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| #1youkoNov 21, 2011 18:31:35 | I've always been a bit disappointed about how few games centaurs are a playable race in, especially considering their one of my favorites. Being as I enjoy playing D&D and would like to play a centaur character sometime, I thought I'd try and come up with a centaur race balanced for use as PCs. As stated in the title, I am looking for constructive criticism. If you're a DM, let me know if this is something you would or wouldn't allow to be used in your game and why. Anyway, here's what I've come up with: Centaur Gallop --- Centaur Racial Power You swiftly traverse the battlefield, quickly outpacing slower races. Encounter Move Action – Personal Effect: You move your speed + 4. You gain a +2 power bonus to all defenses against opportunity attacks made against you during this movement. Feats Heroic Centaur Spear Training Prerequisite: Centaur Description: You gain proficiency with longspears and greatspears. You gain a +2 feat bonus to damage rolls with spears. The bonus increases to +3 at 11th level and +4 at 21st level. Centaur Bow Training Prerequisite: Centaur Description: You gain proficiency with shortbows, longbows and greatbows. You gain a +2 feat bonus to damage rolls with bows. The bonus increases to +3 at 11th level and +4 at 21st level. Centaur Courser Prerequisite: Centaur Description: When you run, the penalty to attack rolls is reduced to -2 and you do not grant combat advantage. Centaur Charger Prerequisite: Centaur Description: You gain a +1 bonus to damage rolls on charge attacks. The bonus increases to +2 at 11th level and +3 at 21st level. You gain a +2 feat bonus to speed when charging. Centaur Skirmisher Prerequisite: Centaur Description: You gain a +1 bonus to damage rolls with bow attacks if you moved at least 3 squares from where you started your turn. The bonus increases to +2 at 11th level and +3 at 21st level. Battle Stomp Prerequisite: Centaur Description: When you hit an adjacent prone target with a melee attack the target takes 5 extra damage. Does not stack with Headman's Chop. Trample Prerequisite: Centaur Description: You gain the Trample power. Trample --- Centaur Feat Power You race across the battlefield, running down enemies in your path. Encounter Standard Action – Personal Effect: You move up to your speed and can move through enemies’ spaces during the move if that enemy is medium size or smaller. Each time you enter an enemy’s space for the first time during the move, you makes the following attack against that enemy. Attack: Melee 0 (each enemy whose space you enter); Strength, Dexterity, or Wisdom + 3 vs. Reflex Level 11: The bonus increases to +6. Level 21: The bonus increases to +9. Hit: 1d6 + Strength, Dexterity, or Wisdom modifier damage and if the target is knocked prone. If the target is already prone, the target takes 2 extra damage. Level 11: 2d6 + Strength, Dexterity, or Wisdom modifier damage and if the target is knocked prone. If the target is already prone, the target takes 4 extra damage. Level 21: 4d6 + Strength, Dexterity, or Wisdom modifier damage and if the target is knocked prone. If the target is already prone, the target takes 6 extra damage. Special: When you gain this power, choose Strength, Dexterity or Wisdom as the ability score you use when making rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects. Quick Kick Prerequisite: Centaur Description: You gain the Quick Kick power. Quick Kick --- Centaur Feat Power An enemy moves to get at your flank and the action earns them a quick kick from your powerful legs. Encounter Immediate Reaction – Melee 1 Trigger: A creature moves into a space where they flank you. Target: The triggering creature. Attack: Strength, Dexterity, or Wisdom + 3 vs. Reflex Level 11: The bonus increases to +6. Level 21: The bonus increases to +9. Hit: 1d6 + Strength, Dexterity, or Wisdom modifier damage and if the target is medium or smaller they are knocked prone and you may push them 1 square. Level 11: 2d6 + Strength, Dexterity, or Wisdom modifier damage. Level 21: 4d6 + Strength, Dexterity, or Wisdom modifier damage. Special: When you gain this power, choose Strength, Dexterity or Wisdom as the ability score you use when making rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects. Epic Centaur Spear Master: Prerequisite: 21st level, Centaur, Centaur Spear Training Description: When you make a weapon attack with a spear, you can score a critical hit on a natural roll of 19 or 20. Centaur Lancer: Prerequisite: 21st level, Centaur, proficiency with lance Description: You are considered to be mounted when wielding a lance. Misc. Feats Unicorn Ancestor (Unicorn Bloodline) Prerequisite: Centaur Description: At some point in your family's history somehow there was a unicorn, and you've inherited some of that ancestor's blood; this may manifest itself in a fairer complexion and, most commonly, a horn similar to that of the magical creature's. You gain Unicorn's Touch as a utility power. Also, you gain a +2 bonus to Nature checks. Unicorn's Touch --- Centaur Feat Utility The touch of your magical horn instantly heals wounds. Daily --- Healing Minor Action – Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge and may make a saving throw against one effect that a save can end. You must have at least one healing surge remaining to use this power. |
