Compilation of Homebrew Classes

Post/Author/DateTimePost
#1

brotherjgizmo

Jan 28, 2009 15:51:01
Please Tell me if I missed anything. No abandoned projects please.
New Classes
#2

teamfireyleader

Jan 28, 2009 16:12:23
You missed the fact that there was already one of these. Great minds think alike. it is a very good idea (one i wish i'd had) but there is already one.
#3

brotherjgizmo

Jan 28, 2009 16:20:32
I tried to find one where is it?
#4

ff6shadow

Jan 28, 2009 16:24:07
The problem with the other one is that it's in the wrong forum. It's in the 4e Multiclassing, Paragon Paths and Epic Destinies forum.
#5

brotherjgizmo

Jan 28, 2009 16:26:45
More reason for this one to exist then :D
#6

bojangles_the_barbarian

Jan 28, 2009 23:08:10
4e Classes Compendium

Here ya go. Save you some work.
#7

pigknight

Jan 28, 2009 23:10:27
Also my ooooold death knight should be killed. Let it die in honor!
#8

Cyber-Dave

Jan 28, 2009 23:37:47
Um, I don't know if it counts because its race specific, but my Gargoylekin race thread has two Gargoylekin race specific paragon paths, the Stone Aviator and the Dread Sentry.
#9

lumovanis

Jan 29, 2009 5:33:28
If you want to get real technical, there are 4 paragon paths within the tinker class as well as an epic destiny, and there is the beginnings of a very complex paragon path for the channeler.
#10

brotherjgizmo

Jan 29, 2009 13:21:46
(DELETE)
#11

ff6shadow

Jan 29, 2009 13:23:52
Honestly, I think this thread is fine. The other one should have been moved here, but since it hasn't, there is no reason not to have one for this forum. (even if you have missed most of my stuff. :D)
#12

brotherjgizmo

Jan 29, 2009 14:11:40
Well give me the links and I'll add them.
#13

brotherjgizmo

Jan 29, 2009 14:14:49
If you want to get real technical, there are 4 paragon paths within the tinker class as well as an epic destiny, and there is the beginnings of a very complex paragon path for the channeler.

Since they are included in the class anybody who sees the class should see the PP, so no need to add them in my estimation
#14

brotherjgizmo

Jan 30, 2009 9:51:38
Added Trapsmith and Shadowcaster
#15

ff6shadow

Jan 30, 2009 10:27:06
A few things, First up, the link you used for my Lancer. That thread is no longer being updated. Yiou can find the new link in the same thread as the rest of my classes.

Second, for all of my classes, cvould you simply link to my thread, rather than the downloads?
Show
http://forums.gleemax.com/showthread.php?t=1102449
#16

fragsie

Jan 30, 2009 11:23:36
Hi brother, this thread is cool, i hadn't come across the other compilation thread that has been mentioned, i usually only visit this forum and the campaign one.

Was the Confessor you posted in the 'works in progress' sblock mine? if so; thank you, but the link isn't working. I also have a psi leader - the Navigator; there is a link in my sig

Keep up the good work :D
#17

ekio

Jan 30, 2009 12:07:34
Added Trapsmith and Shadowcaster

Aww. Thanks. :D
#18

Krusk

Jan 30, 2009 12:34:26
This is going to sound weird, but I think it would be helpful if you posted the creator of the class after the name of the class link.

I might not be tempted by the sound of a Water Mage class, but if I hear it is by BobSmith, well then, heck, I bet it is worth a read. For example.
#19

brotherjgizmo

Jan 30, 2009 13:21:54
Ok, I'll start working on your suggestions as soon as I can
#20

brotherjgizmo

Jan 30, 2009 13:49:00
1)Fixed ff6shadow's links
2)Added Navigator (Placed it under Psionic instead of Psychic, hope you don't mind)and Fixed Confessor Link
3)Added most (if not all) Epic destinies
#21

fragsie

Jan 30, 2009 14:11:16
(Placed it under Psionic instead of Psychic, hope you don't mind)

I don't mind at all, in fact you've pointed out a mistake of mine that i have been neglecting i ought to go through and change it all to Psionic.
#22

pigknight

Jan 30, 2009 23:34:35
Can you delete my death knight off the list?
#23

greatfrito

Jan 31, 2009 2:14:32
My Shaper class is complete and playable (though it's likely going to get a future revision, as I've since changed my unified concept of the psionics power source mechanics). Don't know how you want to categorize that.

