Character Death House Rules

Post/Author/DateTimePost
#1

KlingonJedi

Sep 05, 2012 23:28:09

I want character death to be feared and have meaning. However, I don't like to kill off a character someone "loves" and worked hard to put together. So when death rears its ugly head, I was thinking to offer two options. One, a player can choose to die and make a new character if that appeals to them. Two, they receive one of the following penalties (determined randomly on a 1d6 roll):


1-3: lose a random magic item (if none, roll again).


4-5: take on a 4 point saving throw and skill penalty (the saving throw and all skills as associated with a random ability score) until gain 1,000 or your current level x 200 experience points, whichever is greater.  If already currently penalized in this manner roll again.


6: lose the use of a random daily or encounter power (duration same as above and the power can't be retrained until the duration expires and the character levels up again, and if already penalized 1 daily must randomly determine an encounter power or vice-versa).


If already penalized twice, must lose a penalty before gaining another.  All penalties may entail some story explanation/development as well.

Thoughts on the above or other alternatives to character death? 

#2

Pashalik_Mons

Sep 05, 2012 23:40:27
I have similar concerns.  I do the following.

House Rule: No Raise Dead ritual.  This gets death feared and gives it meaning right away.
Acompanying Pledge: I won't actively try to kill you.  You'll always have a fighting chance, even if that's just a fightin' chance to get away and fight another day(so, no inescapable instant deaths or anything pissy).   
Addendum: If a character dies, and everyone agrees(or at least majority rules) you can go on an epic quest to restore his life, a la Chrono Trigger.

Tends to work out, ime.