Centaur Race

Post/Author/DateTimePost
#1

tall_max

Jul 10, 2008 15:40:52
I saw one posted in another forum, but felt like it was too much of a horse with a guy on top, so I attempted to make my own. In fear of making it too overpowered, I might have UNDERpowered it...

My idea for the centaur is that they're in small natural communities, read astrology, and while are strong have an emphasis on wisdom and of common sense. I'm not sure whether to keep the centaur trample or switch it with a hoof attack - if I did hoof attack it would open up all sorts of horse shoe-related weapons that could add damage!



Centaur

Average Height: 6'0"-7'2"
Average Weight: 1000-1200 lb
Size: Large (2x1 square instead of 2x2)
Ability Scores: +2 STR +2 WIS
Speed: 7 or 8 squares?
Vision: Low Light
Languages: Common, Primordial
Skill Bonuses: +2 Perception, +2 Nature

When you charge, add 2 to your speed

While your body is large, your torso is that of a normal human, and as such you can only wield weapons as if you were a medium sized creature.










#2

tall_max

Jul 10, 2008 16:37:50
Added racial feats and tweaked a few things. Also, should I switch hoof attack with Trample?

I possibly might either make it either hoof attack or trample, and let the rest be astrology based...I'll ponder this at work.

Sorry for not presenting this until it was a "full" idea, but after I looked at other people's races I realized I had way more work to do.
#3

velicial

Jul 10, 2008 17:20:36
Don't forget, quadrapeds get a 25% bonus to their carry capacity (PHB p. 222)
#4

angel_of_clumsiness

Jul 11, 2008 8:35:02
Might need a bit of work. I'd add a minor, flavourfull bonus to a stat, and change the encounter power to a real trample attack. You'll find the wording in the MM (Tarrasque, for example :D ). This way they get something uniqe, that's not something everybody else has. (You really don't need another excuse for implemeting 3.5 natural attacks in to 4e).

Give the racial features cool names, that makes them memorable and adds the feeling of fluff.

Hoof attack is obsolete. I doesn't give you anything that a class at-will deosn't do better, and is bland. Also, feats shouldn't give you additional powers.

Read the stars needs a mechanic for the concept. It could give you the ability to spend an action point to reroll once per day (or even without limitation). The meditation is added fluff, shouldn't be incorporated into rules text. (nice, though)

If I get ideas for cool racial feats, I'll post them here.
#5

tall_max

Jul 11, 2008 14:41:44
I was actually keeping the meditation for the "Read the Stars" feat to prevent people who are inside a dungeon or in a really foggy place from using it...I don't know if that would be a bit unfavorable for them, but it would make a bit more sense than an overall reroll feat since they are astrologers, not really lucky people. ;) It's a bit more useful than other heroic feats, but it has a bit of a catch to it.

I made the trample ability around the Minotaur's goring charge ability in the 4th MM. The Tarrasque "trample" seems a bit hard for me to make a change for it to scale easily from 1-30. From what I've seen the centaur's trample is on par with other class abilities, but I didn't make it as crystal clear as I could have. I'll change it from AC to reflex though.

Brainstorming things to replace the whole hoof attack thing, and going to fill out some things for flavour.
#6

angel_of_clumsiness

Jul 11, 2008 16:11:33
As to the racial features: If you give them speed 7, please do away the charge bonus. You might want to use something more unique, non-combaty, like...giving them:

speed 6, overland speed 10
I'd really settle for normal vision for centaurs, not low-light.

March of Centaurs: You increase the overland speed of your allies by 2.
Freedom of the Plains: When you take a run action, you do not grant combat advantage.
Headfirst Charge: You gain a +1 racial bonus to damage rolls when you charge.
Centaur Trample: You gain Centaur Trample as encounter power.

Hm, let's see if I can figure out the trample in a non-MM-style....








#7

Luis_Carlos

Jul 19, 2008 11:11:27
Do rebember this racial trait.

Quadrupaed – As quadrupeds, bariaurs have a +4 bonus on checks to resist bull rush and trip attacks.

They have a carrying capacity 1 ½ times that greater than normal for their Strength. They must wear barding (usually made of Studded Leather) instead of normal armor and cannont wear boots designed for humanoids.