| Post/Author/DateTime | Post |
|---|---|
| #1dieOct 24, 2008 21:33:14 | I am not familiar with how to create monsters in 4th edition yet, so I've been taking bits and pieces of existing ones or just renaming ones in the Monster Manual. Anyway, so how many XP would this monster be worth? Chaos Chihuahua Abyssal soup dogs originally from the back alleys of the City of Brass in the Elemental Chaos. They eventually spread to other warm places and are now a favorite pet of succubi concubines and considered a tasty treat to red dragons. Chaos Chihuahua Level 1 Minion small elemental beast (fire) XP 25 Initiative: +0 Senses: Perception +0 Fire Shield (Fire): aura 1; any creature that enters or begins its turn in the aura takes 1 fire damage. HP 1; a missed attack never damages a minion. AC 12; Fortitude 12, Reflex 11, Will 8 Speed 5 Ankle Bite (standard; at-will) ✦ Fire +4 vs. AC; 1 damage plus 3 fire damage. Stoopid Fury (free, when its master is attacked; encounter) The Chaos Chihuahua makes an ankle bite attack with a +2 bonus to the attack roll and deals an extra 2 damage on a hit. Alignment Unaligned Languages None Str 10 (+0) Dex 10 (+0) Wis 10 (+0) Con 12 (+1) Int 1/2 Cha 11 (+0) Yeah, I know its stupid, I was going to name them hot dogs but found a monster name generator online which of course inspired some more monsters. random crap Rune Sloth of the Apocalypse - a retardedly slow herald of doom - speed 2 fell troll pg 255 Vampire Snail - very slow ineffective monster - a flightless stirge pg 248 All-devouring Storm Pony - a flying pony - thunderblast cyclone pg 105 Gelatinous Sewer Goblin - horror of the smelly dark - ochre jelly pg 202 |
| #2matthewswiftOct 25, 2008 12:20:37 | 25 xp. and a miniature mexican hat for loot. :D |
| #3eschertronOct 25, 2008 18:31:21 | Chaos Chihuahua ROTFB (Rolling on the floor BARKING)!! :D ..but seriously, if the pooch has special attacks (for example, its aura which is an autohit) I'd make it worth more than a level 1 creature.. |
| #4dieOct 26, 2008 5:14:34 | Thanks very much for the help. |
| #5tequila_sunriseOct 26, 2008 13:16:55 | XP is based on the monster's level. Additionally if you need help stating monsters, check out my nifty Manual of Monster Creation. TS |
| #6pigknightOct 26, 2008 21:32:34 | Looks ok, but drop the aura down to 1 point. ROFLMAO. |
| #7dieOct 27, 2008 17:49:46 | @ pigknight - will do @ Tequila_Sunrise - thanks for link, very helpful |
| #8dieDec 21, 2008 5:39:48 | Minitaur Minitaurs are a peaceful race of primitive nomads that flee at the first sign of danger. They have very little sense of individuality and exist as scattered small herds of females and young led by a single dominant bull. Minitaur Lore A character knows the following information about minitaurs with a successful Nature check. DC 15: Young bulls are driven off by the dominant male and form small bands for protection and to collect gnoll ears. DC 20: Minitaurs fear thunder storms and horses. Young Minitaur Bull Level 2 Minion Small natural humanoid XP 31 Initiative +3 Senses Perception +5 HP 1; a missed attack never damages a minion. AC 14; Fortitude 12, Reflex 14, Will 14 Speed 7 Horns (standard; at-will) +7 vs. AC; 4 damage. Goring Charge (standard; at-will) The minitaur makes a charge attack: +8 vs. AC; 5 damage. Combat Advantage The minitaur deals an extra 2 points of damage against any target it has combat advantage against. Alignment Any Languages Primordial, one other Skills Nature +7, Stealth +10 Str 11 (+1) Dex 15 (+3) Wis 9 (+0) Con 10 (+1) Int 10 (+1) Cha 14 (+3) Equipment waterskin Minitaur Tactics Young minitaur bulls attempt to flank opponents to gain combat advantage. Minitaur Bull Level 7 Skirmisher Small natural humanoid XP 300 Initiative +9 Senses Perception +9 HP 80; Bloodied 40 AC 21; Fortitude 18, Reflex 19, Will 19 Speed 7 Horns (standard; at-will) +12 vs. AC; 1d6 + 4 damage. Goring Charge (standard; at-will) The minitaur makes a charge attack: +12 vs. AC; 1d6 + 4 damage. Feint (move; at-will) +10 vs. Reflex; the minitaur gains combat advantage against the target (see below). Combat Advantage The minitaur deals an extra 2d6 damage against any target it has combat advantage against. Alignment Any Languages Primordial, one other Skills Bluff +12, Nature +9, Stealth +12 Str 12 (+4) Dex 18 (+7) Wis 12 (+4) Con 16 (+6) Int 10 (+3) Cha 18 (+7) Equipment gnoll leather armor, waterskin, bag of gnoll ears Minitaur Tactics The minitaur uses feint to gain combat advantage against its target and then attacks with its horns. |
| #9half_dragon_infernalDec 21, 2008 9:07:18 | Do you mean Minotaur? Those are in the MM. |
| #10pigknightDec 21, 2008 10:40:17 | No they're minitaurs. They're tiny cow-people. MOOO! |
| #11dieDec 22, 2008 14:37:22 | miniature minotaurs, minitaur |