The other two classes (Egoist, Soulknife) are "done" through 10 (which isn't really done, is it? Consider them "playtest" versions :P ) can be found in the (semi-outdated) link in my signature.

The "Uncarnate" Epic Destiny is available in either of those documents (assume the Telepath one is "more complete," though they're exactly the same).

There are four Paragon Paths available in the Telepath document:
  • Living Nightmare
  • Mindbender
  • Psychic Leech
  • Warmind


There are two Paragon Paths available in the Shaper document:
  • Ectoplasmic Adept
  • Erbauer

Note: I just realized that they're out of alphabetical order on the document. Grrr. One more reason to revise it, I suppose.
#24

demiteddybear

Jan 31, 2009 4:34:48
You left off my demonologist
http://forums.gleemax.com/showthread.php?t=1111231
#25

brotherjgizmo

Jan 31, 2009 9:38:40
1) Removed Dead Knight
2) Added Shaper, but not the paragon paths and Epic Destinies as they are contained within the class.
3) Added Demonologist
3) Added WIP Duelist
#26

brotherjgizmo

Jan 31, 2009 12:17:39
Added Brave Lancer
#27

brotherjgizmo

Feb 01, 2009 12:05:41
Added Dragon Rider
#28

brotherjgizmo

Feb 02, 2009 12:13:30
Added Werewolf and Deadknight
#29

brotherjgizmo

Feb 04, 2009 12:29:12
Added Trapsmith and Lich Paragon Path
#30

pigknight

Feb 04, 2009 20:13:50
Also take off my barbarian please.
#31

brotherjgizmo

Feb 05, 2009 15:28:23
Also take off my barbarian please.

No more barbarian
#32

emwasick

Feb 06, 2009 5:37:13
Thanks for putting this together and for including my project. Anything that gets more people to look at threads here and offer feedback is great.

One small suggestion: have you considered reducing the number of sblocks for the classes? There aren't terribly many classes right now, so I think readability trumps organization.

For example...

New Classes
New Classes
Controllers
Summoner (Arcane)
Time Mage (Arcane)
Lancer(Martial)
Trapsmith(Martial)
Shaper(Psionic)
Dread Necromancer(Shadow)
Shadowcaster(Shadow)
Tinker Class(New power Source)
#33

ff6shadow

Feb 06, 2009 11:06:41
Another consideration might be adding the name of the classes creator beside the class. Nothuge now,but when you start getting lots of classes with the same name it could be usful.
#34

brotherjgizmo

Feb 06, 2009 12:10:24
Thanks for putting this together and for including my project. Anything that gets more people to look at threads here and offer feedback is great.

One small suggestion: have you considered reducing the number of sblocks for the classes? There aren't terribly many classes right now, so I think readability trumps organization.

For example...

New Classes
New Classes
Controllers
Summoner (Arcane)
Time Mage (Arcane)
Lancer(Martial)
Trapsmith(Martial)
Shaper(Psionic)
Dread Necromancer(Shadow)
Shadowcaster(Shadow)
Tinker Class(New power Source)
#35

brotherjgizmo

Feb 06, 2009 12:11:15
Another consideration might be adding the name of the classes creator beside the class. Nothuge now,but when you start getting lots of classes with the same name it could be usful.

Will start Working on it.

Finished with first part will continue tomorrow (or later).
#36

kangsregiment

Feb 06, 2009 13:34:51
I am officially categorizing Dragonriders as Martial controllers. Also, I really don't mean to nitpick, but Dragonrider is one word for the class.
#37

brotherjgizmo

Feb 06, 2009 15:07:18
I am officially categorizing Dragonriders as Martial controllers. Also, I really don't mean to nitpick, but Dragonrider is one word for the class.

