| Post/Author/DateTime | Post |
|---|---|
| #1KlingonJediSep 05, 2012 23:28:09 | I want character death to be feared and have meaning. However, I don't like to kill off a character someone "loves" and worked hard to put together. So when death rears its ugly head, I was thinking to offer two options. One, a player can choose to die and make a new character if that appeals to them. Two, they receive one of the following penalties (determined randomly on a 1d6 roll): 1-3: lose a random magic item (if none, roll again). 4-5: take on a 4 point saving throw and skill penalty (the saving throw and all skills as associated with a random ability score) until gain 1,000 or your current level x 200 experience points, whichever is greater. If already currently penalized in this manner roll again. 6: lose the use of a random daily or encounter power (duration same as above and the power can't be retrained until the duration expires and the character levels up again, and if already penalized 1 daily must randomly determine an encounter power or vice-versa). If already penalized twice, must lose a penalty before gaining another. All penalties may entail some story explanation/development as well. |
| #2Pashalik_MonsSep 05, 2012 23:40:27 | I have similar concerns. I do the following. House Rule: No Raise Dead ritual. This gets death feared and gives it meaning right away. Acompanying Pledge: I won't actively try to kill you. You'll always have a fighting chance, even if that's just a fightin' chance to get away and fight another day(so, no inescapable instant deaths or anything pissy). Addendum: If a character dies, and everyone agrees(or at least majority rules) you can go on an epic quest to restore his life, a la Chrono Trigger. Tends to work out, ime. |