| Post/Author/DateTime | Post |
|---|---|
| #1abrahamMar 15, 2009 16:41:44 | How would you fine people create cooking or crafting related skills? |
| #2crazysamaritanMar 15, 2009 16:48:11 | Process for making a House-Rule: 1) What do I intend to accomplish? 2) Is there already a rule that covers this situation? 3) Implement the simplest version of the rule you can. 4) Is the rule accomplishing my intent? 5) What changes do I need to make? 6) Implement changes 7) Ask other people what they think of the rule. Repeat steps 4-7 as often as needed. |
| #3sallaMar 15, 2009 16:49:19 | The player says 'my character's a good cook' or 'my character's a blacksmith' and I say 'okay'. |
| #4Crimson_ConcertoMar 15, 2009 17:20:47 | The player says 'my character's a good cook' or 'my character's a blacksmith' and I say 'okay'. +1 |
| #5tylara67Mar 15, 2009 17:48:09 | The player says 'my character's a good cook' or 'my character's a blacksmith' and I say 'okay'. +2 If you really feel the need to implement mechanics for it and/or give it an opportunity cost, there are probably already a couple threads in the House Rules & Homebrew subforum on this topic. |
| #6vaalingrade_ashland_02Mar 15, 2009 18:17:02 | Thirding Salla. If you absolutely can't ween the players off numbers though, use this: http://forums.gleemax.com/showthread.php?t=1066684 |
| #7RustmonsterMar 15, 2009 18:21:16 | How would you fine people create cooking or crafting related skills? How would you fine people create cooking or crafting related skills? How would you fine people create cooking or crafting related skills? Roleplaying elements should not be "fined". |
| #8morvannonMar 15, 2009 18:29:58 | Roleplaying elements should not be "fined". Adjective, Rustmonster, not verb. Read it again. |
| #9RustmonsterMar 15, 2009 18:37:53 | Adjective, Rustmonster, not verb. Read it again. Oh, oh OOOOOOOOOOOOOOOH! Damn. Now it means something completely different. I feel silly. ![]() |
| #10vaalingrade_ashland_02Mar 15, 2009 18:47:01 | To be fair, people who want hobbies/backgrounds to be skill you have to 'buy' are looking to fine people (in the form of skill points) for roleplaying. |
| #11RustmonsterMar 15, 2009 18:55:46 | To be fair, people who want hobbies/backgrounds to be skill you have to 'buy' are looking to fine people (in the form of skill points) for roleplaying. That was pretty much where I thought this was going, but we can't be sure unless the OP told us what he wanted out of this. |
| #12That_Blasted_SomoflangeMar 15, 2009 20:30:50 | I thought crafting was already in the game? I mean, you just spend the money - the same as it costs for the item, to buy materials and rent the smithy to build the item. And SAY you created it yourself. |
| #13journeymanmageMar 15, 2009 21:02:01 | Adjective, Rustmonster, not verb. Read it again. (rough quote) George Carlin: How are you? Person X: Fine. George: Bulls--t! Hair is fine ... How's your hair? ... FINE! |
| #14trismagestusMar 15, 2009 21:35:45 | I thought crafting was already in the game? I mean, you just spend the money - the same as it costs for the item, to buy materials and rent the smithy to build the item. And SAY you created it yourself. Well, I enjoy making sundried tomatoes and granola at home. The ingredients cost about the same as I could buy the finished product for, so this isn't all that wrong. But yes, what you say is generally true. If my player said "I'm a cook!" I'd say fine. Then they might say "And since I'm a cook, I can make trail rations for half-price, right?" This is not so correct. I might allow, it, I might not, depending on what sort of person the player is. RAW, it won't happen. Mostly, I'd say: "Okay, but I'll take out the difference in the adventure." Or, I'd do that without telling them I was reducing the treasure by the same amount, but then, I'm sneaky like that. |
| #15Samloyal23Mar 18, 2009 15:56:13 | This irks me to no end. Every skill from 3E that did not relate to travel or combat was dropped in 4E. There are definite applications in game to rules for crafting items and performing other tasks that need to be part of the system. The new skill list is just a rip off...![]() |
| #16orc_taoMar 18, 2009 16:05:18 | Crafting is now covered as a background that can be found in Dragon 366. There is also the Artisan background in the Player's Handbook 2. |
| #17trismagestusMar 18, 2009 16:05:26 | This irks me to no end. Every skill from 3E that did not relate to travel or combat was dropped in 4E. There are definite applications in game to rules for crafting items and performing other tasks that need to be part of the system. The new skill list is just a rip off... The skills are still there. They are worked out between the DM and the player. Would you prefer to say "My character is a cook!" or "I had to spend one of my three trained skills on cooking! That sucks."? |
| #18Marcus_MajarraMar 18, 2009 16:51:08 | There are definite applications in game to rules for crafting items and performing other tasks that need to be part of the system. That need to be part of the system? How often would these rules come into play, with respect to skills such as Stealth or Arcana? And I'm not talking specifically about your game. I mean in general. How often would the average PC use a given craft or performance skill? My opinion is: not very often. Especially not when compared to the current skills of 4E. |
| #19stormknightMar 18, 2009 17:01:54 | I've played assorted RPGs for over two decades in mostly heavy RP groups. I have never yet seen a player make a craft/profession/art check with any sort of meaningful game consequence. If they hadn't been in 3e, I have doubts that we'd ever see this question about 4e. |
| #20daidojitaidoruMar 18, 2009 17:13:08 | This irks me to no end. Every skill from 3E that did not relate to travel or combat was dropped in 4E. There are definite applications in game to rules for crafting items and performing other tasks that need to be part of the system. The new skill list is just a rip off... Not really. Those skills don't fall into a realm usable for anything useful due to D&D's Epic scale. Allow me to give a game example. The world record for the Long Jump is a little less then 30 feet. Long jumping is a sport where you try multiple times to get your best jump. And the world record is in theory one of the best jumps that the given population of earth can pull. In D&D terms the guy rolled a 20. In the D&D world a level 1 human with max strength (20), trained athletics, and has a +10 modifier to his athletics check. At 1st level straight off the farm he's capable of matching the world record, without even taking skill focus. And he only gets better from there. So in a skill system where 1st level character are capable of matching the very best in the world of the skill IRL for easily defined and judged skills, why is a there a point to codifying skills where the difference between a master and a grandmaster is only visible to trained connoisseurs of the art? A trained 1st level D&D character is at minimum a master of the craft. Is it reasonable to roll to see if they can bake a cake? Now if you want to houserule something fine, but keep it away from the real skill system. |
| #21izmir_stingerMar 18, 2009 19:13:15 | In the D&D world a level 1 human with max strength (20), trained athletics, and has a +10 modifier to his athletics check. At 1st level straight off the farm he's capable of matching the world record, without even taking skill focus. And he only gets better from there. And don't even get me started on how fast he can CLIMB. If you saw it IRL, you'd be amazed. |
| #22sophos00Mar 18, 2009 20:04:42 | I think what I will be trying is giving the players one craft/profession "skill" they can learn in addition to their normal choices. They get a +5 to an ability check related to whatever the chose. |
| #23matthewswiftMar 18, 2009 21:36:07 | Crafting is now covered as a background that can be found in Dragon 366. There is also the Artisan background in the Player's Handbook 2. Link plz. Use a skill challenge, Str/dex + Int for crafting. same but with Cha instead for cooking. done. |