Placed Dragonriders under Martial Controllers and fixed the name.
#38

aluman

Feb 07, 2009 22:56:23
*hopes this gets stickyied soon*
#39

brotherjgizmo

Feb 08, 2009 11:57:33
If somebody submits it to the VLC request thread in Community Business it should.
#40

brotherjgizmo

Feb 08, 2009 12:17:55
Moved the Beast Pact Warlock and New Shinobi to Works in Progress

Added the names of creators next to all clasess

Will begin adding author's names to PP's and ED's

Also: Aluman thanks for asking it be stickyed.
#41

aluman

Feb 08, 2009 12:29:24
No problem BG, its a useful thread :D.
#42

brotherjgizmo

Feb 08, 2009 13:47:12
Added a new Wizard Framework, A Defender Necromancer and a Primal Striker Class/Race combo. All of them in the Work in Progress section.
#43

doomsought

Feb 08, 2009 14:03:28
What about previous editions (including D20 modern)?
#44

lord_tirian

Feb 08, 2009 14:14:14
What about previous editions (including D20 modern)?

Should probably go here and here.

Cheers, LT.
#45

ff6shadow

Feb 08, 2009 14:30:32
D20 Modern probably belongs in that link, but previous edition classes and homebrew do still belong here on this board.

Now, if brotherjgizmo wants to link them to his thread or remain just 4th edition is his own choice.
#46

brotherjgizmo

Feb 08, 2009 14:40:09
4th Edition, if not it will become too unwieldily. if somebody wants to take on the challenge though....
#47

lord_tirian

Feb 08, 2009 14:46:40
D20 Modern probably belongs in that link, but previous edition classes and homebrew do still belong here on this board

Generally true, yeah, but a lot of homebrew classes for 3.5 pop up in the classes forum for previous editions, that's why I mentioned it - this part is a bit overwhelmed by 4E material.

Cheers, LT.
#48

brotherjgizmo

Feb 08, 2009 19:56:05
Added Wyrmfire Adept Epic Destiny with Prerequisites and Author
#49

brotherjgizmo

Feb 09, 2009 12:47:45
Added Scout a martial Controller
Also started adding names to PP's and Removed Gargoylekin as it is a Racial Paragon Path and there already is a Race compendium.
#50

brotherjgizmo

Feb 10, 2009 13:14:27
Added Puppeteer (Arcane Controller) on Works in Progress Thread

PS. Also, thanks to Aluman for not only suggesting but actually getting the thread stickyied.
#51

aluman

Feb 10, 2009 14:42:42
hey it stops me from needing to bump this thread when it gets half way down the first page.
#52

pigknight

Feb 11, 2009 0:41:14
Congradutabulations!
#53

brotherjgizmo

Feb 11, 2009 12:03:23
Congradutabulations!

Thanks :D
#54

brotherjgizmo

Feb 11, 2009 12:25:40
Added Egoist and Soulknife
#55

Qube

Feb 12, 2009 14:28:25
please remove the spoiler blocks.

Current situation: I'm looking for a shapeshifter. (the PCs saved a girl from a village with a shapeshifer curse, and she's effected. I was going to make her a DMPC ...)
-> Is this a controller? is this an arcane character? I have no clue.

because of the use of spoiler blocks, you're forcing everyone to use one fixed way of searching.


other example: I'm looking for monk builds. these can be defenders, controllers or strikers; martial or Ki; ...
#56

brotherjgizmo

Feb 12, 2009 17:29:39
please remove the spoiler blocks.

Current situation: I'm looking for a shapeshifter. (the PCs saved a girl from a village with a shapeshifer curse, and she's effected. I was going to make her a DMPC ...)
-> Is this a controller? is this an arcane character? I have no clue.

because of the use of spoiler blocks, you're forcing everyone to use one fixed way of searching.


other example: I'm looking for monk builds. these can be defenders, controllers or strikers; martial or Ki; ...

Shapeshifter is a Primal Controller

The reason I use the SBLOCKS is because is better organized that way. A lot of classes don't convey what they do by name, however roles and power sources are easy to understand. The Compilation thread in the Multiclassing section does not use SBLOCKS if you feel it fits your searching style easier
#57

ff6shadow

Feb 13, 2009 0:05:40
There is also a Shapeshifter that is a Primal Striker
#58

jetzine

Feb 13, 2009 5:45:38
It's really cool to be a part of this. Thanks a lot, brotha j.
#59

sophos00

Feb 14, 2009 13:36:14
Wow, some of these are very slick.

