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| #1tequila_sunriseJul 19, 2008 14:54:26 | I don't like that spell books in 4e delete powers written within themselves as soon as their owners learn new higher level powers. It's just...well, really stupid to be honest. So I'm thinking of removing the self-deletion property of spell books, or simply reserving spell books for rituals. Obviously this could be a huge boost to the wizard class, so I'd probably give all classes similar abilities to retain lower level powers.
Opinions?
TS |
| #2PinnacleJul 19, 2008 15:50:53 | You could just not remove the lower-level spells, but keep the spells that would normally replace them in the same preparation slot.
The wizard still has her 1st-level daily spells in her spell book, but she gets to pick to prepare one of those or one of the 15th-level ones that would ordinarily replace it.
That gets rid of the erasing spell book without changing the balance too much, since your wizards would probably not be using the lower-level ones anyway. |
| #3tequila_sunriseJul 19, 2008 17:52:52 | That's exactly what I'm suggesting.
TS |
| #4crashy75Jul 19, 2008 21:10:49 | I was thinking of something similar myself. I figure as long as I use power cards, it should be fine.
EDIT: Though I was still going to use the spell book for dailies. They just don't disappear. (and wizards still have to select certain ones to use as normal).
So, no trades, just extra powers. |
| #5tequila_sunriseJul 20, 2008 10:27:10 | Thanks for your input, guys/gals.
TS |
| #6tequila_sunriseJul 21, 2008 5:51:29 | From the new Tome of House Rules:
Character Option: Power Retention
This house rule allows characters to retain low level powers as they advance, and to learn a greater number of high level powers. Characters who use this option have different rules than other characters:
---The character cannot retrain powers.
---Once the character knows any given power, that power becomes a permanent part of the character’s repertoire. (Characters do not lose lower level powers when they gain new powers at level-up.)
---The character has only a limited number of power slots, according to the table on page 29 of the Player’s Handbook. To use a power, the character must prepare a power by using up one of his or her power slots. (Powers granted from race, class features, feats and magical items can be used in addition to these base power slots, as normal.) The character cannot prepare the same power twice. The character can change his or her prepared powers after an extended rest.
---The character can learn new powers of his or her level or lower by either finding a manual which describes that power or by spending money to research that power. Normally a character can only learn powers of his or her class, but if the character has a multiclass feat he or she might be able to learn other powers. If the character has Novice Power, the character can learn encounter powers of the appropriate class; if the character has Acolyte Power, the character can learn utility powers of the appropriate class; if the character has Adept Power, the character can learn daily powers of the appropriate class. By studying a manual which describes a suitable power over an extended rest, the character adds that power to his or her repertoire. By spending money to research a suitable power equal to a magical item of equivalent level, the character adds that power to his or her repertoire. To research a new power, the character must spend a week in a community with To research a new power, the character must spend a week in a community with NPCs and tools of the character’s class.
---If the character is a wizard, he or she does not need a spell book to hold daily and utility spells.
I'm going to offer this option to all the players of my new 4e game. We'll see how many takers I get.
TS |