| #2Crimson_ConcertoNov 21, 2011 19:15:40 | Size: Medium Thank you for not making me need to go into yet another centaur thread to explain why large size does not work on a PC race. Quadruped:Your carrying capacity is 25% greater than normal. You are treated as a Large creature, your reach, spacing, and weapons sizes are the same as normal medium creatures however. Reach is not a factor of size, so that's unnecessary to state. Otherwise, this doesn't seem to actually do very much, but that may not actually be a bad thing. Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally. I know that the Dwarf gets an identical feature, but that doesn't mean that I'm going to be okay with it. In general, one should avoid racial features that are of great use to some classes and roles but pretty much useless to other classes and roles. This is such a feature, being awesome for heavily armored characters but almost entirely useless for lightly armored ones. There are better ways to mechanically represent what you're going for here. For example, what if when slowed their speed became 3 instead of 2? You fulfill the flavor without pigeon-holing the race into any particular classes or roles. You could also combine the two, I suppose, having encumbered speed as it is but also having that or some other benefit that only works while the character does not wear heavy armor. That way, all characters benefit in some way, just not necessarily the same way. Still, it sounds quite unnecessarily excessive to me to be giving a 7-speed race a way to negate armor speed penalties. Centaur Cavalry: You are considered mounted for the purpose of feats and powers, but not items. That... makes no sense. I see no good thematic or mechanical reason for centaurs to be considered mounted ever. This isn't the first time I've seen a feature like this, and it isn't the first time I've had to explain that it makes no sense, but it doesn't. If your intention is to make it so that they cannot mount creatures intended to be mounted by more traditional humanoids, then just say that. You gain proficiency with the shortbow and the spear. Racial weapon proficiencies are another one of those things that official races get but that are still generally frowned upon when it comes to home-brews. This feature is going to be totally useless to almost every centaur character, so why bother having it? Any centaur that seriously plans on using one of these weapons will be a member of a class that already gets the relevant proficiency for free anyway. Just leave this to the racial feats. Gallop:You have the Gallop encounter power. Gallop --- Centaur Racial Power You swiftly traverse the battlefield, quickly outpacing slower races. Encounter Move Action – Personal Effect: You move your speed + 4. This needs something extra. It's just too bland and underpowered as is, and I have a difficult time imagining it getting much use. Maybe add in a bonus to defenses against opportunity attacks or something? So, to recap: 1) Either fix or preferabily remove and replace Encumbered Speed. 2) Remove Centaur Cavelry entirely. 3) Spice up Gallop somehow. I'd say that should get you a balanced, playable, and well designed centaur race. |
| #3the_ubbergeekNov 21, 2011 22:03:50 | And what about the classic Bariaur race of Planescape? they are medium sized, i think. |
| #4youkoNov 22, 2011 20:21:11 | Thanks a bunch for your input.
How's this then? Steadfast Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally. While not wearing heavy armor, your speed is reduced to 4 instead of 2 when you are slowed. Gallop: You have the Gallop encounter power. Something like this?
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| #5VorneNov 22, 2011 21:56:18 | A couple of quick thoughts.Battle Stomp Since this would completely stack with Headsman's Chop, a Centaur proner will be doing some pretty crazy damage. And the gouge will become an even better weapon...yay. Centaur Cavalry: You are considered mounted for the purpose of feats and powers, but not items. You gain proficiency with the shortbow and the spear. This feature will make a Centaur with a lance pretty darn good. Granted, small characters with the Fey tamer theme can get the same, but there are counters to mounted characters the centaur won't have to deal with (teleportation, proning, killing the mount, etc.)
How often do players face small enemies? If you're not facing small enemies in most battles, I wouldn't think many characters would spend the feat to take this power. |
| #6youkoNov 22, 2011 22:37:35 | A couple of quick thoughts.Battle Stomp Do you think it's too much and that I should put in a line about it not stacking with Headsman's Chop? Centaur Cavalry: You are considered mounted for the purpose of feats and powers, but not items. You gain proficiency with the shortbow and the spear. Actually, that's why I included the "but not items." part, because it seemed like there'd be no reason not to use a lance as a centaur charger because there'd be no downside. Though I may just go with Crimson_Concerto's suggestion and remove that racial trait altogether.
I was kind of torn on the decision to make it small size, because while there aren't an especially large number of small enemies, it seems odd that a medium creature (even one on the larger end of the spectrum) would be able to knock down and trample another medium creature (and, like this centaur, there are some rather large medium creatures). |
| #7VorneNov 22, 2011 23:19:29 | Battle Stomp It feels like too much to me, but it doesn't make a whole lot of sense to specifically state it doesn't stack with Headsman's Chop. Maybe allow them to trample an adjacent prone creature as a minor action for X damage? It's pretty hard to optimize something that doesn't attack and doesn't have a damage roll, but it retains the flavor. Centaur Cavalry: You are considered mounted for the purpose of feats and powers, but not items. You gain proficiency with the shortbow and the spear. You know, when I read it I was thinking that meant you couldn't use saddles, barding and the like. However, you're right, what you said works. Now that I'm thinking about it though, you're probably right that you want to drop the trait. The Holy Steed feat, and the Siberys Mark of Handling power specifically do some pretty crazy things when you count as your mount. I suppose you could add text in stating that though you count as mounted, you don't actually have a mount...that can just get muddy.