Is there a template out there with all the formating / font / sizing to make it look like the class and race writeups in the book?
#60

brotherjgizmo

Feb 14, 2009 13:44:15
Added Pigknight's Revised Death knight to Work In Progress. He is an Arcane Defender

PS. I apologize for the delays in adding the authors' names to the PP's and ED's but my girlfriend come first ;) :p
#61

demiteddybear

Feb 15, 2009 3:32:36
Added Pigknight's Revised Death knight to Work In Progress. He is an Arcane Defender

PS. I apologize for the delays in adding the authors' names to the PP's and ED's but my girlfriend come first ;) :p

Blasphemy! :D

The list should be top priority.
#62

brotherjgizmo

Feb 17, 2009 14:51:22
Added Waterbender (ki Leader) and Firebender (ki striker) to Works in Progress

Also changed first sentence to say '...No abandoned classes" as opposed to "...no unfinished classes"
#63

mystic_dragon

Feb 17, 2009 19:05:15
I would just like you all to be honest with me, how many of you are over 30 and currently living with your mother? Don't be shy, just throw it out there:D
#64

brotherjgizmo

Feb 18, 2009 12:02:34
New class added to Works in Progress. Spellweaver, and Arcane controller.
#65

Lord_Ventnor

Feb 23, 2009 1:34:25
Here's something else to add: the Egotist, a Defender I made up.

Link.

It's power source is its ego. Really.
#66

brotherjgizmo

Feb 23, 2009 13:18:35
Added Lord Ventor's Egotist, and a Summoner Paragon Path.

I'm thinking about getting rid of the PP and ED part as PP's and ED's don't get a lot of traffic or feedback.
#67

brotherjgizmo

Feb 25, 2009 16:30:13
Added Primal Dragoon and an unnamed elemental controller to WIP. And a Naruto PP
#68

johnthedm7000

Feb 26, 2009 22:55:55
Hey...don't remove the PP goodness-it at the very least can give people ideas for their own PP's and there are some good ones in there.
#69

brotherjgizmo

Mar 02, 2009 12:33:14
Added the Shar'ir (elemental controler) and Exemplar (martial Controller) to WIP.

Light Pact warlock to New Builds
#70

greatfrito

Mar 02, 2009 23:12:26
I've got a completed version of my Soulknife up and available at: right here in this thread.

Woo!
#71

spellblayde

Mar 06, 2009 7:49:42
Thanks for including mine!
#72

hattrick

Mar 06, 2009 12:19:02
Thanks for including the Exemplar!

You can remove the "Work in Progress" Martial Leader, Scoundrel. Because of advice given in the thread, the scoundrel has become the Exemplar, Martial Controller.
#73

brotherjgizmo

Mar 09, 2009 14:03:16
okey doke
#74

Kaldric

Mar 13, 2009 0:24:12
I put up my Martial Controller, the Commander. Link it if you like.
#75

twobeef

Mar 15, 2009 11:17:54
I think the Duelist project is finally at a point where it can be taken out of Works in Progress, thanks much.

IMHO, you could take out one of the three layers of nesting on that top page. Like, go New Classes - Controllers, and then put a tag behind linked content: "Summoner (arcane, ff6shadow), Time Mage (arcane, Eldiran), Lancer (martial, ff6shadow)..."
#76

Sundracon

Apr 22, 2009 11:39:34
Here is my Disciple - Ki Leader
A work in progress
http://forums.gleemax.com/showthread.php?t=1178782
#77

hellgrammite00

May 02, 2009 22:08:33
Larva Magus - Epic Path

http://forums.gleemax.com/showthread.php?t=1184500
#78

ff6shadow

May 02, 2009 22:17:54
I'd like to ask that you remove my classes from the lists, as the classes are no longer available for viewing or download.
#79

rowl

May 04, 2009 6:58:42
I'd like to ask that you remove my classes from the lists, as the classes are no longer available for viewing or download.

