within 5 squares when climbing as a free action Master <- masters can climb an additional 2 squares when making athletics checks Grandmaster <- grandmasters can make athletics checks to traverse horizontally at full speed while climbing Mythical <- mythics do not need to make athletics checks anymore Impossible <- you can't use climb during a conversation. Oooooorrrrrrr something to that effect XD |