Chronomancer Class Ideas?

Post/Author/DateTimePost
#1

tyren

Nov 17, 2008 11:14:03
Hey all, I'm looking at making a chronomancer for my home game. Now looking at the old D&D 2nd Chronomancer, it has WAY more power than I'm anticipating. My thought here is more of an "arcane leader". Notes I have are:

Description - The chronomancer will use arcane magic to manipulate time in small ways. The effect may be small in the form of bonuses to defense as they catch quick glimpse of the incoming attack and are better able to dodge, or it might include aiding an ally who is currently getting attacked. He may appear to move faster or farther due to time slowing down.

Quick Notes





Feedback? Ideas? Thoughts?
#2

tyren

Nov 17, 2008 11:24:40
Okay, I feel a little dumb as I missed this post: Time Mage

However, I was really hoping for a leader, someone who empowered his allies.
#3

fragsie

Nov 17, 2008 11:50:34
It's still in its beginning stages of development, but my Navigator class (temporal build) fits the list, although made for a sci-fi setting, it should be easy enough to re-fantasize it, just change the power source to Arcane, the impliment to orbs. and re-fluff the powers and you'll be well away

If you're after more time based options, you could always mix and match powers with Eldarins time mage until you find a build thats good for you.

[Thread=1113378]Navigator Class[/thread]