Why did you take yours down, bro?
#80

ff6shadow

May 04, 2009 8:25:01
I started finded the files hosted on file sharing sites. After several requests that they be asked down (to the file sharing accounts as well as within my thread where the classes were posted) they were still up. So I elected to remove them entirely. Same old internet, where a few ***holes screw up something for everybody.
#81

thelorekeeper_dup

May 07, 2009 18:53:21
Mind adding my Necromancer?
#82

The_Collective

May 13, 2009 15:07:33
http://forums.gleemax.com/showthread.php?t=1186195
My spellbow paragon path
#83

Chameleon-X

May 15, 2009 21:49:13
http://forums.gleemax.com/showthread.php?p=18574851#post18574851

MegaMan Class....
#84

jasonaburton

May 17, 2009 18:16:47
I was surprised not to see a homebrew Incarnate, or any of the incarnum classes on the front page, has anyone attempted to homebrew one of those classes yet? Just curious.
#85

Chameleon-X

May 17, 2009 21:44:43
I was surprised not to see a homebrew Incarnate, or any of the incarnum classes on the front page, has anyone attempted to homebrew one of those classes yet? Just curious.

There's a few listed on the other compilation thread: http://forums.gleemax.com/showthread.php?t=1022658
#86

kangsregiment

May 22, 2009 10:04:20
The Dragonrider is now a multiclass.
#87

logan459

May 29, 2009 15:52:17
Sorry. Forgive my ignorance. I don't know how to insert a link, so I'll just post my class here:

Here is a paragon path for rogues as an answer to the fighter's pit fighter. I made a small change due to input. Any more input would be appreciated:

Pit Scrapper
“Where is the honor in passing up an opportunity.”

Prerequisite: Rogue Class

Like your pit fighter counterparts, you have learned the art of close-fighting in fighting pits, back alleys, cellars and sewers, realizing the benefits of fighting with small weapons in small spaces. You’ll never realize the glory of the gladiatorial arenas in the big cities, but you are famous in the smaller streets of smaller villages.

Pit Scrapper Path Features
Scrapper Action (11th level): Whenever you spend an action point to make an extra attack with your primary weapon, you can also make a second attack with your offhand weapon using any 1st level Rogue at-will attack that you know.
Bloodlust (11th level): Anytime you attack a bloodied enemy, you can score a critical hit with off-hand weapons on a roll of 19-20.
Blood craze (16th level): When you reduce an opponent to 0 hit points or fewer, the enemy closest to you with line of effect grants you combat advantage until the end of your next turn. (The enemy must have been capable of witnessing the kill.)

Pit Scrapper Exploits
First Blood
Pit Scrapper Attack 11
You drew first blood in this fight. What chance does this punk have?
Encounter * Martial, Weapon
Minor Action * Melee weapon

Requirement: You must have just successfully damaged an opponent with a melee attack before that enemy damages you.
Target: The enemy you just damaged.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage to you and all your allies until the end of your turn.

Cornered
Pit Scrapper Utility 12
“Whatever you do, do not back him into a corner.”
Daily * Martial
Minor Action * Personal

Requirement: At the beginning of your turn, you must have no space adjacent to you that is not blocked or adjacent to an enemy.
Effect: You gain a +2 to attack and damage rolls until the end of the encounter.

Off the Wall
Pit Scrapper Attack 20
Springing off of the wall, you catch your enemy by surprise, hitting him where it hurts.
Daily * Martial, Weapon
Standard Action * Melee weapon

Requirement: You must be adjacent to both an enemy and a wall. That enemy must have an open space adjacent to him. You must be trained in acrobatics.
Target: The enemy mentioned above.
Special: Before your attack, shift to any space adjacent to the target and that enemy grants combat advantage to you until the end of your turn.
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage
Miss: 2[W] + Dexterity modifier damage, but no sneak attack damage.