If it helps, note that several horses have trample attacks that don't mention monster size (the centaur could be kicking out at larger creatures' knees, using their weight and momentum to knock the creatures down, etc.) |
| #8rampantNov 24, 2011 22:26:04 | I'd make the lance training apply to lances. |
| #9ciaranNov 24, 2011 22:53:29 | I know its very un-4e to even bring this up, but is it worth addressing how a quadruped climbs a wall?![]() |
| #10sallaNov 24, 2011 22:58:48 | I know its very un-4e to even bring this up, but is it worth addressing how a quadruped climbs a wall? Very carefully. |
| #11slobo777aNov 25, 2011 11:02:03 | I know its very un-4e to even bring this up, but is it worth addressing how a quadruped climbs a wall? And if you don't think it should be possible, see this: mudfooted.com/goats-climbing-vertical-da... |
| #12ciaranNov 25, 2011 13:40:51 | Thanks for the link. I've always had a fondness for goats. Natural selection is wonderful. |
| #13mhbjarkistefNov 25, 2011 20:25:18 | Hahaha I'm not gonna read this entire thread, I noticed Crimson had the first post, and he has a habit of ripping new races a new one xD I know what he's going to say even though I didn't read it, he's gonna point out that some of the things you wrote are pointless, and he's going to kick your ass for anything culture-related. But I'm going to be honest with you, you did a ****ing amazing job. I've seen 3 different centaurs, and this one leaves them all behind. I'd use it without hesiatation, it fits the bill for a 4e class perfectly (remember, crimson's idea of a race doesn't ;)... **** he's going to comment this thread to oblivion 'cause I said that) The feat that gives a +5 to damage on to a prone target is too much, since that feat already exists... If you make it a power bonus or only on unarmed melee attacks (hooves) that would make it perfect ;) 5/5 stars, I'm going to read some of the comments now. It's always good to post your personaly opinion BEFORE it get's tainted by the other people on the forums ;) |
| #14mhbjarkistefNov 25, 2011 20:30:25 | Oh, wow, I expected a lot more rage from Crimson, sorry for the harsh judging bro! Keep it like it is, spice up the trample power (I like it as it is tho) and make sure trample doesn't stack with Headman's Chop and you are good to go! Remember one thing about homebrewes: It's better to have to many features than to few, a DM that allows a homebrew is going to mess with it anyways, you just rather want him to remove features than add his own ;) Enjoy playing, and please check out some if my signature links! :D |
| #15youkoNov 29, 2011 6:22:27 | Thanks a bunch for all the feedback and critques. I've taken them into consideration and have updated the first post. |
| #16thespaceinvaderDec 01, 2011 8:56:27 | Centaur Spear Training: Greatspear is a direct upgrade over Longspear. There's really no point in this granting Longspear proficiency, Greastpears are either the same or better in every respect. |
| #17mhbjarkistefDec 01, 2011 18:05:15 | Well, some of use still play DND as a ROLEPLAYing game, and not just a game of charopping... If a person wants something less than a greatspear, we're not gonna deny one. Imagine this, person asks "I want me centaur to have a longspear, but it only has Greatspear proficieny. Why does it only have proficiency with one type of spear? Is longspear essentially a downgraded Greatspear anyways?", Now that's when you know something is wrong. |
| #18FedosuDec 02, 2011 11:29:31 | Or the feat could just give proficiency with all spears. That far simpler than specifying and is more in line with the dwarf feat that this one seems to be based on. |
| #19ciaranDec 02, 2011 12:39:37 | +1 on all spears. Also I would give Gallop a +2 to all defenses instead of just ac. |
| #20youkoDec 02, 2011 12:51:39 | Centaur Spear Training: Greatspear is a direct upgrade over Longspear. There's really no point in this granting Longspear proficiency, Greastpears are either the same or better in every respect. I actually didn't consider that. Thanks for pointing it out though. Or the feat could just give proficiency with all spears. That far simpler than specifying and is more in line with the dwarf feat that this one seems to be based on. This I did consider, but the feat I was basing it on was actually this one:
And I didn't want to give proficiency with too many weapons. I tried to just give a proficiency with one or two martial spears and one superior spear (or bows for the archery version of the feat I listed) like in the quoted feat. Do you think it'd be fine to just grant proficiency with all spears? If that change was made, do you think other changes would have to be made to it as well? |
| #21rampantDec 03, 2011 10:05:40 | Say all simple and martial spears, there are some wicked superior spears out there, gouge for instance. |