Custom Adept Class

Post/Author/DateTimePost
#1

dragonmaster23

Jun 30, 2011 21:55:22

I made this custom class for a campaign a bunch of friends and I are going to do. Please comment on anything that you see that might be too overpowered/underpowered ect.



Adept



 

Class Traits:




Role-Controller. You control your enemies through psionic might.




Power Source-Psion. Your mind allows you to disturb your enemies battle plan.




Key Abilities-Wisdom, Intelligence, Charisma




Armor Proficiencies-Cloth, Leather, Hide




Weapon Proficiencies-Simple Melee, Simple Ranged




Bonus to Defenses- +1 Reflex, +1 Will




Hit Points at 1st lvl- 13+Con. Score




Hit Points Gained per lvl-6




Healing Suges Per Day- 5+Con. Mod.




Trained Skills-Diplomacy. Choose Three from this list: Perception, Heal, History, Religion, Bluff, Intimidate




Build Options- Aggressive, Calm




Class Features- Adept Mind, Psionic Augmentation, Adept Reality





Class Features:




Adept Mind- Choose one of the following Adept Minds:




Aggressive Mind: Gain a +2 bonus to Bluff checks. Also, while adjacent to enemies, they have a -1 to attack rolls. You also have proficiency with the longsword.




Calm Mind: Gain a +2 bonus to Insight checks. Also, while flanked, adjacent enemies only get a +1 to attack rolls against you. You also gain proficiency with the rapier.




Psionic Augmentation-(see Player's Handbook 3 for more)




Adept Reality- You gain an Adept Reality power based on your Adept Mind





Adept Builds:




Aggressive Adept- You crush anything between you and power. Make Wisdom your highest score. Charisma should be your second to take advantage of your overflow of emotions. Intelligence should be given some thought if you want to be less aggressive.




Suggested Class Feature: Aggressive Mind




Suggested Feat: Rising Emotions




Suggested Skills: Intimidate, Bluff, Perception




Suggested At-Wills: Crush, Mind Overload




Suggested Daily: Mind Maelstrom




Calm Adept- Nothing seems to phase you as you move towards honor and glory. Make Wisdom your highest score. Intelligence should come second to make use of your many years of study. Charisma could be useful in solving situations diplomaticly.




Suggested Class Feature: Calm Mind




Suggested Feat: Power Shifting




Suggested Skills: Perception, History, Religion




Suggested At-Wills: Slam, Pull




Suggested Daily: Mind Maelstrom





Adept Powers:




Class Feature Powers:




Emotion Flare



Aggressive Adept Reality Feature




Encounter(Special)*Psionic




Standard Action Close Burst 1




Target: Each creature in burst




Attack: Wisdom v. Will




Hit: Push the target 1 square




Special: This power recharges when you are first bloodied in each encounter




Special: At 16th lvl, turns into Close burst 2, at 30th, close burst 3





Shifty Positioning



Calm Adept Reality Feature




Encounter(Special)*Psionic




Standard and Move Actions




Effect: Shift 2 squares before the attack




Attack: Any unaugmented lvl-1 at-will power




Special: At 16th lvl gain a +2 bonus to the attack roll of the at-will used with this power, at 30th, +4




Adept lvl-1 At-Will Powers




Crush



Adept Attack 1




At-Will*Psionic




Standard Action Range:10




Target: One creature




Attack: Wisdom v. Fortitude




Hit: 1d4+Wisdom Mod. Damage




Sustain Standard: Repeat the attack on the same creature with a bonus to damage equal to your Charisma mod. You can't sustain this power on a miss




Mind Overload



Adept Attack 1




At-Will*Psionic, Augmentable




Standard Action Close Burst 1




Target: Each creature in burst




Attack: Wisdom v. Fortitude




Hit: 1d6+Wisdom Mod. Damage




Augment 1




As above but enemies hit with the attack take a -2 penalty to attack rolls until the end of your next turn.




Augment 2




Close Burst 2




Target: Each creature in burst




Attack: Wisdom v. Fortitude




Hit: 1d8+Wisdom Mod. Damage




Aggressive Mind: Gain a bonus to the damage roll equal to your Charisma mod.




Slam



Adept Attack 1




At-Will(Special)*Psionic




Standard Action Range: 10




Target: One creature




Attack: Wisdom v. Fortitude




Hit: 1d4+Wisdom Mod. Damage and you can slide the target 5 spares




Special: You can slide the target into a creature, a suface, or an object. This slide deals 1d4 damage to all creatures hit or a part of the slide and they are all knocked prone.




Pull



Adept Attack 1




At-Will*Psionic, Augmentable




Standard Action Range: 10




Target: One creature




Attack: Wisdom v. Fortitude




Hit: 1d6+Wisdom Mod. Damage and you pull the target 3 spares




Augment 1




As above but you pull them 5 squares instead. The target can make a saving throw to be pulled 2 squares instead




Augment 2




Range: 10




Target: One or two creatures




Attack: Wisdom v. Fortitude




Hit: 1d6+Wisdom Mod. Damage and you pull the target 5 squares




Adept lvl-1 Daily




Mind Maelstrom



Adept Attack 1




Daily*Psionic




Standard Action Range: 10




Target: One creature




Attack: Wisdom v. Fortitude




Hit: 2d8+Wisdom Mod. Damage and the target looses it's next standard action




Adept lvl-2 Utilities




Jump



Adept Utility 2




At-Will*Psionic




Minor Action




Effect: Gain a +7 bonus to jump checks until the end of your next turn




Temporary Relief



Adept Utility 2




Encounter*Psionic




Minor Action




Effect: Gain temporary hit points equal to half your heal check bonus




Bountiful Mind



Adept Utility 2




Daily*Psionic




Standard Action




Effect: Regain the use of your Adept Reality Power




Adept lvl-3 At-Wills




Shock



Adept Attack 3




At-Will(Special)*Psionic, Lightning




Standard Action Close Blast 4




Target: Each creature in blast




Attack: Wisdom v. Fortitude




Hit: 1d6+Wisdom Mod. Damage




Special: You can make a secondary attack next turn




Secondary Attack




Standard Action Close Blast 3




Target: Creatures hit with the primary attack




Hit: 1d8+Charisma Mod.+Wisdom Mod. Damage




Special: You can repeat the secondary attack every turn after you hit with the secondary attack. Can repeat the attack a number of times equal to the amount of power points you have after a short rest.




Charge



Adept Attack 3




At-Will*Psionic




Standard Action Range: 10




Target: One creature




Effect: Before the attack, shift next to the target




Attack: Wisdom v. Fortitude




Hit: 1d12+Wisdom Mod. Damage and the target is immobilized




Feats:




Adept Feats-




Rising Emotions-When you use your Emotion Flare Class Feature Power after the first time, push the target 2 squares instead of one




Power Shifting-When you use your Shifty Positioning Class Feature Power, gain a +2 power bonus to damage rolls until the end of your turn