#88

darkerdreams

Jun 02, 2009 2:13:38
logan459's pit scrapper
#89

malcolm_n

Jun 08, 2009 12:33:26
Alternate Power Source - Arcane Barbarian

Alternate Power Source - Divine Barbarian

Alternate Power Source - Martial Barbarian

Alternate Power Source - Psionic Barbarian


Thank you for maintaining this.
#90

rowl

Jun 13, 2009 12:19:27
Would like my (Primal) Elementalist added...
http://forums.gleemax.com/showthread.php?p=18796287#post18796287

Still WIP, but up through lv19 thus far, with associated feats and MC feats.
#91

Johnathan_Vagabond

Jun 22, 2009 11:42:47
Ba-da-dump da-dump-bump dunnnn.

Dreadnought http://forums.gleemax.com/showthread.php?p=18861033#post18861033

Martial Controller.

I suppose I could link the Marital Controller too, but that would be silly.
#92

amthyst_fire

Jun 25, 2009 23:57:07
Working on a Necromancer BASE CLASS. This is far from finished, but I will be working on it. [thread=1208124]Link![/thread]

I believe it best belongs to WIP>>Controller>>Arcane, but that's up to you.
#93

ekio

Jun 29, 2009 10:25:40
You might wanna take off the trapsmith. It's going to be replaced really soon.
#94

magus_stragus

Jun 29, 2009 13:32:47
I'm working on a Samurai (martial defender) class. Link here.
#95

Chameleon-X

Jul 11, 2009 17:20:20
Here's my Martial Controller: http://forums.gleemax.com/showthread.php?t=1215458

It's based on the Warlord, with some tweaks to make it more controllery, and three summon powers added in just for the hell of it.
#96

ambiguousakira

Jul 12, 2009 19:37:22
I've got the Shadow Dancer paragon path, and my own version of the Spellthief paragon path, mixed in with some other things, here...

http://forums.gleemax.com/showthread.php?t=1215597

Also, the iaijutsu master paragon path, and the iaijutsu multiclass options...

http://forums.gleemax.com/showthread.php?t=1215070
#97

dm12

Aug 03, 2009 20:25:15
Here's my prototype Shadow Knight based of the concept from Aokarasu:
I'm workin on 2.0 right now

http://forums.gleemax.com/showthread.php?t=1222668
#98

blake_marlowe

Sep 03, 2009 7:15:26

could someone add my martial leader bard, please?

#99

ekio

Sep 03, 2009 10:00:07

Help your local homebrewers! Post your stuff on the Wiki.


 


community.wizards.com/homebrewers

#100

jayfreedman

Sep 03, 2009 19:18:58

Here, add my class to the list.  Haha.  Hybrid Elite Warrior.  Martial Defender.  Its on the general wiki here.


 


Thanks, Jayfreedman.

#101

ogrehooper

Sep 07, 2009 16:59:16

Although made for the Valgora Campaign Setting, the four different Cavalier classes can be used in any setting/campaign that has an appropriate climate region for each class.

#102

carl_drake

Oct 12, 2009 8:04:03

Just to say i posted a class in the House Rules & Hombrew forum. It's the Alchemist, if you wanna add it to this list.

#103

Chameleon-X

Nov 16, 2009 16:07:35
Non-Final Fantasy based Dragoon.

Primal Striker

community.wizards.com/go/thread/view/758...
#104

Xeadin

Nov 24, 2009 20:44:44
Don't forget about the Ravenscarred race, the Raven Pact class build for Warlocks, and the Dreamweaver hombrewed class (A work in progress).
#105

jeff-heikkinen

Mar 23, 2010 3:58:01
The first post is very messed up right now, at least for me. To get to, say, the Leaders, I have to click Show 19 separate times, the headers (e.g. for roles) show up in the wrong places, there are [SBLOCK] tags showing everywhere... it's really bad. I don't know if it's the boards just not working well as usual, or if there's a specific tag that needs to be fixed or something, but is it possible to fix this?
#106

roark13

Apr 15, 2010 13:15:41
I will try and fix this if I can.  It is just annoying.

I do want to say that he did a wonderful complation, and it is amazing.  I just could use alittle editing, but all the credit goes to brotherjgizmo.  All I did was fix his spoilers.

Here you go, but the biggest problem is the PPs and EDs.  They are all run together.

New Classes
#107

Swordior

May 25, 2010 11:29:10
My Blackguard class is posted here: community.wizards.com/go/thread/view/758...

