Clockwork Engineer Artificer -- items

Post/Author/DateTimePost
#1

paulstrait

Dec 10, 2010 21:05:54
One of the PCs in my game is an artificer (paragon path is clockwork engineer).  I put together a couple relevant items for one of the treasure parcels the party found.

Clockwork Anathema Armor
Armor Bonus: +3
Enhancement: +5
Special: +1 to Reflex
Type: Leather (Yuan-ti weave strands of snakeskin armor with shadow magic to produce anathema armor)
Property:  Your clockwork conjurations (soldiers, acid wasps, companions, etc.) gain a +2 bonus to hit and to damage.
Power (Daily) [Clockroach Swarm] -- You unleash a horde of tiny constructs that swarm over and bite your foes.  Arcane, Implement, Zone.  Standard Action. Close blast 5.  Target: Each enemy in blast.  Attack: Intelligence vs. Reflex.  Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Effect: You create a zone of tiny mechanical clockroaches that lasts until the end of the encounter. Any enemy within the zone grants combat advantage.


Amulet of Conjuration +4
Property:  All of the defenses of your conjurations increase by 1.
Power (Daily) -- Minor Action.  Grant an ally a saving throw to a state that a save can end.  If successful, that state is transfered to an enemy.  Both the ally and the enemy must be adjacent to a conjuration (or summoned creature) or within a conjured zone (though it need not be the *same* conjuration).


Clockwork Mender [familiar]
Size: Tiny
Senses: Darkvision
Speed: Fly 6 (hover)
Constant Benefits:      
   +2 bonus to arcana checks    
   +2 bonus to skill checks related to rituals of the creation category
Active Benefit: When sharing a square with one of your conjurations, that conjuration gains regen 5.
[Repairing the clockwork mender provides a boon: You gain a familiar.]