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| #1paulstraitDec 10, 2010 21:05:54 | One of the PCs in my game is an artificer (paragon path is clockwork engineer). I put together a couple relevant items for one of the treasure parcels the party found. Clockwork Anathema Armor Armor Bonus: +3 Enhancement: +5 Special: +1 to Reflex Type: Leather (Yuan-ti weave strands of snakeskin armor with shadow magic to produce anathema armor) Property: Your clockwork conjurations (soldiers, acid wasps, companions, etc.) gain a +2 bonus to hit and to damage. Power (Daily) [Clockroach Swarm] -- You unleash a horde of tiny constructs that swarm over and bite your foes. Arcane, Implement, Zone. Standard Action. Close blast 5. Target: Each enemy in blast. Attack: Intelligence vs. Reflex. Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Effect: You create a zone of tiny mechanical clockroaches that lasts until the end of the encounter. Any enemy within the zone grants combat advantage. Amulet of Conjuration +4 Property: All of the defenses of your conjurations increase by 1. Power (Daily) -- Minor Action. Grant an ally a saving throw to a state that a save can end. If successful, that state is transfered to an enemy. Both the ally and the enemy must be adjacent to a conjuration (or summoned creature) or within a conjured zone (though it need not be the *same* conjuration). Clockwork Mender [familiar] Size: Tiny Senses: Darkvision Speed: Fly 6 (hover) Constant Benefits: +2 bonus to arcana checks +2 bonus to skill checks related to rituals of the creation category Active Benefit: When sharing a square with one of your conjurations, that conjuration gains regen 5. [Repairing the clockwork mender provides a boon: You gain a familiar.] |