And I'm currently working on the Elementalist Class here: community.wizards.com/go/thread/view/758...

Oh, and my Crescent Blade: community.wizards.com/go/thread/view/758...
#108

ifritus

Jun 13, 2010 13:08:57
My failed attempt at a martial controller: the Gladiator class.

Im currently working on a revamped gladiator who is a defender, so some features, and some flavour/feats might be seen again.. enjoy!

community.wizards.com/go/thread/view/758...(PEACH!!)?pg=1
#109

SaltyFish

Mar 15, 2011 0:12:22
I would like to bring some attention (and much needed critique) to my Geomancer conversion.

There is need for a new homebrew class compilation thread. I would recommend using the format in the other homebrew class compilation thread. Also, both need to be combined at some point. The reason why the formatting in this thread is so horrible is the lack of line breaks in the code (and the excessive spaces too, but that's less noticible). I will be basing the format from that other thread as I seem to have trouble getting sblock to work in the post previews it is better sorted. I am trying to clean up this thread and possibly combine the other thread. Someone who is active here should maintain the new compilation thread. I do not frequent this forum enough to be able to maintain it. I get the feeling the homebrew section doesn't get visited frequently.

What has been done:
New classes, homebrew versions of published classes, and post-29 Jan 2009 classes (only those from original post; no new classes added) sorted and merged

What needs doing:
Paragon Paths and Epic Destinies need formatting and sorting
Fix all typographical errors
Make seperate section for classes based off other material (Final Fantasy, Naruto, etc.)
Determine which classes are complete, in progress, abandoned, no longer available, etc. and mark/remove as neccessary



Power Source Key (based from the old compilation thread by Eldritch_Lord)
  • Martial
  • Arcane
  • Divine
  • Shadow
  • Primal
  • Ki
  • Elemental
  • Incarnum
  • Psi
  • Other


Completeness Classes, Paths, and Destinies...
  • ...with a full writeup and all of their powers (25-30 levels of powers for classes, all 3 for Paths, the 1 for Destinies) are marked with a C (for "Complete") after the link.
  • ...that are no longer being worked on (according to the creator or if they haven't been updated in a long time) are marked with an A (for "Abandoned") after the link.
  • ...without a blue marking are considered to be "Works In Progress."


New Classes



New Class Builds


Paragon Paths and Epic Destinies
#110

Midrealm_DM

May 11, 2011 13:39:41
While it appears many have done the same thing...
I have created a martial powered controller

here is a PDF of the Archer class

www.megaupload.com/?d=7TGDMF85

The archer makes use of the ranged 'volly'
which is a new game mechanic.(see below)


The PDF is complete with several powers at each level, feats, and paragon paths
It has been playtested through 6the level so far.

I would love to hear any feedback.

Thanks
[SPOILER]
VOLLEY
Ranged Volley [number]:
A volley is a special ranged attack that can only be made with a ranged projectile weapon that uses ammunition. The area of a volley is the indicated number of squares on each side and every square of the volley must fall within the normal range for the weapon used to make the attack. You may include any square you occupy as part of the volley area, but if you do so, you cannot target your own square. Your square is always considered the origin square of the attack; You must have line of effect from your square to the target creature in the volley, the target gains no cover benefit from intervening creatures but otherwise gains normal benefits from cover, concealment, and range penalties.

When performing a volley attack you cannot normally make more than one attack against the same target unless the power indicates you can do so. You need one piece of ammunition for each target, if you do not have enough ammunition you cannot make the attack. When making a volley attack, you must make a separate attack roll against each target in the volley, but you make a single damage roll that affects all the targets.


Some volley attacks may specify that they must be within a certain number of squares. In such a case, at least one square of the volley must be within the indicated range, but the entire volley area must still be within normal range for your weapon. If the volley creates a zone, the zone can remain effective only as long as at least one square of the zone is within the specified range and within line of effect of you at the end of your turn, if no range is specified when creating or sustaining a zone effect, then the range is assumed to be the normal range of your weapon.


