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| #1dragonmaster23Jun 30, 2011 21:55:22 | I made this custom class for a campaign a bunch of friends and I are going to do. Please comment on anything that you see that might be too overpowered/underpowered ect. Adept Class Traits: Role-Controller. You control your enemies through psionic might. Power Source-Psion. Your mind allows you to disturb your enemies battle plan. Key Abilities-Wisdom, Intelligence, Charisma Armor Proficiencies-Cloth, Leather, Hide Weapon Proficiencies-Simple Melee, Simple Ranged Bonus to Defenses- +1 Reflex, +1 Will Hit Points at 1st lvl- 13+Con. Score Hit Points Gained per lvl-6 Healing Suges Per Day- 5+Con. Mod. Trained Skills-Diplomacy. Choose Three from this list: Perception, Heal, History, Religion, Bluff, Intimidate Build Options- Aggressive, Calm Class Features- Adept Mind, Psionic Augmentation, Adept Reality Class Features: Adept Mind- Choose one of the following Adept Minds: Aggressive Mind: Gain a +2 bonus to Bluff checks. Also, while adjacent to enemies, they have a -1 to attack rolls. You also have proficiency with the longsword. Calm Mind: Gain a +2 bonus to Insight checks. Also, while flanked, adjacent enemies only get a +1 to attack rolls against you. You also gain proficiency with the rapier. Psionic Augmentation-(see Player's Handbook 3 for more) Adept Reality- You gain an Adept Reality power based on your Adept Mind Adept Builds: Aggressive Adept- You crush anything between you and power. Make Wisdom your highest score. Charisma should be your second to take advantage of your overflow of emotions. Intelligence should be given some thought if you want to be less aggressive. Suggested Class Feature: Aggressive Mind Suggested Feat: Rising Emotions Suggested Skills: Intimidate, Bluff, Perception Suggested At-Wills: Crush, Mind Overload Suggested Daily: Mind Maelstrom Calm Adept- Nothing seems to phase you as you move towards honor and glory. Make Wisdom your highest score. Intelligence should come second to make use of your many years of study. Charisma could be useful in solving situations diplomaticly. Suggested Class Feature: Calm Mind Suggested Feat: Power Shifting Suggested Skills: Perception, History, Religion Suggested At-Wills: Slam, Pull Suggested Daily: Mind Maelstrom Adept Powers: Class Feature Powers: Emotion Flare Aggressive Adept Reality Feature Encounter(Special)*Psionic Standard Action Close Burst 1 Target: Each creature in burst Attack: Wisdom v. Will Hit: Push the target 1 square Special: This power recharges when you are first bloodied in each encounter Special: At 16th lvl, turns into Close burst 2, at 30th, close burst 3 Shifty Positioning Calm Adept Reality Feature Encounter(Special)*Psionic Standard and Move Actions Effect: Shift 2 squares before the attack Attack: Any unaugmented lvl-1 at-will power Special: At 16th lvl gain a +2 bonus to the attack roll of the at-will used with this power, at 30th, +4 Adept lvl-1 At-Will Powers Crush Adept Attack 1 At-Will*Psionic Standard Action Range:10 Target: One creature Attack: Wisdom v. Fortitude Hit: 1d4+Wisdom Mod. Damage Sustain Standard: Repeat the attack on the same creature with a bonus to damage equal to your Charisma mod. You can't sustain this power on a miss Mind Overload Adept Attack 1 At-Will*Psionic, Augmentable Standard Action Close Burst 1 Target: Each creature in burst Attack: Wisdom v. Fortitude Hit: 1d6+Wisdom Mod. Damage Augment 1 As above but enemies hit with the attack take a -2 penalty to attack rolls until the end of your next turn. Augment 2 Close Burst 2 Target: Each creature in burst Attack: Wisdom v. Fortitude Hit: 1d8+Wisdom Mod. Damage Aggressive Mind: Gain a bonus to the damage roll equal to your Charisma mod. Slam Adept Attack 1 At-Will(Special)*Psionic Standard Action Range: 10 Target: One creature Attack: Wisdom v. Fortitude Hit: 1d4+Wisdom Mod. Damage and you can slide the target 5 spares Special: You can slide the target into a creature, a suface, or an object. This slide deals 1d4 damage to all creatures hit or a part of the slide and they are all knocked prone. Pull Adept Attack 1 At-Will*Psionic, Augmentable Standard Action Range: 10 Target: One creature Attack: Wisdom v. Fortitude Hit: 1d6+Wisdom Mod. Damage and you pull the target 3 spares Augment 1 As above but you pull them 5 squares instead. The target can make a saving throw to be pulled 2 squares instead Augment 2 Range: 10 Target: One or two creatures Attack: Wisdom v. Fortitude Hit: 1d6+Wisdom Mod. Damage and you pull the target 5 squares Adept lvl-1 Daily Mind Maelstrom Adept Attack 1 Daily*Psionic Standard Action Range: 10 Target: One creature Attack: Wisdom v. Fortitude Hit: 2d8+Wisdom Mod. Damage and the target looses it's next standard action Adept lvl-2 Utilities Jump Adept Utility 2 At-Will*Psionic Minor Action Effect: Gain a +7 bonus to jump checks until the end of your next turn Temporary Relief Adept Utility 2 Encounter*Psionic Minor Action Effect: Gain temporary hit points equal to half your heal check bonus Bountiful Mind Adept Utility 2 Daily*Psionic Standard Action Effect: Regain the use of your Adept Reality Power Adept lvl-3 At-Wills Shock Adept Attack 3 At-Will(Special)*Psionic, Lightning Standard Action Close Blast 4 Target: Each creature in blast Attack: Wisdom v. Fortitude Hit: 1d6+Wisdom Mod. Damage Special: You can make a secondary attack next turn Secondary Attack Standard Action Close Blast 3 Target: Creatures hit with the primary attack Hit: 1d8+Charisma Mod.+Wisdom Mod. Damage Special: You can repeat the secondary attack every turn after you hit with the secondary attack. Can repeat the attack a number of times equal to the amount of power points you have after a short rest. Charge Adept Attack 3 At-Will*Psionic Standard Action Range: 10 Target: One creature Effect: Before the attack, shift next to the target Attack: Wisdom v. Fortitude Hit: 1d12+Wisdom Mod. Damage and the target is immobilized Feats: Adept Feats- Rising Emotions-When you use your Emotion Flare Class Feature Power after the first time, push the target 2 squares instead of one Power Shifting-When you use your Shifty Positioning Class Feature Power, gain a +2 power bonus to damage rolls until the end of your turn
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