SHIELDMAGE
“Have no fear; their feeble attacks are no match for my magic!”
CLASS TRAITS
Role: Defender. You protect allies through use of a protective shield of arcane energy, and have spells designed to keep enemy attention on you rather than your more vulnerable allies. Depending on your choice of class feature and powers, you may lean towards striker as a secondary role.
Power Source: Arcane. You have studied and perfected the art of using magic for defensive and protective purposes rather than the usual destructive means like that of the sorcerer.
Key Abilities: Intelligence, Constitution, Wisdom
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged
Implements: Orbs, Staffs
Bonus to Defense: +2 Will
Hit Points at 1st Level: 15 + Constitution Score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (INT), Dungeoneering (WIS), Endurance (CON), Heal (WIS), History (INT), Perception (WIS), Religion (INT)
Build Options: Docile Shieldmage, Wild Shieldmage
Class Features: Arcane Mark, Arcane Nature, Arcane Shield
Shieldmages enter the Tower as mere apprentices, and emerge masters of defensive magic. Their unique ability is that of the ability to create a bubble of protective arcane energy that shields the shieldmage from physical and magical damage alike. They harness the docile magic from the elemental chaos, harnessing its protective powers to shield themselves and allies from harm, whilst using the wild magic for destructive purposes.
Shieldmages are ultimately protectors, they excel at keeping themselves and their allies healthy by using the shield to take the brunt of the damage.
After your graduation from the Tower, where will your new knowledge lead you... down the path of the loyal protector, or a blazing force of retribution?