#111

El_Karlos

May 29, 2011 11:23:55
Please add my Witcher class, based on The Witcher video games by CDProjekt and the novels by Andrzej Sapkowski.
#112

mhbjarkistef

Jun 09, 2011 10:51:30
Has anyone here made a dexterity based leader?
I have a player who loves the thief and loves the cleric, and would love to combine the two classes without using up all her feats. Has any done something like that?

Also, I would like to play a leader/striker whose leader mechanic is that for every X damage I deal I heal an ally within 5 squares of the target by amount y. I was thinking about asking my DM to allow me to take a houseruled feat for my invoker to do exactly that, but is this a completely new idea or has any1 made a class that heals this way? What is the best way to balance that (healing surge wise)?
It is btw based of WoWs Discipline Priest.
#113

gadren

Jun 15, 2011 0:27:47
Please add my Arcane Archer. It is thoroughly awesome.
#114

dmattachine

Jun 25, 2011 5:52:13
My homebrew world source book has five new classes, each with paragon paths and an epic destiny. They are good to go in any campaign world.
The classes are

Skirmisher (martial controller)

Alchemist (alchemical controller)

Brute (martial defender)

Psywarrior (psionic striker)

Champion (martial leader)

The original thread is here: community.wizards.com/go/thread/view/758...

The guide can be downloaded on EN World, here: www.enworld.org/forum/4e-fan-creations-h...

Tanks!
#115

gadren

Jun 29, 2011 1:36:37
It seems as though the OP has been screwed up?
#116

Jamespies

Nov 10, 2012 15:40:31
Not sure if this will get a reply, but oh well, here goes.

Is there any limit on what kind of themes a class included in this list can portray?

I'm currently working on a Shadow Controller class, The Torturer.

The lore is essentially devouts of Torog creating their own branch of magic and spells to maximize the amount of pain and suffering their victims receieve.
It's largely based around spells that either deal ongoing damage or benefit from the target currently being under the effects on ongoing damage?

Would this be allowed in this list or is it too dark?

P.S I hope I don't come across as some deranged lunatic ( I swear I'm a nice guy really :P ) but I just thought a very sinister themed class like this might interest some people.
#117

KColette

Dec 18, 2012 5:22:11
This feels like shameless self promotion, but for the sake of completion, here is my gunmage class thread. The version of the class in the thread is out of date, though.

Here is the up to date version (as of 12/18/2012) on GDocs. It's a fully playable heroic tier playtest.

The class isn't finished yet, but I'm making progress on paragon tier powers. After that, it's on to paragon paths.
#118

Ecrodorias

Jul 12, 2013 15:15:50
More shameless self promotion, if you would like to add, I have created an alternative of the Sorcerer class.

The Mana-Scarred are those of the Skaran (the human's in my campaign world), who have been born blessed / cursed with magic literally flowing through their blood. They chanel the power of the storm and the gods through them by releasing the magic within using their sacred daggers.

I wanted something easy to play / create, but with a different feel, without it being completely new.

Check out the details of this (and other aspects of my campaign world) at skaranrpg.weebly.com/index.html (the PDF build sheet is available for download directly from the class section of the website).

More details other than the build to this class are coming, lifestyle notes and more, but feedback is always appreciated on this and any other aspects of my world...

Thanks.   
     
#119

Ecrodorias

Aug 06, 2013 13:33:14
More shameless self promotion, if you would like to add, I have created an alternative of the Sorcerer class.

The Mana-Scarred are those of the Skaran (the human's in my campaign world), who have been born blessed / cursed with magic literally flowing through their blood. They chanel the power of the storm and the gods through them by releasing the magic within using their sacred daggers.

I wanted something easy to play / create, but with a different feel, without it being completely new.

Check out the details of this (and other aspects of my campaign world) at skaranrpg.weebly.com/index.html (the PDF build sheet is available for download directly from the class section of the website).

More details other than the build to this class are coming, lifestyle notes and more, but feedback is always appreciated on this and any other aspects of my world...

Thanks.   
     

Just as an update, the promiced article about Mana-Scarred life and society has been added, as promiced...
#120

1new6

Sep 15, 2015 13:43:13

is there a reason every time i open up a link it just brings bme to the forum home?