Craft, Profession, Perform 4e PEACH

Post/Author/DateTimePost
#1

UsagiYojimbo

Aug 19, 2008 10:21:11
EDIT 1: Changed Credits to Skio

I have been inspired by some ideas crafted with expertise by our fellows:

Crafting Rules by Skio (sorry)
Low Power, High Impact Variant Rule: Talents by Herogoeth
Thank you for your help guys.

This is my new system for the great skills that were dropped in 4th. I want to open up potential paths for a character to take outside of their class.

Upon character creation you have any three secondary skills. These can be any Craft, Profession or Perform skill the DM okays.
Secondary skills are not rolled. They each provide special benefits to the game. These benefits can be enhance by gaining feats and training.

If you have a secondary skill you may seek further mastery of it by learning from someone who is better at the craft than you.

Example:
Secondary Skill (Profession):
Herbalist

Secondary Skill (Craft):
Blacksmith

Secondary Skill (Perform):
Floutist

Profession:

Show
To acquire a Profession, you must seek a trainer and work as an assistant. This requires a time commitment but allows you to have a steady income even during down-time. This income only comes if you spend your whole day working.

Your character may give special assistance to anyone with one of the profession feats even if he doesn't have the feat yourself. When you do this your master may perform other actions and still gain an income (This does not apply to adventuring, which is far too time consuming.) The amount of time they take off is based on their level of training. A Heroic Professional can spend 3 hours everyday elsewhere and leave his work in your hands. A Paragon Professional can spend 5 hours everyday elsewhere. An Epic Professional can spend 8 hours elsewhere. Providing assistance only works if you
spend your whole day working.

HEROIC PROFESSION

Prerequisites: Wis 12, You spend one month working with someone who has the Heroic Profession feat, the applicable secondary skill.
Benefit: You can find temporary work assisting local professionals. You understand your craft and can provide better assistance than the laymen. You may gain a +1 Profession bonus to skill challenges that your profession applies to.
Paycheck: For every week you are employed you gain 100gp.

PARAGON PROFESSION
Prerequisites: Heroic Profession, 11th level, You spend one month working with someone with the Paragon Profession feat, the applicable secondary skill.
Benefit: You are capable of doing your profession well by yourself. You probably own your own tools or have a meager workshop. Other professionals consider your assistance a boon. You may gain a +2 Profession bonus to skill challenges that your profession applies to.
Paycheck: For every week you are employed you gain 200gp.

EPIC PROFESSION
Prerequisites: Paragon Profession, 21st level, You spend one month working with someone with the Epic Profession feat, the applicable secondary skill.
Benefit: You are a master of your profession. You can build the tools you need to work and have a exceptional workshop. People come from miles around to gain access to your skills. You may gain a +3 Profession bonus to skill challenges that your profession applies to.
Paycheck: For every week you are employed you gain 500gp.

Example: You are attempting to cross a flimsy rope bridge. The party Rogue attempts to tighten the knots holding the bridge up. She points out that she has Profession(sailor) and therefore knows how to tie some complicated knots. The DM rules that it is applicable so she gains a +1 profession bonus from her Heroic Profession feat.
#2

UsagiYojimbo

Aug 19, 2008 18:51:13
Bump
#3

danmarlok

Aug 19, 2008 22:17:03
It is a good enough idea, the crafting as rituals that is, that I wouldn't mind getting credit for it but skio is actually the originator of the thought and should have the credit.

The original thread http://forums.gleemax.com/showthread.php?t=1060113

Interesting extension, I'll bookmark this to come back to when I have more time.
#4

UsagiYojimbo

Aug 23, 2008 10:50:16
Bumping one more time, someone please tell me what you think.
#5

wyld_mutation

Aug 23, 2008 11:03:06
I like the crafting.

And the profession is a good idea for producing that cash you want to spend at the local brot... Pub.

Performance I don't quite understand, can you explain it a little better to me?
#6

UsagiYojimbo

Aug 23, 2008 11:22:17
The idea is that you perform in a town or for a specific audience and then gain a flat bonus for interacting with them. For diplomacy mostly but you could also use it for bluff checks. Anything that would be improved by them liking you. As with all three, if you have the Perform secondary skill you can give a bonus to someone who has made it more of a central aspect of their character.

Perform was originally more of a "gain a small amount of money during downtime" skill but if that's why you want the perform skill you can just say Profession(street musician).
#7

wyld_mutation

Aug 23, 2008 11:28:48
*nod* So it applies a bonus to Diplomacy or Bluff? Considering it's a free "feat"... Not bad actually. What kind of bonus is it?
#8

UsagiYojimbo

Aug 23, 2008 11:47:15
It's based on my somewhat over complicated table, essentially it will be from 1 to 5, but to get that you need to make a Hard Diplomacy, have a partner, have had downtime recently and already be known to the audience so I think it would only apply in the hometown/base of operations most of the time.

I'm not sure what you mean by free "feat", but I think it is a misunderstanding.

I'm thinking this write up is a little confusing. I'm hoping to slim it down, any ideas?
#9

wyld_mutation

Aug 23, 2008 11:53:19
Clarify what the feats you have do. Are they what give you the profession?

You can [sblock] stuff to make it easier to read.

Better explanation of how the system works. That's about the only thing I can say.
#10

UsagiYojimbo

Aug 23, 2008 12:00:31
You can choose a profession, perform or craft skill during character creation. Just doing that allows you to get the feats and assist anyone who has a similar profession, perform or craft skill. However if you want to gain the real benefits from it you can get the feats.

It's overcomplicated at the moment, very 3rd edition.

I will go back and modify the text.