Class idea - Juggler PEACH.

Post/Author/DateTimePost
#1

RPJesus

Oct 04, 2009 18:03:50

Only have one power thought up currently, but I'd like to get some feedback on a class that's been bouncing around in my head for a while now;


 


Juggler

I declare shenanigans!


Class Traits


Role:Striker.


Power Source: Martial


Key Abilities: Dexterity, Strength.


Armor Proficiencies: Cloth, Leather.


Weapon Proficiencies: Simple melee, simple ranged.


Bonus to Defense: +1 Reflex, +1 Fortitude


Hit Points at 1st Level: 12 + Constitution score


Hit Points per Level Gained: 6


Healing Surges per Day: 5 + Constitution modifier


Trained Skills: From the class skills list below, choose two trained skills at first level.


Acrobatics, Athletics, Insight, Perception, Stealth


Class Features: Extra hands, Improved improvisation, throw anything.


Extra Hands


You can hold up to 4 hands of items at any given time (so you could hold two 2 handed weapons etc.). This uses the same rules as using two weapons, except that only 2 hands worth of weapons need to have the Off-hand quality to get its benefits.


Improved Improvisation


Jugglers get a +2 proficiency bonus when attacking with an improvised weapon. Additionally they choose one of the following bonuses;


Gambler: Increase the size of the damage die for your improvised weapon by one.


Brute: Attacks you make with improvised weapons deal an extra 1 damage.


Throw


Anything held by a juggler can be thrown as an improvised weapon. One handed objects gain Light Thrown and have a range of 5/10. Two handed objects gain Heavy Thrown and have a range of 3/8.


Trick Shot
At-Will - Martial, Weapon
Standard Action
Ranged Weapon
Target:
One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Strength modifier damage.
Level 11: 2[W] + Strength modifier damage.
Level 21: 3[W] + Strength modifier damage.
Special: Ignore any cover the target has when making this attack.
Level 21: Also ignore any superior cover.

#2

generalhenry

Oct 04, 2009 18:18:45

it strikes me as more of a paragon path

#3

Chimerasame

Oct 04, 2009 19:08:16

A PP would work, or--if you want to make it available at heroic--you could do it like the sets of non-class-based multiclass feats such as whip, bola, bravo, etc. Or even both.


Or, you could make it a rogue build.

#4

the_chaotic23

Oct 04, 2009 20:32:04

I believe its better suited for a PP as well; teh many hands feature can be extreamly unbalancing as a heroic; you can juggler multi-class ranger with two weapon fighting and fight with two double weapons if you chose to (both have the off-hand property).