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| #1evilveganOct 02, 2009 13:40:23 | Hey all. I like the concept of birthright, but I want to apply a slimmed down version of it to overlay on my 4e game so that I can discuss things with my players between sessions. Here's an example of a loose idea I have about it. Player A, Paladin. Righteous Favor - Encounter Boon So, he pleases the gods and gains a favor. Once used he loses it. During our next downtime he could donate and pray (spending less time/money than before, still makes checks) and regain this favor. Alternately he could spend his downtime doing something else to gain a different benefit. So I would set up a series of various boons, from something like the above, to things like diplomacy bonuses (for spending time on such endeavors as espionage or entertainment). I just need a list of various things that I can grant a bonus to without too much impact to game balance. Also a list of penalties for when they fail utterly. I think the RPGA has cards they release (haphazardly) that have effects like this. I just want a way to get these effects that make sense and apply to things in-game... Not just the video-game-esque contrivances that riddle RPGA modules. |
| #2AbdulAlhazredOct 05, 2009 9:40:44 | Doesn't sound like a bad concept. You could tie them to small individual skill challenges if you wanted. The player would decide to do something like founding a temple. It might involve some sort of social skill challenge to get the town to allow it to be built, the local priesthood of Pelor to get behind it, and to get enough labor and materials lined up to start the project and hire the proper supervisors, etc. If the character succeeds, they get the boon, plus some small XP award perhaps. Later events can be tied back to it as well, so maybe in a couple months they can undertake another SC to keep the project going properly (find out who embezzled half their funds, intimidate the thieves guild that wants bribes, root out the Bane followers that keep sabotaging the project, etc). 4e hasn't, at least yet, introduced any of the kind of stuff that "name level" PCs got in the old days like followers, etc, but as the DMG2 stuff demonstrates its certainly expected that DMs will start involving PCs in the setting in significant ways as the game progresses (if they want to). Boons and quests and such can easily tie into that. |