| Post/Author/DateTime | Post |
|---|---|
| #1herrproofAug 23, 2008 1:24:49 | In my Campaigns I could use variants of Channel Divinity. One should bestow AC bonus, another Damage Resistance. BUT I am not sure what the numbers could be.:embarrass Help me, please. |
| #2NovacatAug 23, 2008 1:50:19 | I'm not sure what you're looking for, exactly (I'm assuming translation difficulties). Do you want some custom Channel Divinity feats? Or are you looking to replace the two default Channel Divinity powers that the cleric gets? |
| #3herrproofAug 23, 2008 3:17:06 | I'm not sure what you're looking for, exactly (I'm assuming translation difficulties). Do you want some custom Channel Divinity feats? Or are you looking to replace the two default Channel Divinity powers that the cleric gets? Ehm, I'm trying to get some custom Channel Divinity, thanks:embarrass ![]() One should bestow a bonus to cleric's AC. The other obe should bestow a bonus to cleric's DR. |
| #4NovacatAug 23, 2008 3:57:11 | Ehm, I'm trying to get some custom Channel Divinity, thanks:embarrass Well, what kind of deities are these Channel Divinity powers for? Each Channel Divinity power should reflect the ideals of the specific deity, probably granting their bonuses only under certain circumstances. For instance, the Raven Queen's Channel Divinity allows someone to spend a healing surge when the cleric kills someone. This is fitting for a goddess of death. What kinds of deities are these for? |
| #5squarecircleAug 23, 2008 3:59:47 | Ehm, I'm trying to get some custom Channel Divinity, thanks:embarrass The Channel Divinity feats in the PHB are all encounter powers. A bonus to AC or DR would have to be usable once per encounter and last until the end of the character's next turn (or end of the encounter or something). Perhaps something like... Channel Divinity: Divine Armor Encounter * Divine Minor Action Personal Effect: You gain a +1 power bonus to your Armor Class until the beginning of your next turn. Channel Divinity: Divine Resistance Encounter * Divine Minor Action - Peronsal Effect: You gain resist[ance] against all damage equal to your Charisma modifier until the beginning of your next turn. I just thought these up real quick, and I'm not entirely sure if they're balanced. Note that each of these should cost a feat to use and should require the worship of a deity in your campaign. |
| #6Kurama_YoukoAug 23, 2008 6:15:05 | just make your own channel divinity feats, changing the core features is not recommended. |
| #7Kurama_YoukoAug 23, 2008 6:18:20 | The Channel Divinity feats in the PHB are all encounter powers. A bonus to AC or DR would have to be usable once per encounter and last until the end of the character's next turn (or end of the encounter or something). I would make the first one a immediate reaction, (free action) and it would last until the being of your next turn. same for the second one really. these are both defensive abilities that you'd want in a pinch, no point in trying to predict when they should be used if the duration is only going to be 1 around or in the example of how i would word them.. until your turn comes up. |
| #8squarecircleAug 23, 2008 17:25:07 | I would make the first one a immediate reaction, (free action) and it would last until the being of your next turn. Good catch, although the problem with making it an immediate reaction is that it still doesn't help with the trigger that caused the reaction (since reactions take place after the trigger, unlike an interrupt which happens before), so you still end up "guessing" as to its usefulness. If it was made into an interrupt it'd be too powerful because you could calculate whether or not it'd help and basically be able to use it to force an attack that barely hit to miss (well, that's just situational enough to perhaps not be overpowered, but it IS a little weird). Maybe instead we should give it sustain minor? Or make it a stance? Or close burst 1? |
| #9Kurama_YoukoAug 23, 2008 17:57:44 | I think both of them should be based on the Disruptive Strike ranger power. The AC one can work as a immediate interrupt, whether the attack hits or misses, you should have to claim to use it before you know the results. So if its not needed then fine, but if it does then thats cool. The Resistance one is kind of harder to balance, I haven't seen to many powers that give anything similar to weapon resistance but... for the sake of a home brew I don't think its going to be to powerful. Though I don't like the Charisma modifier, its kind of to good to my opinion. I'd prefer a static number like 5. |
| #10ff6shadowAug 23, 2008 18:01:13 | Trust me immediate Interrupt wouldn't be too powerful. A wizard can have an immediate interrupt power with a +3-4 bonus that revokes a hit at level 1. The Cleric having a +1 AC or some resistance isn't going to break anything. |
| #11wyld_mutationAug 23, 2008 18:08:39 | I agree with ff6. Oh and ff6: I don't think the 3.5 links in your sig are working right... Sorceror isn't for me right now at least. |
| #12ff6shadowAug 23, 2008 18:12:18 | I think it's becuase they have been archived. I just haven't bothered to fix them yet. |
| #13wyld_mutationAug 23, 2008 18:18:15 | *sigh* Now I feel gipped out of seeing the awesomeness that is your talent. |
| #14ff6shadowAug 23, 2008 18:20:10 | Fixed them. The only ones broken were the Monk and the Soul Knife. Feel free to check them now. |
| #15wyld_mutationAug 23, 2008 18:28:20 | Hmmm... Sorceror is broken. Not sure why. "No thread specified" Anyway: I'd make the AC bonus from the first effect +2. But that's my personal preference. |
| #16ff6shadowAug 23, 2008 18:32:19 | Yeah, +2 on the AC should be fine, and having the second grant Resist All equal to your charisma modifier shouldn't be broken either. It maxes out at Resist 9, 10 if you take a starting 18 with a racial modifier which would kill your wisdom anyway. But definitely as immediate interrupts. Not sure why the Sorcerer broke between posts. It links directly to the archive now, so it should be fixed. |
| #17wyld_mutationAug 23, 2008 18:37:51 | Yay! Maybe I'll use that sorceror in a 3e campaign. Of course I'll have to add the Battle Sorceror variant to him. Metamagic Polymorph FTW!! Anyway... I haven't got anything else to day about the TC's question YOu've made the perfect suggestion. |
| #18ff6shadowAug 23, 2008 18:40:14 | Thanks. Also, feel free to look over my 3.5 work and mention it to me in one of my threads or by private message. That was some of my early work, but it taught me alot. |
| #19wyld_mutationAug 23, 2008 18:45:48 | I suppose I could look at it. Think the TC's gonna get back anytime soon? |
| #20ff6shadowAug 23, 2008 18:47:19 | The TC? |
| #21squarecircleAug 23, 2008 18:50:47 | Okay, but should you have to call the bonus to armor class before or after an enemy rolls to hit you? |
| #22wyld_mutationAug 23, 2008 18:54:09 | Hmmm... Before. Retroactively affecting things goes against my beliefs. |
| #23ff6shadowAug 23, 2008 20:20:57 | I prefer afterward. It makes it more useful. |